DPS

DPS (Sprite)

How much damage you deal per second while Attacking, determined by multiplying your Attack Speed and Attack Power.

Referrers

The following items refer to DPS.

  1. Sprite sp_icon_dude_cleric frame 0

    Cleric Dude Divine Pulse

    Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude's DPS, split evenly among them.

  2. Sprite sp_icon_dude_explorer frame 0

    Explorer Dude Canteen

    When a Roster Dude takes damage below 30% HP, the Explorer Dude gives him a Sip from his Canteen to Heal him for 150% of his DPS. His Canteen can hold 2 sips and refills one sip every 3 seconds.

  3. Sprite sp_icon_dude_hacker frame 0

    Hacker Dude Exploit

    Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike.

  4. Sprite sp_icon_dude_quantum frame 0

    Quantum Dude Quantum Echo

    Every 5 seconds he Summons an Echo Dude if he doesn't have one active. For each of his Echo Dudes, the Quantum Dude Heals the most-injured Roster Dude for 50% of his DPS every second.

  5. Sprite sp_icon_dude_trooper frame 0

    Trooper Dude Orbital Strike

    When battle starts and every 10 seconds, he calls down an Orbital Strike on a random enemy, damaging all enemies caught in the blast for 100% of his DPS.

  6. Sprite sp_icon_dude_wizard frame 0

    Wizard Dude "I Cast Fireball"

    The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area.

  7. Sprite sp_relic_bean_burrito frame 0

    Bean Burrito

    When a Dude gets Knocked Out, he creates a burst of toxic gas when he lands, dealing damage equal to 400% of his DPS to nearby enemies.

  8. Sprite sp_relic_bear_down frame 0

    Bear Down

    When he takes Fatal Damage, the Druid Dude fully Heals, enters Bear Form, and Dashes to the farthest enemy, damaging enemies in his path for 50% of his DPS. 10 second Cooldown.

  9. Sprite sp_relic_bear_knuckle frame 0

    Bear Knuckle

    The Druid Dude gains 10% Crit Chance. When he takes damage from an enemy, he has a 10% chance to counterattack for 200% of his DPS as Direct Damage.

  10. Sprite sp_relic_brain_in_a_jar frame 0

    Brain in a Jar

    The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.

  11. Sprite sp_relic_circuit_breaker frame 0

    Circuit Breaker

    When the Electrician Dude takes Fatal Damage, he survives by releasing a burst of electricity, damaging all nearby enemies for 100% of his DPS and Throwing himself back. 10 second Cooldown.

  12. Sprite sp_relic_cool_shades frame 0

    Cool Shades

    When the Agent Dude Dashes, he has a 20% chance to cause an explosion, damaging up to 10 nearby enemies for 1,000% of his DPS, split among them.

  13. Sprite sp_relic_electrolytes frame 0

    Electrolytes

    When the Explorer Dude uses Canteen, he has a 30% chance to Dash to the target Dude and grant him Temporary Health for 300% of the Explorer Dude's DPS that lasts until depleted.

  14. Sprite sp_relic_goldenglove frame 0

    Golden Glove

    All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.

  15. Sprite sp_relic_hammer_of_smiting frame 0

    Hammer of Smiting

    When a Paladin Dude's Bless target takes Direct Damage, the Paladin Dude has a 10% chance to smite the attacker, Stunning it and dealing damage equal to his DPS.

  16. Sprite sp_relic_inertia_bubble frame 0

    Inertia Bubble

    The Cooldown of Tractor Beam is reduced by 1 second. When a Dude arrives at his Tractor Beam destination, he causes an explosion that deals damage split between surrounding enemies for 50% of his DPS.

  17. Sprite sp_relic_booming_voice frame 0

    Megaphone

    The General Dude commands Dudes to Taunt 2 more enemies at a time, and he deals damage around the Taunter equal to 300% of his DPS, split among enemies hit.

