The Wizard Dude gains 50% Crit Damage. In addition, Dudes who get caught in a Fireball's blast radius gain 5% Attack Power for 4 seconds, stacking up to 5 times.
Crit Damage
Increases the damage of your Critical Hits.
Referrers
The following items refer to Crit Damage.
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All Dudes gain 5% Crit Chance and 20% Crit Damage.
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The Ninja Dude gains 50% Crit Damage, and his Shurikens now bounce to 1 additional enemy.
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Rum now grants 10% Crit Chance. When the Pirate Dude lands a Direct Crit, he Taunts 2 nearby enemies for 3 seconds and gains a stacking 5% Crit Damage for the rest of the battle.
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The Hacker Dude gains 30% Max HP and 50% Crit Damage, and he can no longer be Cleaved.
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All Dudes gain 5% Crit Chance. When a Dude deals damage that fails to Crit, he gains a stacking 10% Crit Damage that expires once he successfully Crits.
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When a Samurai Dude lands a Direct Crit, there is a 20% chance for all Samurai Dudes to gain a stacking 5% Crit Damage for the rest of the battle.
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The Ninja Dude becomes Invisible for 2 seconds when he takes damage that drops him below 50% HP. When this occurs, nearby Dudes gain 50% Crit Damage for 3 seconds.
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The Wielder gains 10% Block Chance. When he Blocks, he gains 10% Crit Chance and 20% Crit Damage for 2 seconds.
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When dealing damage, there is a chance for the damage to hit much harder. This chance is determined by the attacker's Crit Chance, and the damage multiplier of a Crit is based on the attacker's Crit Damage.