How much damage you deal with each Attack.
Stats
Dudes have baseline stats that change throughout a run as you collect Relics, Trinkets, and synergies between Dudes.
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How many times per second you Attack.
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The chance to Block incoming Direct Damage, preventing it. Block Chance is a Diminishing Stat.
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A chance to hit an additional target near your Primary Target when you Attack. Every 100% Cleave is a guaranteed extra hit.
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Reduces the damage dealt by Cleave. Cleave Damage Down is a Diminishing Stat.
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The chance you land a Critical Hit, dealing increased damage. Crit Chance is a Diminishing Stat.
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Increases the damage of your Critical Hits.
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Increases your chance to receive Critical Hits.
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Increases the damage you take from Critical Hits.
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A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.
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How much damage you deal per second while Attacking, determined by multiplying your Attack Speed and Attack Power.
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The chance to Evade incoming damage, preventing it. Evasion is a Diminishing Stat.
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Increases incoming Healing.
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Reduces incoming Healing.
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A chance when dealing Direct Damage to Heal yourself for an amount equal to the damage dealt.
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How much damage you can take.
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The chance that your damage fails to connect with a target. Miss Chance is a Diminishing Stat.
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Every second, you will passively Heal for this percentage of your Max HP.
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How fast you can move.
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The chance to ignore a Taunt.
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Reduces all incoming damage. Toughness is a Diminishing Stat.
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Increases all incoming damage.