The General Dude gains 20% Toughness and Attack Power.
General Dude
Dude Family Warrior
Stats
Tactical Command
Every 4 seconds, he commands a random Dude of the Dude Type immediately below him on the Roster to Taunt up to 3 nearby enemies.
Relics
General Dude
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When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds.
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The General Dude's Tactical Command now Heals for 20% of the target Dude's Max HP, and he gains that amount as Temporary Health for himself for 4 seconds. Overhealing on the target Dude converts to Temporary Health.
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When a General Dude uses Tactical Command, he applies 10% Crit Exposure to the Taunted enemies for 4 seconds.
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The General Dude gains 20% Max HP, and his Tactical Command targets an additional Dude.
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When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 10% Toughness for 4 seconds.
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The General Dude commands Dudes to Taunt 2 more enemies at a time, and he deals damage around the Taunter equal to 300% of his DPS, split among enemies hit.
Warrior
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All Dudes gain 5% Crit Chance.
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When any Dude gets Knocked Out, all Dudes gain 20% Crit Chance for 3 seconds.
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When a Dude gets Knocked Out, all Dudes gain 20% Run Speed for the rest of the battle. This effect can stack up to 50 times.
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All Dudes gain 40% Cleave.
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The third Dude Type on your Roster gains 10% Crit Chance.
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All Dudes gain 10% Toughness.
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All Dudes gain 5% Block Chance.
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When any Dude lands a Critical Hit, he gains Temporary Health for 2 seconds for 10% of his Max HP. 2 second Cooldown.