The Pirate Dude gains 20% Max HP. When he lands a Critical Hit, he gains 5% Healing Received for the rest of the battle, stacking up to 5 times.
Pirate Dude
Dude Family Action
Stats
Rum
He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds.
Relics
Pirate Dude
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Rum now grants 10% Crit Chance. When the Pirate Dude lands a Direct Crit, he Taunts 2 nearby enemies for 3 seconds and gains a stacking 5% Crit Damage for the rest of the battle.
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Every 2 times the Pirate Dude drinks Rum, he gains 20% Evasion and 10% Crit Chance for 3 seconds.
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When the Pirate Dude takes damage that drops him below 30% HP and survives, he has a 30% chance to fully Heal and gain 20% Evasion for 3 seconds.
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The Pirate Dude gains 20% Max HP. When he Evades, he has a 10% chance to Taunt 2 nearby enemies for 3 seconds.
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When the Pirate Dude takes Fatal Damage, he drinks Rum and fully Heals. 6 second Cooldown.
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When the Pirate Dude Evades, he has a 10% chance to throw a cask to a random Roster Dude, granting him the effects of Rum.
Action
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All Dudes gain 5% Crit Chance and 20% Crit Damage.
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When a Dude Taunts, he damages the enemy for 50% of his Attack Power.
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When a Dude gets Thrown, he has a 50% chance to plant his feet and land instantly, then gain 30% Evasion and 10% Crit Chance for 2 seconds.
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All Dudes gain 5% Attack Speed. When a Roster Dude Attacks, he guesses the next number in the Nuclear Code. When all numbers are correct, all enemies take 20000 damage.
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When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.
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Every 5 seconds, each Roster Dude has a 20% chance to set off a bomb at his location, damaging nearby enemies for 500% of his DPS, evenly split among them.
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All Dudes gain 15% Toughness when battle starts. This bonus decays by 1% each second, stopping when it reaches 5%.
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Grants a 15% chance to earn a 100% increased payout after winning a battle.