The Wizard Dude gains 50% Crit Damage. In addition, Dudes who get caught in a Fireball's blast radius gain 5% Attack Power for 4 seconds, stacking up to 5 times.
Wizard Dude
Dude Family Fantasy
Stats
"I Cast Fireball"
The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area.
Relics
Wizard Dude
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The Wizard Dude gains an Independently Stacking 5% Crit Chance for 5 seconds every time one of his Fireballs hits the ground.
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When the Wizard Dude takes Fatal Damage, he teleports to safety and gains Temporary Health for 100% of his Max HP that lasts until depleted. 10 second Cooldown.
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Each Fireball the Wizard Dude casts grants him Temporary Health equal to 25% of his Max HP that lasts until depleted.
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Fireballs have a 30% chance to bounce on impact and fly towards a new target. Chained Effect.
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The Wizard Dude gains 30% Attack Power, and he now casts Fireball every 100 feet he travels.
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When the Wizard Dude casts Fireball, he has a 25% chance to instantly cast another Fireball. Chained Effect.
Fantasy
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When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.
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All Dudes gain 20% Evasion for 8 seconds when battle starts.
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Every time the Merchant Dude's inventory gets Stocked, there is a 25% chance he gets charmed into letting you Restock the shop for free.
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When a Dude Evades, he gains 10% Crit Chance for 2 seconds.
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All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.
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25% of all Overhealing now gets converted into Temporary Health that lasts for 2 seconds.
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All Dudes gain 5% Evasion.
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When a Dude lands after being Thrown, he has a 30% chance to instantly recover from being Stunned and teleport back to where he was Thrown from.