  18. Sprite sp_relic_mind_spike frame 0

    Mind Spike

    When any Dude Deflects, there is a 5% chance that your Psionic Dudes simultaneously counterattack, each dealing damage to the attacker for 50% of their DPS.

  19. Sprite sp_relic_ohdang_button frame 0

    OH DANG! Button

    When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.

  20. Sprite sp_relic_overcharged_amp frame 0

    Overcharged Amp

    The Bard Dude's Four Chord Song deals damage for 200% of his DPS, split between 3 nearby enemies.

  21. Sprite sp_relic_piano_wire frame 0

    Piano Wire

    When an Asset takes damage, his Agent Dude has a 20% chance to retaliate, damaging the attacker for 200% of his DPS.

  22. Sprite sp_relic_protective_cloak frame 0

    Protective Cloak

    The Cleric Dude gains 10% Toughness, and his Divine Pulse now applies Temporary Health for 20% of his DPS to up to 5 Roster Dudes within its radius for 3 seconds.

  23. Sprite sp_relic_quark_nugget frame 0

    Quark Nugget

    Every 5 seconds, for each of his active Echo Dudes, the Quantum Dude grants Temporary Health equal to 100% of his DPS to 2 random Roster Dudes for 5 seconds.

  24. Sprite sp_relic_ritual_dagger frame 0

    Ritual Dagger

    All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.

  25. Sprite sp_relic_sarcophagus frame 0

    Sarcophagus

    When the Mummy Dude takes Fatal Damage, he damages the enemy with the most Doom for 500% of his DPS. If the enemy dies, the Mummy Dude fully Heals. 5 second Cooldown.

  26. Sprite sp_relic_shield_spikes frame 0

    Shield Spikes

    When a Dude Blocks, he has a 25% chance to deal damage equal to 200% of his DPS back to the attacker.

  27. Sprite sp_relic_six_shooter frame 0

    Six Shooter

    When he catches a Dude with his Lasso, the Cowboy Dude also shoots up to 6 nearby enemies for 100% of his DPS, splitting the damage between them. This damage always Crits.

  28. Sprite sp_relic_spirit_bomb frame 0

    Spirit Bomb

    When a Thrall gains a stack of Revenant, he causes a necrotic explosion that damages surrounding enemies for 300% of his DPS, split among them.

  29. Sprite sp_relic_ticking_clock frame 0

    Ticking Clock

    Every 5 seconds, each Roster Dude has a 20% chance to set off a bomb at his location, damaging nearby enemies for 500% of his DPS, evenly split among them.

  30. Sprite sp_tr_baseball_bat frame 0

    Baseball Bat

    Every 3 seconds, the Wielder strikes the nearest 4 enemies, dealing Direct Damage equal to 25% of his DPS to each. This damage always Crits.

  31. Sprite sp_tr_black_belt frame 0

    Black Belt

    The Wielder gains 10% Evasion. When he Evades, he has a 20% chance to strike back, dealing Direct Damage equal to 100% of his DPS.

  32. Sprite sp_tr_taser frame 0

    Taser

    For every 50 feet traveled, the Wielder shocks a nearby enemy for 50% of his DPS.

  33. Sprite sp_trait_pinch frame 0

    Pinch

    When the creature deals Attack Damage, it has a 10% chance to latch onto its target for 3 seconds. While latched, it damages the target for 75% of its DPS every half-second.

  34. Sprite sp_trait_quills frame 0

    Quills

    The creature gains 10% Piercing, and it has a 15% chance when receiving Attack Damage to deal damage to the attacker for 30% of its DPS.

  35. Sprite sp_trait_slashing_rampage frame 0

    Slashing Rampage

    When its HP drops below 50%, it Dashes rapidly between 5 random Dudes, slashing them for 60% of its DPS.

  36. Sprite sp_trait_trample frame 0

    Trample

    When the creature walks over Dudes, it damages them for 20% of its DPS and Stuns them briefly.

Dudex