Assassin Dude › Toxic Slash
His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.
How much damage you deal with each Attack.
The following items refer to Attack Power.
Assassin Dude › Toxic Slash
His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.
Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Chef Dude › Burger
When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.
Construction Dude › Hammer Toss
When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.
Cyborg Dude › Extermination
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.
Druid Dude › Bear Form
After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.
Electrician Dude › Static Discharge
When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.
Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
Mutant Dude › Floofballs
His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.
Ninja Dude › Shuriken Throw
When the Ninja Dude lands a Direct Crit, he throws a Shuriken that bounces around, damaging 2 enemies for 50% of his Attack Power.
Ranger Dude › Magic Arrow
When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.
Regular Dude › Mob Mentality
Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster.
The Wizard Dude gains 50% Crit Damage. In addition, Dudes who get caught in a Fireball's blast radius gain 5% Attack Power for 4 seconds, stacking up to 5 times.
The Paladin Dude's Blessing now grants 20% Attack Power and 30% Run Speed.
When the Druid Dude lands a Direct Crit while in Bear Form, he gains a stacking 5% Attack Power for the rest of the battle.
Bear Form now grants an additional 20% Attack Power, 10% Crit Chance, and 10% Lifesteal.
When he enters Bear Form, the Druid Dude lets out a roar that empowers nearby Dudes, granting 20% Attack Power and 10% Toughness for 3 seconds.
When the Druid Dude deals Attack Damage, he has a 50% chance to strike again, dealing Direct Damage for up to 100% of his Attack Power, increasing as the target's HP Percentage decreases.
When a Dude Taunts, he damages the enemy for 50% of his Attack Power.
Orbital Strike now delivers 3 Laser Grenades. Each Grenade fires 3 Laser Bolts at random enemies that deal Direct Damage for 50% of the Trooper Dude's Attack Power.
When the Explorer Dude uses Canteen, he also shoots 3 enemies with sedating darts, reducing their Attack Power by 5% for 5 seconds, stacking up to 3 times.
The Samurai Dude gains 20% Attack Power, 30% Max HP, and 20% Deflection.
The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.
When battle starts, all Dudes gain 30% Attack Power. This bonus decays by 3% each second until it runs out.
When a Dude gets Cleaved, he teleports to the other side of the enemy who Cleaved him and gains 20% Attack Power for 2 seconds.
When Curse of Doom triggers, all Mummy Dudes gain a stacking 2% Attack Power for the rest of the battle.
The Dude Type at the top of your Roster gains 30% Attack Power.
The most prevalent Dude Type on your Roster gains 30% Attack Power.
The General Dude gains 20% Toughness and Attack Power.
When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds.
The Electrician Dude gains 30% Attack Power, and he starts each battle with 10 Static Charges.
When the Agent Dude Dashes, he gains a stacking 5% Attack Power and 5% Run Speed for the rest of the battle.
When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.
When a Dude uses an Exploit, he has a 25% chance to not consume it. When this occurs, he gains a stacking 10% Attack Power for the rest of the battle. Chained Effect.
All Dudes gain 2% Attack Power during battle per Unconscious Dude on your Team, up to a maximum of 30%.
When the Dentist Dude uses Novocaine Injection, he has a 30% chance to grant Temporary Health to a random injured Dude equal to 150% of the Dentist Dude's Attack Power for 3 seconds.
All Dudes gain 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed for every Finance Dude on your Team, stacking up to 10 times.
When a Spartan Dude Blocks, he gains a stacking 1% Attack Power for the rest of the battle.
When the Ranger Dude fires a Magic Arrow, he has a 30% chance to gain a stacking 1% Crit Chance and 5% Attack Power for the rest of the battle.
When the Ghost Dude casts Phase Shift, he grants Temporary Health to both target Dudes equal to 100% of his Attack Power for 3 seconds.
When the Ranger Dude fires a Magic Arrow, he and 3 nearby Dudes gain 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times.
Magic Arrows have a 30% chance to become Explosive, damaging up to 5 enemies near the original target for 500% of the Ranger Dude's Attack Power, split evenly among them.
The Hacker Dude gains 30% Attack Power. When he deals Direct Damage, he has a 20% chance to grant an Exploit to a random Roster Dude.
