Stats

Dudes have baseline stats that change throughout a run as you collect Relics, Trinkets, and synergies between Dudes.

  1. Sprite sp_stat_block_chance frame 0

    Block Chance

    The chance to Block incoming Direct Damage, preventing it. Block Chance is a Diminishing Stat.

  2. Sprite sp_stat_cleave frame 0

    Cleave

    A chance to hit an additional target near your Primary Target when you Attack. Every 100% Cleave is a guaranteed extra hit.

  3. Sprite sp_icon_target frame 0

    Cleave Damage Down

    Reduces the damage dealt by Cleave. Cleave Damage Down is a Diminishing Stat.

  4. Sprite sp_stat_critchance frame 0

    Crit Chance

    The chance you land a Critical Hit, dealing increased damage. Crit Chance is a Diminishing Stat.

  5. Sprite sp_stat_critdamage frame 0

    Crit Damage

    Increases the damage of your Critical Hits.

  6. Sprite sp_icon_bullseye frame 0

    Crit Exposure

    Increases your chance to receive Critical Hits.

  7. Sprite sp_icon_chevrons_down frame 0

    Crit Vulnerability

    Increases the damage you take from Critical Hits.

  8. Sprite sp_ui_staticon_deflection frame 0

    Deflection

    A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.

  9. Sprite sp_stat_dps frame 0

    DPS

    How much damage you deal per second while Attacking, determined by multiplying your Attack Speed and Attack Power.

  10. Sprite sp_stat_evasion frame 0

    Evasion

    The chance to Evade incoming damage, preventing it. Evasion is a Diminishing Stat.

  11. Sprite sp_stat_lifesteal frame 0

    Lifesteal

    A chance when dealing Direct Damage to Heal yourself for an amount equal to the damage dealt.

  12. Sprite sp_stat_maxhp frame 0

    Max HP

    How much damage you can take.

  13. Sprite sp_stat_miss_chance frame 0

    Miss Chance

    The chance that your damage fails to connect with a target. Miss Chance is a Diminishing Stat.

  14. Sprite sp_stat_regeneration frame 0

    Regeneration

    Every second, you will passively Heal for this percentage of your Max HP.

  15. Sprite sp_stat_toughness frame 0

    Toughness

    Reduces all incoming damage. Toughness is a Diminishing Stat.

Dudex