The Construction Dude gains 30% Max HP and 20% Attack Speed.
Construction Dude
Dude Family Employed
Stats
Hammer Toss
When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.
Relics
Construction Dude
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The Construction Dude now throws an additional Hammer, and his Hammers have a 10% chance to Stun the target for 1 second.
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When the Construction Dude takes Fatal Damage, he gains Temporary Health for 80% of his Max HP and Dashes away, Stunning enemies he passes through. 10 second Cooldown.
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Every time the Construction Dude deals a total of 250 damage, he makes it to his next lunch break and Heals for 100% of his Max HP.
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The Construction Dude's Hammers now also Nail the target, damaging it for 50% of his Attack Power and applying 2% Cleave Damage Down for 4 seconds, stacking up to 5 times.
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For each enemy the Construction Dude Hammers, he gains 2% Toughness for the rest of the battle, stacking up to 15 times.
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When the Construction Dude deals damage, he has a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds.
Employed
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When any Dude gets Knocked Out, all Dudes gain 90% Toughness for 2 seconds. Once per battle Global Cooldown.
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Relics Stocked by the Merchant Dude have a 10% chance to go on sale for 50% off.
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All Dudes gain a stacking 1% Attack Power each second during the battle. The stacks reset back to zero if a Roster Dude gets Knocked Out.
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Immediately gain 3 Regular Dudes. When a Dude returns to your ranch from the Dude Whisperer, he has a 50% chance to bring back an additional new Dude of a random Dude Type from your posted Flyers.
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When re-entering the Ranch after winning a round, each Unconscious Dude has a 15% chance to be revived.
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All Dudes gain 10% Deflection and 10% Attack Speed.
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All Dudes gain 5% Attack Power for each unique Family on your Roster.
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All Dudes gain 1% Max HP for every $500 spent this run, stacking up to 20 times.