When the Ranger Dude fires a Magic Arrow, he has a 30% chance to gain a stacking 1% Crit Chance and 5% Attack Power for the rest of the battle.
Ranger Dude
Dude Family Fantasy
Stats
Magic Arrow
When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.
Relics
Ranger Dude
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When the Ranger Dude fires a Magic Arrow, he and 3 nearby Dudes gain 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times.
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Magic Arrows have a 30% chance to become Explosive, damaging up to 5 enemies near the original target for 500% of the Ranger Dude's Attack Power, split evenly among them.
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When the Ranger Dude fires a Magic Arrow, he has a 30% chance to fire another one. Chained Effect.
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The Ranger Dude gains 20% Max HP and 10% Crit Chance. When he lands a Direct Crit, he has a 50% chance to fire a Magic Arrow.
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The Ranger Dude's Magic Arrows have a 30% chance to become Icy, dealing 100% bonus damage and applying 20% Vulnerability to targets struck for 4 seconds.
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Magic Arrows have a 30% chance to become Rubber, allowing them to bounce to 2 additional targets.
Fantasy
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When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.
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All Dudes gain 20% Evasion for 8 seconds when battle starts.
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Every time the Merchant Dude's inventory gets Stocked, there is a 25% chance he gets charmed into letting you Restock the shop for free.
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When a Dude Evades, he gains 10% Crit Chance for 2 seconds.
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All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.
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25% of all Overhealing now gets converted into Temporary Health that lasts for 2 seconds.
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All Dudes gain 5% Evasion.
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When a Dude lands after being Thrown, he has a 30% chance to instantly recover from being Stunned and teleport back to where he was Thrown from.