Unconscious Thralls have a 50% chance to revive when entering the Ranch after battle. In addition, there is a 20% chance for a Skeledude to be Summoned when a Thrall gains a stack of Revenant.
Lich Dude
Dude Family Undead
Stats
Enthrall
70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.
Relics
Lich Dude
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The Lich Dude Taunts 5 enemies for 5 seconds when his Enthrall damage pulses. Before the damage pulse, he also Siphons as much HP from his Thralls as possible.
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The Lich Dude gains 30% Max HP, and he Taunts 6 enemies for 6 seconds when battle starts.
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The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.
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When a Thrall gains a stack of Revenant, he has a 30% chance to gain an additional stack. Chained Effect.
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When a Thrall gains a stack of Revenant, he causes a necrotic explosion that damages surrounding enemies for 300% of his DPS, split among them.
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The Dude Type above the Lich Dude on the Roster now also Stores 30% of his damage taken in the Lich Dude's Thralls instead of taking that damage himself.
Undead
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All Dudes gain 5% Lifesteal.
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When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
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When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
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2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
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All Dudes gain 10% Healing Received.
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All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
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All Dudes gain 10% Attack Speed and 30% Run Speed.
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All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.