Upon taking Fatal Damage, the Explorer Dude Dashes away and fully Heals, and all Explorer Dudes gain a stacking 10% Attack Power for the rest of the battle. 10 second Cooldown.
The Mutant Dude gains 5% Regeneration. When a Floofball bursts, it grants 10% Healing Received and 10% Attack Power to its host Dude for 5 seconds, stacking up to 2 times.
When the Trooper Dude deals Attack Damage, he has a 30% chance to fire a Laser Bolt at a random enemy, dealing Direct Damage for 100% of his Attack Power. All Laser Bolts have a 50% chance to bounce to a second target.
The Vampire Dude gains 60% Attack Power and 50% Cleave.
The Cleric Dude gains 30% Attack Power, and his Divine Pulse Healing increases by 5% per Dude within its radius.
All Dudes gain a stacking 1% Attack Power each second during the battle. The stacks reset back to zero if a Roster Dude gets Knocked Out.
When the Samurai Dude arrives at his Dash target, he gains an Independently Stacking 20% Attack Power and 2% Crit Chance for 4 seconds.
The Finance Dude gains 1% Attack Power for every $50 you hold.
Berserk grants an additional 50% Attack Speed. When the Viking Dude deals Direct Damage while Berserk, he gains a stacking 5% Attack Power that expires when Berserk ends.
The Zombie Dude gains 20% Attack Power and 2% Healing Received for every nearby Zombie Dude during battle. This effect stacks up to 5 times.
When the Paladin Dude takes Fatal Damage from something other than his Blessing, he fully Heals, and all Paladin Dudes gain a stacking 15% Attack Power for the rest of the battle. 10 second Cooldown.
When the Chef Dude delivers a Burger, he has a 30% chance to fling a Milkshake at the Dude, applying Temporary Health to him and a nearby Dude for 150% of the Chef Dude's Attack Power for 4 seconds.
The Ninja Dude gains 20% Evasion. When he uses Shuriken Throw, he gains an Independently Stacking 5% Attack Power for 3 seconds.
All Dudes gain 10% Attack Power.
The Dentist Dude uses Novocaine Injection 5 times when battle starts. Whenever he uses Novocaine Injection, he also Heals the most-injured Roster Dude for 50% of his Attack Power.
The Construction Dude's Hammers now also Nail the target, damaging it for 50% of his Attack Power and applying 2% Cleave Damage Down for 4 seconds, stacking up to 5 times.
When the Assassin Dude applies Toxin to an enemy who is already at full stacks, he also damages the enemy for 100% of his Attack Power.
The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.
When 20 of a Mutant Dude's Floofballs burst, he Dashes away, damaging enemies he passes through for 100% of his Attack Power, and he gains a stacking 10% Attack Power for the rest of the battle.
The Cyborg Dude gains 200% Run Speed and 30% Attack Power.
When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to deal another 100% of his Attack Power as Direct Damage. Chained Effect.
The Ghost Dude casts Phase Shift every 3 seconds. When he casts Phase Shift, he gains an Independently Stacking 5% Attack Power for 3 seconds.
The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.
When a Psionic Dude takes damage, he weakens the attacker's mind, causing them to lose 1% Attack Power and gain 1% Vulnerability for 2 seconds, stacking up to 10 times.
Dudes affected by Tractor Beam gain 25% Attack Power and 5% Crit Chance for 2 seconds after arriving at their target, stacking up to 4 times.
When a Cowboy Dude Lassoes a Dude, he has a 25% chance to also Lasso an enemy, reducing its Attack Power by 10% and applying 20% Vulnerability to it for 3 seconds.
The Assassin Dude gains 30% Attack Power, and each stack of Toxin now applies 5% Vulnerability.
The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.
All Dudes gain 5% Attack Power for each unique Family on your Roster.
When the Ninja Dude deals Direct Damage, he has a 20% chance to instantly strike again, dealing Direct Damage for 100% of his Attack Power. Chained Effect.
Dude Bunga? Dude gain stacking 3% Attack Power for rest of battle.
Cave Dude get 30% Attack Power! Plus also... Cave Dude Bunga? Nearby Dudes have 20% chance to Bunga, too.
The Wizard Dude gains 30% Attack Power, and he now casts Fireball every 100 feet he travels.
