Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
How fast you can move.
The following items refer to Run Speed.
Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Viking Dude › Berserker Rage
When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds.
The Paladin Dude's Blessing now grants 20% Attack Power and 30% Run Speed.
When the Dentist Dude applies Novocaine Injection to a Dude who is at maximum stacks, that Dude gains 5% Attack Speed and Run Speed for 4 seconds, stacking up to 5 times.
When the Agent Dude Dashes, he gains a stacking 5% Attack Power and 5% Run Speed for the rest of the battle.
All Dudes gain 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed for every Finance Dude on your Team, stacking up to 10 times.
When a Dude gets Knocked Out, all Dudes gain 20% Run Speed for the rest of the battle. This effect can stack up to 50 times.
The Electrician Dude gains a Static Charge for every 25 feet he travels. This distance is reduced as his Run Speed increases.
The Electrician Dude is no longer Stunned after being Thrown. In addition, each enemy he shocks with Static Discharge grants him 5% Run Speed for the rest of the battle, stacking up to 40 times.
If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.
The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.
The Cyborg Dude gains 200% Run Speed and 30% Attack Power.
When a Dude gets Thrown, he gains 100% Run Speed, 30% Attack Speed, and Temporary Health equal to 10% of his Max HP for 4 seconds.
When a Time Dude attaches an Anomaly to a Dude, that Dude gains 20% Attack Speed and 20% Run Speed for 2 seconds, stacking up to 5 times.
All Dudes gain 10% Attack Speed and 30% Run Speed.
The Cowboy Dude gains 150% Run Speed. When he finishes pulling a Dude with his Lasso, he grants all nearby Dudes 2% Crit Chance and 5% Attack Power for 4 seconds, stacking up to 5 times.
All Dudes gain 5% Run Speed and 2% Max HP for each Zombie Dude on your Team. This effect stacks up to 5 times.
The Wielder gains 40% Run Speed. Every 4 seconds, he Dashes to the farthest enemy from himself.
Every second, the Wielder gains 5% Attack Power and 5% Run Speed that lasts for the rest of the battle, stacking up to 10 times.
The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.
When a Dude gets Knocked Out and fails to recover, the creature gains 2% Attack Power and 10% Run Speed for the rest of the battle, stacking up to 10 times.
Gains 20% Run Speed and 2% Attack Speed for each nearby creature of the same type, stacking up to 10 times.