Agent Dude › GET DOWN!
When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.
Damage dealt by Attack, Cleave, and other sources of damage if specified in their tooltips.
The following items refer to Direct Damage.
Agent Dude › GET DOWN!
When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.
Assassin Dude › Toxic Slash
His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.
Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Chef Dude › Burger
When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.
Construction Dude › Hammer Toss
When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.
Cyborg Dude › Extermination
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.
Dentist Dude › Novocaine Injection
When the Dentist Dude deals Direct Damage, he injects a random Dude with Novocaine for 5 seconds, stacking up to 5 times. Each stack of Novocaine prevents 3% of incoming damage.
Druid Dude › Bear Form
After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.
Electrician Dude › Static Discharge
When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.
Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
Hacker Dude › Exploit
Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike.
Mummy Dude › Curse of Doom
All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.
Mutant Dude › Floofballs
His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.
Ranger Dude › Magic Arrow
When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.
Spartan Dude › Phalanx
The Spartan Dude has a 20% chance to Block incoming Direct Damage aimed at nearby Dudes.
Viking Dude › Berserker Rage
When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds.
Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
Toxin can now stack 1 additional time. When the Assassin Dude deals Direct Damage, he also applies Toxin to another random enemy.
The Knight Dude gains 10% Toughness, and he now has a 20% chance when dealing Direct Damage to Taunt a nearby enemy.
The Druid Dude gains 10% Crit Chance. When he takes damage from an enemy, he has a 10% chance to counterattack for 200% of his DPS as Direct Damage.
When the Druid Dude deals Attack Damage, he has a 50% chance to strike again, dealing Direct Damage for up to 100% of his Attack Power, increasing as the target's HP Percentage decreases.
Orbital Strike now delivers 3 Laser Grenades. Each Grenade fires 3 Laser Bolts at random enemies that deal Direct Damage for 50% of the Trooper Dude's Attack Power.
The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.
The Cleric Dude now generates Holy Destruction for 50% of the Raw Healing done by his Divine Pulse. Every 2 seconds, he unleashes the Holy Destruction as Direct Damage onto the Best Fit enemy.
The Frankendude gains 30% Attack Speed. When he deals Direct Damage, he has a 20% chance to gain 1% Regeneration for 3 seconds, stacking up to 6 times.
When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.
When the Zombie Dude takes Direct Damage, he has a 0.5% chance to explode, dealing damage to surrounding enemies equal to 200% of his Max HP. This explosion Knocks Out the Zombie Dude.
The Hacker Dude gains 30% Attack Power. When he deals Direct Damage, he has a 20% chance to grant an Exploit to a random Roster Dude.
All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.
The Mummy Dude gains 30% Max HP, and his Direct Damage generates 30% more Doom.
All enemies gain 5% Miss Chance. When an enemy Misses, the target Dude has a 30% chance to strike back with Direct Damage for 100% of the enemy's intended damage.
When the Trooper Dude deals Attack Damage, he has a 30% chance to fire a Laser Bolt at a random enemy, dealing Direct Damage for 100% of his Attack Power. All Laser Bolts have a 50% chance to bounce to a second target.
When a Paladin Dude's Bless target takes Direct Damage, the Paladin Dude has a 10% chance to smite the attacker, Stunning it and dealing damage equal to his DPS.
Berserk grants an additional 50% Attack Speed. When the Viking Dude deals Direct Damage while Berserk, he gains a stacking 5% Attack Power that expires when Berserk ends.
If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.
When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.
When the Farmer Dude deals Direct Damage, he gains a stacking 20% Cleave. When he reaches 20 stacks, the stacks reset and he Taunts 3 nearby enemies for 3 seconds.
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to deal another 100% of his Attack Power as Direct Damage. Chained Effect.
The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.
All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
The Mummy Dude has a 25% chance when dealing Direct Damage to blind the target, increasing its Miss Chance by 10% for 3 seconds.
When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.
When the Ninja Dude deals Direct Damage, he has a 20% chance to instantly strike again, dealing Direct Damage for 100% of his Attack Power. Chained Effect.
When the Vampire Dude deals Direct Damage, he marks the target's soul for 4 seconds. Any Dude who damages the marked target Heals for 15% of the damage dealt.
30% of all Direct Damage the Trooper Dude deals gets added to the damage of his next Orbital Strike.
The Vampire Dude gains 30% Attack Power, and his Direct Damage reduces enemy Attack Power by 2% for 5 seconds, stacking up to 5 times.
The Cyborg Dude gains a 20% increased chance to generate an Extermination stack when dealing Direct Damage to his Primary Target.
50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.
The Wielder has a 5% chance when dealing Direct Damage to go nuts, gaining 50% Attack Speed for 2 seconds.
Every 3 seconds, the Wielder strikes the nearest 4 enemies, dealing Direct Damage equal to 25% of his DPS to each. This damage always Crits.
The Wielder gains 10% Evasion. When he Evades, he has a 20% chance to strike back, dealing Direct Damage equal to 100% of his DPS.
When the Wielder deals Attack Damage, he has a 20% chance to strike again for 30% of his Max HP as Direct Damage.
When the Wielder deals Attack Damage, he has a chance equal to the target's missing HP Percentage to strike again, dealing Direct Damage equal to 60% of his Attack Power.
The chance to Block incoming Direct Damage, preventing it. Block Chance is a Diminishing Stat.
A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.
A chance when dealing Direct Damage to Heal yourself for an amount equal to the damage dealt.
Blocking fully prevents incoming damage. Only Direct Damage can be blocked.
A Critical Hit dealt by Direct Damage.
When the Cave Dude deals Direct Damage, he generates that amount of Unga. When his Unga reaches 500% of his Attack Power, he Bunga.