Immediately grants 2 Burner Phones and reduces their price by 50%. Dudes teleported by the Burner Phone gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds.
The Cowboy Dude gains 150% Run Speed. When he finishes pulling a Dude with his Lasso, he grants all nearby Dudes 2% Crit Chance and 5% Attack Power for 4 seconds, stacking up to 5 times.
When a Trooper Dude uses Orbital Strike, he and all Dudes near the impact location gain 5% Attack Power, 2% Attack Speed, and 1% Crit Chance for 5 seconds, stacking up to 5 times.
When the Construction Dude deals damage, he has a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds.
When the Farmer Dude receives Healing, he gains a stacking 1% Attack Power for the rest of the battle.
The Bard Dude gains 30% Attack Speed, and his Four Chord Song lasts for 2 more seconds. Any Dude who hears the Four Chord Song while at full stacks gains 20% Attack Power for 2 seconds.
The Warlock Dude gains 15% Lifesteal. For every 100 Pact damage he Expels, he gains a stacking 1% Attack Power for the rest of the battle.
When a Floofball bursts, it deals damage equal to 50% of its host Dude's Attack Power, split among surrounding enemies.
The Vampire Dude gains 30% Attack Power, and his Direct Damage reduces enemy Attack Power by 2% for 5 seconds, stacking up to 5 times.
Burgers now come with a side of Waffle Fries, granting the target Dude 5% Attack Power for 4 seconds, stacking up to 5 times.
The Samurai Dude gains 50% Cleave. When he lands a Direct Crit, he gains a stacking 2% Attack Power for the rest of the battle.
The Viking Dude gains 10% Attack Power. In addition, when any Dude goes Berserk, there is a 30% chance for another Dude to also go Berserk. Chained Effect.
The Electrician Dude gains 50% Cleave, and each Static Charge he has grants him 10% Attack Power.
Every second, the Wielder gains 5% Attack Power and 5% Run Speed that lasts for the rest of the battle, stacking up to 10 times.
For every 25 feet the Wielder travels, he gains a stacking 1% Attack Power for the rest of the battle.
When the Wielder takes Fatal Damage, he fully Heals and gains 30% Attack Power for the rest of the battle. Once per battle Cooldown.
The Wielder gains 3% Attack Power and 1% Max HP multiplied by the difference between the count of the most prevalent Dude Type on the Roster and the Wielder's Dude Type.
The Wielder gains 10% Crit Chance and 15% Attack Power and can no longer be Cleaved.
When the Wielder lands a Critical Hit, he gains a stacking 5% Attack Power and 1% Vulnerability for the rest of the battle.
The Wielder gains 20% Deflection. When he Deflects, he has a 20% chance to gain 30% Attack Power for 2 seconds.
When the Wielder deals Attack Damage, he has a chance equal to the target's missing HP Percentage to strike again, dealing Direct Damage equal to 60% of his Attack Power.
The Wielder gains 10% Attack Power and 3% Deflection for every nearby Dude of the same Dude Type during battle. This effect stacks up to 4 times.
The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.
How much damage you deal per second while Attacking, determined by multiplying your Attack Speed and Attack Power.
Gains a stacking 1% Attack Power for every Gorilla type enemy active in the battle.
When a Dude gets Knocked Out and fails to recover, the creature gains 2% Attack Power and 10% Run Speed for the rest of the battle, stacking up to 10 times.
When its HP drops below 30%, it panics and runs around, damaging all Dudes in its path for 20% of its Attack Power and Throwing them.
When this creature's HP drops below 30%, it emits a roar that destroys the Temporary Health of nearby Dudes and then gains 20% Attack Power for the rest of the battle.
When a Lion or Lioness is defeated, all Lions gain an Independently Stacking 10% Attack Power for 10 seconds.
The creature's Attack Damage removes fingers, reducing its target's Attack Power by 1% for the rest of the battle, stacking up to 10 times.
The Dude throws a big rock at one of the enemies with the highest HP, dealing damage equal to 300% of his Attack Power.
Granted to a Dude when a Lich Dude deals Fatal Damage to him through his Enthrall. Grants a stacking 10% Attack Power and 10% Cleave for the rest of the battle.
When the Cave Dude deals Direct Damage, he generates that amount of Unga. When his Unga reaches 500% of his Attack Power, he Bunga.