The Frankendude's Blood Pump now additionally Heals the next 2 most-injured Roster Dudes for 30% of the HP Donated each.
Frankendude
Dude Family Undead
Stats
Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
Relics
Frankendude
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The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.
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The Frankendude gains 30% Attack Speed. When he deals Direct Damage, he has a 20% chance to gain 1% Regeneration for 3 seconds, stacking up to 6 times.
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When a Frankendude takes Fatal Damage, he simply eats another Dude to fully Heal himself and gain 20% Toughness for 10 seconds, preferring to eat Summoned Dudes. 10 second Cooldown.
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The Frankendude gains 30% Max HP, and his Blood Pump grants 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times.
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The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.
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The Frankendude's Blood Pump now Donates an additional 10% of his HP. When a Roster Dude takes Fatal Damage, the healthiest Frankendude with at least 30% HP will Donate 50% of his current HP to save him. 15 second Cooldown.
Undead
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All Dudes gain 5% Lifesteal.
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When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
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When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
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2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
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All Dudes gain 10% Healing Received.
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All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
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All Dudes gain 10% Attack Speed and 30% Run Speed.
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All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.