Direct Damage

Damage dealt by Attack, Cleave, and other sources of damage if specified in their tooltips.

Referrers

The following items refer to Direct Damage.

  1. Sprite sp_icon_dude_spy frame 0

    Agent Dude GET DOWN!

    When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.

  2. Sprite sp_icon_dude_thief frame 0

    Assassin Dude Toxic Slash

    His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.

  3. Sprite sp_icon_dude_bard frame 0

    Bard Dude Four Chord Song

    Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.

  4. Sprite sp_icon_dude_chef frame 0

    Chef Dude Burger

    When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.

  5. Sprite sp_icon_dude_construction frame 0

    Construction Dude Hammer Toss

    When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.

  6. Sprite sp_icon_dude_cyborg frame 0

    Cyborg Dude Extermination

    When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.

  7. Sprite sp_icon_dude_dentist frame 0

    Dentist Dude Novocaine Injection

    When the Dentist Dude deals Direct Damage, he injects a random Dude with Novocaine for 5 seconds, stacking up to 5 times. Each stack of Novocaine prevents 3% of incoming damage.

  8. Sprite sp_icon_dude_druid frame 0

    Druid Dude Bear Form

    After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.

  9. Sprite sp_icon_dude_electrician frame 0

    Electrician Dude Static Discharge

    When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.

  10. Sprite sp_icon_dude_ghost frame 0

    Ghost Dude Phase Shift

    When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.

  11. Sprite sp_icon_dude_hacker frame 0

    Hacker Dude Exploit

    Every 4 seconds, each Hacker Dude gains an Exploit. When a Dude Attacks, his Exploits are consumed to deal 100% of his DPS each, combined into one Direct Damage strike.

  12. Sprite sp_icon_dude_mummy frame 0

    Mummy Dude Curse of Doom

    All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.

  13. Sprite sp_icon_dude_mutant frame 0

    Mutant Dude Floofballs

    His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.

  14. Sprite sp_icon_dude_ranger frame 0

    Ranger Dude Magic Arrow

    When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.

  15. Sprite sp_icon_dude_spartan frame 0

    Spartan Dude Phalanx

    The Spartan Dude has a 20% chance to Block incoming Direct Damage aimed at nearby Dudes.

  16. Sprite sp_icon_dude_viking frame 0

    Viking Dude Berserker Rage

    When the Viking Dude deals Direct Damage to an enemy, he has a 5% chance to go Berserk, gaining 50% Attack Speed and Run Speed for 3 seconds.

  17. Sprite sp_icon_dude_warlock frame 0

    Warlock Dude Pact

    The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.

  18. Sprite sp_relic_alchemy_table frame 0

    Alchemy Table

    Toxin can now stack 1 additional time. When the Assassin Dude deals Direct Damage, he also applies Toxin to another random enemy.

  19. Sprite sp_relic_bagpipes frame 0

    Bagpipes

    The Knight Dude gains 10% Toughness, and he now has a 20% chance when dealing Direct Damage to Taunt a nearby enemy.

  20. Sprite sp_relic_bear_knuckle frame 0

    Bear Knuckle

    The Druid Dude gains 10% Crit Chance. When he takes damage from an enemy, he has a 10% chance to counterattack for 200% of his DPS as Direct Damage.

  21. Sprite sp_relic_bear_mace frame 0

    Bear Mace

    When the Druid Dude deals Attack Damage, he has a 50% chance to strike again, dealing Direct Damage for up to 100% of his Attack Power, increasing as the target's HP Percentage decreases.

  22. Sprite sp_relic_blaze_of_glory frame 0

    Blaze of Glory

    Orbital Strike now delivers 3 Laser Grenades. Each Grenade fires 3 Laser Bolts at random enemies that deal Direct Damage for 50% of the Trooper Dude's Attack Power.

  23. Sprite sp_relic_brain_in_a_jar frame 0

    Brain in a Jar

    The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.

  24. Sprite sp_relic_clerical_error frame 0

    Clerical Error

    The Cleric Dude now generates Holy Destruction for 50% of the Raw Healing done by his Divine Pulse. Every 2 seconds, he unleashes the Holy Destruction as Direct Damage onto the Best Fit enemy.

  25. Sprite sp_relic_copper_bolts frame 0

    Copper Bolts

    The Frankendude gains 30% Attack Speed. When he deals Direct Damage, he has a 20% chance to gain 1% Regeneration for 3 seconds, stacking up to 6 times.

  26. Sprite sp_relic_dark_wand frame 0

    Dark Wand

    When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.

  27. Sprite sp_relic_explosiveinnards frame 0

    Explosive Innards

    When the Zombie Dude takes Direct Damage, he has a 0.5% chance to explode, dealing damage to surrounding enemies equal to 200% of his Max HP. This explosion Knocks Out the Zombie Dude.

  28. Sprite sp_relic_fork_bomb frame 0

    Fork Bomb

    The Hacker Dude gains 30% Attack Power. When he deals Direct Damage, he has a 20% chance to grant an Exploit to a random Roster Dude.

  29. Sprite sp_relic_goldenglove frame 0

    Golden Glove

    All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.

  30. Sprite sp_relic_golden_tongue frame 0

    Golden Tongue

    The Mummy Dude gains 30% Max HP, and his Direct Damage generates 30% more Doom.

