Agent Dude › GET DOWN!
When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.
Each Dude Type comes with different baseline Stats, a unique Ability, and a collection of Relics just for him!
Have opinions about which Dudes are the best (or worst)? Check out the Dude Tier List Maker!
Agent Dude › GET DOWN!
When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.
Alien Dude › Tractor Beam
Every 3 seconds, he Beams a random Dude of the Dude Type immediately above him on the Roster, forcing him to Dash to the enemy with the lowest HP and attack it.
Assassin Dude › Toxic Slash
His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.
Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Cave Dude › Unga Bunga
First, Cave Dude Unga. Then... he Bunga.
Chef Dude › Burger
When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.
Cleric Dude › Divine Pulse
Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude's DPS, split evenly among them.
Construction Dude › Hammer Toss
When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.
Cowboy Dude › Lasso
Every 3 seconds, the Cowboy Dude Lassoes a Roster Dude and forces him to Dash to his side, prioritizing Dudes who are farther away.
Cyborg Dude › Extermination
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.
Dentist Dude › Novocaine Injection
When the Dentist Dude deals Direct Damage, he injects a random Dude with Novocaine for 5 seconds, stacking up to 5 times. Each stack of Novocaine prevents 3% of incoming damage.
Druid Dude › Bear Form
After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.
Electrician Dude › Static Discharge
When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.
Explorer Dude › Canteen
When a Roster Dude takes damage below 30% HP, the Explorer Dude gives him a Sip from his Canteen to Heal him for 150% of his DPS. His Canteen can hold 2 sips and refills one sip every 3 seconds.
Farmer Dude › "I'm Fine"
The Farmer Dude has high natural Toughness. When he receives Healing from another Dude, he Donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself.
Finance Dude › Dividend
Each Finance Dude on your Team generates $3 at the end of each battle.
Frankendude › Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
General Dude › Tactical Command
Every 4 seconds, he commands a random Dude of the Dude Type immediately below him on the Roster to Taunt up to 3 nearby enemies.
Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
Hacker Dude › Exploit
Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike.
Knight Dude › Taunting Presence
Every 3 seconds, the Knight Dude Taunts 5 nearby enemies to focus their attacks on him.
Lich Dude › Enthrall
70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.
Manager Dude › Micromanage
When battle starts, the Manager Dude chooses 4 Non-Manager Dudes as Interns. He copies and Stores 15% of all damage they deal and Expels it onto his chosen Micromanage Target.
Medic Dude › Triage
The Medic Dude Heals the 3 most-injured Roster Dudes for 10 every time he deals a total of 50 damage.
Mummy Dude › Curse of Doom
All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.
Mutant Dude › Floofballs
His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.
Necrodude › Skeledude Summoner
The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.
Ninja Dude › Shuriken Throw
When the Ninja Dude lands a Direct Crit, he throws a Shuriken that bounces around, damaging 2 enemies for 50% of his Attack Power.
Paladin Dude › #Blessed
When battle starts, the Paladin Dude Blesses 2 random Roster Dudes. The Blessing reduces damage taken by 10% and Transfers 20% of the remaining damage to the Paladin Dude instead.
Pirate Dude › Rum
He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds.
Psionic Dude › Mind Hijacker
He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds.
Quantum Dude › Quantum Echo
Every 5 seconds he Summons an Echo Dude if he doesn't have one active. For each of his Echo Dudes, the Quantum Dude Heals the most-injured Roster Dude for 50% of his DPS every second.
Ranger Dude › Magic Arrow
When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.
Regular Dude › Mob Mentality
Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster.
Samurai Dude › Swift Pursuit
Every 3 seconds, the Samurai Dude Dashes to the enemy with the lowest HP to help finish it off.
Spartan Dude › Phalanx
The Spartan Dude has a 20% chance to Block incoming Direct Damage aimed at nearby Dudes.
Time Dude › Time Anomaly
Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.
Trooper Dude › Orbital Strike
When battle starts and every 10 seconds, he calls down an Orbital Strike on a random enemy, damaging all enemies caught in the blast for 100% of his DPS.
Vampire Dude › Bloodsucker Aura
When the Vampire Dude Lifesteals, he applies his Bloodsucker Aura to 2 random Roster Dudes, granting 2% Lifesteal for 4 seconds. This effect stacks up to 4 times.
Viking Dude › Berserker Rage
When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds.
Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
Wizard Dude › "I Cast Fireball"
The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area.
Zombie Dude › Undead Hunger
When he receives Healing, he has a 15% chance to Taunt 3 nearby enemies for 3 seconds. Zombie Dudes recover from being Unconscious after only 1 round.