When a Zombie Dude receives Healing, he damages surrounding enemies for 200% of the Healing received, evenly split among them.
Zombie Dude
Dude Family Undead
Stats
Undead Hunger
When he receives Healing, he has a 15% chance to Taunt 3 nearby enemies for 3 seconds. Zombie Dudes recover from being Unconscious after only 1 round.
Relics
Zombie Dude
-
-
When the Zombie Dude takes Direct Damage, he has a 0.5% chance to explode, dealing damage to surrounding enemies equal to 200% of his Max HP. This explosion Knocks Out the Zombie Dude.
-
The Zombie Dude gains 20% Attack Power and 2% Healing Received for every nearby Zombie Dude during battle. This effect stacks up to 5 times.
-
The Zombie Dude gains 20% Max HP and 30% Healing Received.
-
The Zombie Dude gains 20% Max HP and 4% Regeneration.
-
All Dudes gain 5% Run Speed and 2% Max HP for each Zombie Dude on your Team. This effect stacks up to 5 times.
-
The Zombie Dude gains 15% Healing Received. When any Zombie Dude gets Knocked Out, there is a 5% chance that all Unconscious Zombie Dudes instantly revive with full HP. 4 second Global Cooldown.
Undead
-
All Dudes gain 5% Lifesteal.
-
When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
-
When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
-
2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
-
All Dudes gain 10% Healing Received.
-
All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
-
All Dudes gain 10% Attack Speed and 30% Run Speed.
-
All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.