Necrodude › Skeledude Summoner
The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.
The following items refer to Skeledude.
Necrodude › Skeledude Summoner
The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.
2 Skeledudes are Summoned when battle starts. When a Dude Taunts, there is a 5% chance he pierces into the Underworld and Summons a Skeledude, with a 1 second Global Cooldown.
Unconscious Thralls have a 50% chance to revive when entering the Ranch after battle. In addition, there is a 20% chance for a Skeledude to be Summoned when a Thrall gains a stack of Revenant.
The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.
The Skeledude gains 20% Toughness, and he Taunts up to 4 nearby enemies for 4 seconds when he gets Summoned.
The Skeledude gains 60% Max HP, and the Necrodude gains 30% Max HP. When a Skeledude takes Fatal Damage, he Heals the 5 most-injured Roster Dudes for 100% of his Max HP, split evenly among them.
The Skeledude burns for 10% of his Max HP every second, dealing damage to surrounding enemies for the same amount.
When a Skeledude gets Summoned, all Dudes gain 1% Attack Speed for the rest of the battle, stacking up to 30%.
When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
When a Necrodude takes Fatal Damage, he sacrifices a Skeledude to Heal himself for 100% of the Skeledude's Max HP. 5 second Cooldown.
The Cooldown of the Necrodude's Skeledude Summoner ability is reduced by 50%.