Frankendude › Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
Every second, you will passively Heal for this percentage of your Max HP.
The following items refer to Regeneration.
Frankendude › Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
The Alien Dude gains 5% Regeneration. Every half-second, all Alien Dudes Equalize their HP with the Dudes immediately above them on the Roster.
The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.
The Frankendude gains 30% Attack Speed. When he deals Direct Damage, he has a 20% chance to gain 1% Regeneration for 3 seconds, stacking up to 6 times.
The Quantum Dude entangles himself to his Summoned Echo Dudes. They all gain 10% Regeneration, and their HP is Equalized every second.
The Mutant Dude gains 5% Regeneration. When a Floofball bursts, it grants 10% Healing Received and 10% Attack Power to its host Dude for 5 seconds, stacking up to 2 times.
The Ghost Dude grants 2% Regeneration to his Phase Shift targets for 5 seconds, stacking up to 3 times.
All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 10% chance to Heal for an additional 20% of his Max HP.
All Dudes gain 5% Toughness and 1% Regeneration.
The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.
All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
The Zombie Dude gains 20% Max HP and 4% Regeneration.
The Farmer Dude gains 30% Max HP, and all Dudes gain 0.2% Regeneration for every Farmer Dude on your Team.