Psionic Dude › Mind Hijacker
He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds.
A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.
The following items refer to Deflection.
Psionic Dude › Mind Hijacker
He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds.
The Spartan Dude gains 10% Max HP and 10% Deflection, and he Spawns near other Dudes.
The Samurai Dude gains 20% Deflection. When he Deflects, he gains 5% Crit Chance for 5 seconds, stacking up to 3 times.
The Samurai Dude gains 20% Attack Power, 30% Max HP, and 20% Deflection.
The Agent Dude gains 20% Deflection and 20% Max HP, and he grants 20% Deflection to his Assets.
When a Psionic Dude Deflects or Evades, he has a 20% chance to grant 1% Deflection to himself and 5 random Dudes for 4 seconds, stacking up to 20 times.
The Quantum Dude and his Echo Dudes gain 30% Max HP. In addition, the Quantum Dude's Healing through Quantum Echo grants 20% Deflection for 2 seconds.
When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.
The Manager Dude and the Dude Type immediately below him on the Roster gain 20% Max HP and 10% Deflection.
The Finance Dude gains 20% Deflection, and each Finance Dude on your Team increases the profits from investing at the Business Dude by 1%.
When a Dude takes damage that brings his HP below 40%, he gains 30% Deflection for 3 seconds.
The Cyborg Dude gains 20% Deflection and 30% Max HP, and he is no longer Stunned after being Thrown.
The Psionic Dude gains 20% Max HP. When any Dude Taunts an enemy, he gains 3% Deflection for 3 seconds, stacking up to 10 times.
When any Dude Deflects, there is a 5% chance that your Psionic Dudes simultaneously counterattack, each dealing damage to the attacker for 50% of their DPS.
All Dudes gain 5% Deflection. When a Dude Deflects, he has a 10% chance to gain 10% Block Chance for 2 seconds.
When a Psionic Dude Deflects, he eliminates 40% of the Deflected Damage before it hits another Dude.
The Cyborg Dude gains 10% Toughness. Every time your Cyborg Dudes generate 100 stacks of Extermination, all Dudes gain 30% Deflection for 1 second.
All Dudes gain 10% Deflection and 10% Attack Speed.
All Dudes gain 15% Deflection.
When a Dude Deflects, he gains 3% Attack Speed for 5 seconds, stacking up to 5 times.
When the Alien Dude's Tractor Beam ends, he and his Tractor Beam target both gain an Independently Stacking 15% Deflection for 3 seconds.
Every second, the Wielder alternates between gaining 20% Evasion and 20% Deflection.
The Wielder gains 10% Deflection, and all Deflected Damage now gets redirected to him. When he takes Deflected Damage, he gains 5% Toughness for 4 seconds, stacking up to 5 times.
The Wielder gains 20% Deflection. When he Deflects, he has a 20% chance to gain 30% Attack Power for 2 seconds.
The Wielder gains 10% Attack Power and 3% Deflection for every nearby Dude of the same Dude Type during battle. This effect stacks up to 4 times.
Deflected Damage is the damage taken by a secondary target after the first target Deflects the initial damage.