Toughness

Toughness (Sprite)

Reduces all incoming damage. Toughness is a Diminishing Stat.

Referrers

The following items refer to Toughness.

  1. Sprite sp_icon_dude_farmer frame 0

    Farmer Dude "I'm Fine"

    The Farmer Dude has high natural Toughness. When he receives Healing from another Dude, he Donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself.

  2. Sprite sp_relic_andon_cord frame 0

    Andon Cord

    When any Dude gets Knocked Out, all Dudes gain 90% Toughness for 2 seconds. Once per battle Global Cooldown.

  3. Sprite sp_relic_aspis frame 0

    Aspis

    The Spartan Dude gains 15% Toughness, and his Phalanx gains an additional 10% chance to Block for other Spartan Dudes.

  4. Sprite sp_relic_bagpipes frame 0

    Bagpipes

    The Knight Dude gains 10% Toughness, and he now has a 20% chance when dealing Direct Damage to Taunt a nearby enemy.

  5. Sprite sp_relic_bear_back frame 0

    Bear Back

    Bear Form now grants 20% Toughness, and the Druid Dude gains Temporary Health for 30% of his Max HP for 3 seconds when entering Bear Form.

  6. Sprite sp_relic_bear_hug frame 0

    Bear Hug

    When he enters Bear Form, the Druid Dude lets out a roar that empowers nearby Dudes, granting 20% Attack Power and 10% Toughness for 3 seconds.

  7. Sprite sp_relic_belted_greaves frame 0

    Belted Greaves

    The Knight Dude gains 10% Toughness. In addition, all Dudes gain 1% Toughness per Knight Dude on your Team, stacking up to 10%.

  8. Sprite sp_relic_bony_backhand frame 0

    Bony Backhand

    The Skeledude gains 20% Toughness, and he Taunts up to 4 nearby enemies for 4 seconds when he gets Summoned.

  9. Sprite sp_relic_bulletproof_suit frame 0

    Bulletproof Suit

    The Agent Dude gains 20% Toughness. When a Roster Dude takes Fatal Damage, there is a 50% chance for an Agent Dude to Dash to him and fully Heal him. 15 second Cooldown.

  10. Sprite sp_relic_catering_truck frame 0

    Catering Truck

    The Chef Dude gains 20% Toughness. When he prepares a Burger, he gains a stacking 10% Block Chance that lasts until he Blocks.

  11. Sprite sp_relic_chore_list frame 0

    Chore List

    When the Farmer Dude gets Knocked Out, he revives with 15% HP, gains 95% Toughness for 3 seconds, and Taunts 10 enemies for 3 seconds. Once per battle Cooldown.

  12. Sprite sp_relic_combat_boots frame 0

    Combat Boots

    The General Dude gains 20% Toughness and Attack Power.

  13. Sprite sp_relic_cowbell frame 0

    Cowbell

    The Cowboy Dude gains 15% Toughness. When he Lassoes a Dude, he has a 30% chance to Lasso another Dude. Chained Effect.

  14. Sprite sp_relic_death_mask frame 0

    Death Mask

    When a Medic Dude casts Triage on a Dude who is below 25% HP, that Dude gains 30% Attack Speed and 15% Toughness for 3 seconds.

  15. Sprite sp_relic_fossilizer frame 0

    Fossilizer

    The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.

  16. Sprite sp_relic_imposing_podium frame 0

    Imposing Podium

    When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 10% Toughness for 4 seconds.

  17. Sprite sp_relic_jaw_implant frame 0

    Jaw Implant

    When a Frankendude takes Fatal Damage, he simply eats another Dude to fully Heal himself and gain 20% Toughness for 10 seconds, preferring to eat Summoned Dudes. 10 second Cooldown.

  18. Sprite sp_relic_keratin_sheet frame 0

    Keratin Sheet

    The Mutant Dude gains 15% Toughness. When a Floofball bursts, it grants 10% Toughness and 30% Cleave to its host Dude for 3 seconds.

  19. Sprite sp_relic_leaky_heart_valve frame 0

    Leaky Heart Valve

    The Frankendude gains 30% Max HP, and his Blood Pump grants 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times.

