When the Electrician Dude takes Fatal Damage, he survives by releasing a burst of electricity, damaging all nearby enemies for 100% of his DPS and Throwing himself back. 10 second Cooldown.
Electrician Dude
Dude Family Employed
Stats
Static Discharge
When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.
Relics
Electrician Dude
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The Electrician Dude gains 30% Attack Power, and he starts each battle with 10 Static Charges.
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When the Electrician Dude uses Static Discharge, he grants 4% Attack Speed and 1% Evasion to all nearby Dudes for 5 seconds, stacking up to 5 times.
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The Electrician Dude gains a Static Charge for every 25 feet he travels. This distance is reduced as his Run Speed increases.
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The Electrician Dude is no longer Stunned after being Thrown. In addition, each enemy he shocks with Static Discharge grants him 5% Run Speed for the rest of the battle, stacking up to 40 times.
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The Electrician Dude gains 20% Max HP, and his Static Discharge has a 50% chance to jump to an additional enemy. Chained Effect.
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The Electrician Dude gains 50% Cleave, and each Static Charge he has grants him 10% Attack Power.
Employed
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When any Dude gets Knocked Out, all Dudes gain 90% Toughness for 2 seconds. Once per battle Global Cooldown.
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Relics Stocked by the Merchant Dude have a 10% chance to go on sale for 50% off.
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All Dudes gain a stacking 1% Attack Power each second during the battle. The stacks reset back to zero if a Roster Dude gets Knocked Out.
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Immediately gain 3 Regular Dudes. When a Dude returns to your ranch from the Dude Whisperer, he has a 50% chance to bring back an additional new Dude of a random Dude Type from your posted Flyers.
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When re-entering the Ranch after winning a round, each Unconscious Dude has a 15% chance to be revived.
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All Dudes gain 10% Deflection and 10% Attack Speed.
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All Dudes gain 5% Attack Power for each unique Family on your Roster.
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All Dudes gain 1% Max HP for every $500 spent this run, stacking up to 20 times.