When Curse of Doom gets applied to an enemy, it has a 15% chance to also Heal the most-injured Roster Dude for 100% of the amount applied.
Mummy Dude
Dude Family Undead
Stats
Curse of Doom
All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.
Relics
Mummy Dude
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When Curse of Doom triggers, all Mummy Dudes gain a stacking 2% Attack Power for the rest of the battle.
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When Curse of Doom triggers on an enemy, there is a 20% chance for all of its Stored Damage to be copied to another random enemy.
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The Mummy Dude gains 30% Max HP, and his Direct Damage generates 30% more Doom.
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The Mummy Dude has a 25% chance when dealing Direct Damage to blind the target, increasing its Miss Chance by 10% for 3 seconds.
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When the Mummy Dude takes Fatal Damage, he damages the enemy with the most Doom for 500% of his DPS. If the enemy dies, the Mummy Dude fully Heals. 5 second Cooldown.
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When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.
Undead
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All Dudes gain 5% Lifesteal.
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When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
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When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
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2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
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All Dudes gain 10% Healing Received.
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All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
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All Dudes gain 10% Attack Speed and 30% Run Speed.
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All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.