  20. Sprite sp_relic_medical_nanites frame 0

    Medical Nanites

    All Dudes gain 5% Toughness and 1% Regeneration.

  21. Sprite sp_relic_mental_wall frame 0

    Mental Wall

    The Psionic Dude gains 20% Max HP. When a Psionic Dude takes Attack Damage, he gains 1% Toughness for 2 seconds, stacking up to 20 times.

  22. Sprite sp_relic_moonshine frame 0

    Moonshine

    When a Dude arrives after being Lassoed, he gains 30% Toughness for 5 seconds.

  23. Sprite sp_relic_plot_armor frame 0

    Plot Armor

    When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.

  24. Sprite sp_relic_protective_cloak frame 0

    Protective Cloak

    The Cleric Dude gains 10% Toughness, and his Divine Pulse now applies Temporary Health for 20% of his DPS to up to 5 Roster Dudes within its radius for 3 seconds.

  25. Sprite sp_relic_pumpkinlatte frame 0

    Pumpkin Latte

    Immediately grants 2 Health Potions and reduces their price by 50%. Health Potions now Heal all of your Roster Dudes and grant 20% Toughness for 5 seconds.

  26. Sprite sp_relic_pyre frame 0

    Pyre

    Cave Dude get 15% Toughness! Dude get Knocked Out? Each Cave Dude have 10% chance to Bunga!

  27. Sprite sp_relic_requiem frame 0

    Requiem

    When any Dude gets Knocked Out, the Bard Dude plays a Requiem, granting 20% Toughness to 5 random Dudes for 4 seconds.

  28. Sprite sp_relic_retractable_shield frame 0

    Retractable Shield

    The Cyborg Dude gains 10% Toughness. Every time your Cyborg Dudes generate 100 stacks of Extermination, all Dudes gain 30% Deflection for 1 second.

  29. Sprite sp_relic_salt_lick frame 0

    Salt Lick

    When battle starts, all Farmer Dudes Taunt every enemy for 4 seconds and gain 40% Toughness that decays by 5% per second.

  30. Sprite sp_relic_shock_helmet frame 0

    Shock Helmet

    The Trooper Dude gains 20% Max HP. When he uses Orbital Strike, he gains an Independently Stacking 10% Toughness for 10 seconds.

  31. Sprite sp_relic_steel_toed_boots frame 0

    Steel-Toed Boots

    For each enemy the Construction Dude Hammers, he gains 2% Toughness for the rest of the battle, stacking up to 15 times.

  32. Sprite sp_relic_trench_coat frame 0

    Trench Coat

    All Dudes gain 15% Toughness when battle starts. This bonus decays by 1% each second, stopping when it reaches 5%.

  33. Sprite sp_relic_trophy_necklace frame 0

    Trophy Necklace

    Dude Bunga? Dude get 5% Toughness for 5 seconds. Stack 4 time.

  34. Sprite sp_relic_wolfskin_cloak frame 0

    Wolfskin Cloak

    The Viking Dude gains 20% Max HP, and Berserk grants 20% Toughness.

  35. Sprite sp_tr_face_tattoo frame 0

    Face Tattoo

    The Wielder gains 10% Deflection, and all Deflected Damage now gets redirected to him. When he takes Deflected Damage, he gains 5% Toughness for 4 seconds, stacking up to 5 times.

  36. Sprite sp_tr_receipts frame 0

    Receipts

    When the Wielder lands a Direct Crit, he has a 50% chance to Taunt 2 nearby enemies and gain 10% Toughness and 5% Lifesteal for 4 seconds, stacking up to 2 times.

  37. Sprite sp_tr_therapy frame 0

    Therapy

    While the Wielder is above 70% HP he gains 30% Toughness. This benefit decreases to 10% Toughness as his HP approaches 20%.

  38. Sprite sp_tr_weighted_vest frame 0

    Weighted Vest

    The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.

  39. Sprite sp_relic_clerical_error frame 0

    Diminishing Stat

    These stats are reduced by the existing value when applied from each independent source. For example, if you already have 30% Toughness and get 10% from a new source, the new 10% is reduced by 30%, resulting in a 7% gain. Therefore, you end up with 37% Toughness.

Dudex