Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.
Time Dude
Dude Family Sci-Fi
Stats
Time Anomaly
Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.
Relics
Time Dude
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The Time Dude gains 30% Max HP and summons an additional Time Anomaly.
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The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.
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When a Time Dude attaches an Anomaly to a Dude, that Dude gains 20% Attack Speed and 20% Run Speed for 2 seconds, stacking up to 5 times.
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Time Anomalies copy 20% additional damage.
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When a Time Dude takes Fatal Damage, his Anomalies detonate to deal 200% bonus damage, he fully Heals, and he teleports to where he was 1 second ago. 8 second Cooldown.
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When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.
Sci-Fi
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When a Dude takes damage that brings his HP below 40%, he gains 30% Deflection for 3 seconds.
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All Dudes gain 5% Toughness and 1% Regeneration.
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When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.
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Every 2 seconds, any Dude with Temporary Health for less than 25% of his Max HP will Siphon some from other Dudes who have extra to spare until he reaches this threshold. This Siphoned Temporary Health lasts for 4 seconds.
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All Dudes gain 15% Deflection.
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Enemies cannot attack until 2 seconds after combat starts.
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When a Dude Deflects, he gains 3% Attack Speed for 5 seconds, stacking up to 5 times.
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Every 8 seconds, any Dude with no Dudes near him will get Knocked Out, teleported to a new location near a random Dude, and instantly revived to his prior HP.