The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.
Necrodude
Dude Family Undead
Stats
Skeledude Summoner
The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.
Relics
Necrodude
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The Skeledude gains 20% Toughness, and he Taunts up to 4 nearby enemies for 4 seconds when he gets Summoned.
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The Skeledude gains 60% Max HP, and the Necrodude gains 30% Max HP. When a Skeledude takes Fatal Damage, he Heals the 5 most-injured Roster Dudes for 100% of his Max HP, split evenly among them.
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The Skeledude burns for 10% of his Max HP every second, dealing damage to surrounding enemies for the same amount.
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When a Skeledude gets Summoned, all Dudes gain 1% Attack Speed for the rest of the battle, stacking up to 30%.
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When a Necrodude takes Fatal Damage, he sacrifices a Skeledude to Heal himself for 100% of the Skeledude's Max HP. 5 second Cooldown.
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The Cooldown of the Necrodude's Skeledude Summoner ability is reduced by 50%.
Undead
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All Dudes gain 5% Lifesteal.
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When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
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When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
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2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
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All Dudes gain 10% Healing Received.
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All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
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All Dudes gain 10% Attack Speed and 30% Run Speed.
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All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.