Cleric Dude

Cleric Dude (Sprite)

Fantasy (Icon) Dude Family Fantasy

Stats

Divine Pulse

Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude's DPS, split evenly among them.

Relics

Cleric Dude

  1. Sprite sp_relic_clerical_error frame 0

    Clerical Error

    The Cleric Dude now generates Holy Destruction for 50% of the Raw Healing done by his Divine Pulse. Every 2 seconds, he unleashes the Holy Destruction as Direct Damage onto the Best Fit enemy.

  2. Sprite sp_relic_divining_rod frame 0

    Divining Rod

    When the Cleric Dude casts Divine Pulse, the Cooldown of his next Divine Pulse is reduced by 5% per Dude it Healed, up to a maximum reduction of 50%.

  3. Sprite sp_relic_holy_symbol frame 0

    Holy Symbol

    When the Cleric Dude takes Fatal Damage, he fully Heals and casts Divine Pulse with 300% increased range and 1,000% increased power. Once per battle Cooldown.

  4. Sprite sp_relic_holy_water frame 0

    Holy Water

    The Cleric Dude's Divine Pulse gains increased Healing on Dudes with lower HP. The Healing increase is equal to the target Dude's missing HP Percentage.

  5. Sprite sp_relic_incense_holder frame 0

    Incense Holder

    The Cleric Dude gains 30% Attack Power, and his Divine Pulse Healing increases by 5% per Dude within its radius.

  6. Sprite sp_relic_protective_cloak frame 0

    Protective Cloak

    The Cleric Dude gains 10% Toughness, and his Divine Pulse now applies Temporary Health for 20% of his DPS to up to 5 Roster Dudes within its radius for 3 seconds.

  7. Sprite sp_relic_thoughts_and_prayers frame 0

    Thoughts and Prayers

    Any Dude Healed by Divine Pulse gains 1% Evasion and receives 10% increased Healing from Divine Pulse for 4 seconds. This stacks up to 10 times.

Fantasy

  1. Sprite sp_relic_emergency_ring frame 0

    Emergency Ring

    When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.

  2. Sprite sp_relic_false_face frame 0

    False Face

    All Dudes gain 20% Evasion for 8 seconds when battle starts.

  3. Sprite sp_relic_heart_boxers frame 0

    Heart Boxers

    Every time the Merchant Dude's inventory gets Stocked, there is a 25% chance he gets charmed into letting you Restock the shop for free.

  4. Sprite sp_relic_jazz_flute frame 0

    Jazz Flute

    When a Dude Evades, he gains 10% Crit Chance for 2 seconds.

  5. Sprite sp_relic_mana_collector frame 0

    Mana Collector

    All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.

  6. Sprite sp_relic_ring_of_shielding frame 0

    Ring of Shielding

    25% of all Overhealing now gets converted into Temporary Health that lasts for 2 seconds.

  7. Sprite sp_relic_wingedshoes frame 0

    Snapback Sneakers

    When a Dude lands after being Thrown, he has a 30% chance to instantly recover from being Stunned and teleport back to where he was Thrown from.

Dudex