  31. Sprite sp_relic_grappling_dummy frame 0

    Grappling Dummy

    All enemies gain 5% Miss Chance. When an enemy Misses, the target Dude has a 30% chance to strike back with Direct Damage for 100% of the enemy's intended damage.

  32. Sprite sp_relic_hair_trigger frame 0

    Hair Trigger

    When the Trooper Dude deals Attack Damage, he has a 30% chance to fire a Laser Bolt at a random enemy, dealing Direct Damage for 100% of his Attack Power. All Laser Bolts have a 50% chance to bounce to a second target.

  33. Sprite sp_relic_hammer_of_smiting frame 0

    Hammer of Smiting

    When a Paladin Dude's Bless target takes Direct Damage, the Paladin Dude has a 10% chance to smite the attacker, Stunning it and dealing damage equal to his DPS.

  34. Sprite sp_relic_lokis_arm frame 0

    Loki's Arm

    Berserk grants an additional 50% Attack Speed. When the Viking Dude deals Direct Damage while Berserk, he gains a stacking 5% Attack Power that expires when Berserk ends.

  35. Sprite sp_relic_naginata frame 0

    Naginata

    If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.

  36. Sprite sp_relic_ohdang_button frame 0

    OH DANG! Button

    When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.

  37. Sprite sp_relic_pitchfork frame 0

    Pitchfork

    When the Farmer Dude deals Direct Damage, he gains a stacking 20% Cleave. When he reaches 20 stacks, the stacks reset and he Taunts 3 nearby enemies for 3 seconds.

  38. Sprite sp_relic_pneumatic_fist frame 0

    Pneumatic Fist

    When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to deal another 100% of his Attack Power as Direct Damage. Chained Effect.

  39. Sprite sp_relic_probe frame 0

    Probe

    The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.

  40. Sprite sp_relic_ritual_dagger frame 0

    Ritual Dagger

    All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.

  41. Sprite sp_relic_sandstorm frame 0

    Sandstorm

    The Mummy Dude has a 25% chance when dealing Direct Damage to blind the target, increasing its Miss Chance by 10% for 3 seconds.

  42. Sprite sp_relic_scarabs frame 0

    Scarabs

    When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.

  43. Sprite sp_relic_shadow_dagger frame 0

    Shadow Dagger

    When the Ninja Dude deals Direct Damage, he has a 20% chance to instantly strike again, dealing Direct Damage for 100% of his Attack Power. Chained Effect.

  44. Sprite sp_relic_soul_reliquary frame 0

    Soul Reliquary

    When the Vampire Dude deals Direct Damage, he marks the target's soul for 4 seconds. Any Dude who damages the marked target Heals for 15% of the damage dealt.

  45. Sprite sp_relic_target_painter frame 0

    Target Painter

    30% of all Direct Damage the Trooper Dude deals gets added to the damage of his next Orbital Strike.

  46. Sprite sp_relic_venomous_lipstick frame 0

    Venomous Lipstick

    The Vampire Dude gains 30% Attack Power, and his Direct Damage reduces enemy Attack Power by 2% for 5 seconds, stacking up to 5 times.

  47. Sprite sp_relic_wifi_adapter frame 0

    Wi-Fi Adapter

    The Cyborg Dude gains a 20% increased chance to generate an Extermination stack when dealing Direct Damage to his Primary Target.

  48. Sprite sp_tr_bad_credit frame 0

    Bad Credit

    50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.

  49. Sprite sp_tr_bag_of_nuts frame 0

    Bag of Nuts

    The Wielder has a 5% chance when dealing Direct Damage to go nuts, gaining 50% Attack Speed for 2 seconds.

  50. Sprite sp_tr_baseball_bat frame 0

    Baseball Bat

    Every 3 seconds, the Wielder strikes the nearest 4 enemies, dealing Direct Damage equal to 25% of his DPS to each. This damage always Crits.

  51. Sprite sp_tr_black_belt frame 0

    Black Belt

    The Wielder gains 10% Evasion. When he Evades, he has a 20% chance to strike back, dealing Direct Damage equal to 100% of his DPS.

  52. Sprite sp_tr_folding_chair frame 0

    Folding Chair

    When the Wielder deals Attack Damage, he has a 20% chance to strike again for 30% of his Max HP as Direct Damage.

  53. Sprite sp_tr_shiv frame 0

    Shiv

    When the Wielder deals Attack Damage, he has a chance equal to the target's missing HP Percentage to strike again, dealing Direct Damage equal to 60% of his Attack Power.

  54. Sprite sp_stat_block_chance frame 0

    Block Chance

    The chance to Block incoming Direct Damage, preventing it. Block Chance is a Diminishing Stat.

  55. Sprite sp_ui_staticon_deflection frame 0

    Deflection

    A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.

  56. Sprite sp_stat_lifesteal frame 0

    Lifesteal

    A chance when dealing Direct Damage to Heal yourself for an amount equal to the damage dealt.

  57. Sprite sp_fx_block frame 0

    Blocking

    Blocking fully prevents incoming damage. Only Direct Damage can be blocked.

  58. Sprite sp_relic_clerical_error frame 0

    Direct Crit

    A Critical Hit dealt by Direct Damage.

  59. Sprite sp_icon_dude_cave frame 0

    Unga

    When the Cave Dude deals Direct Damage, he generates that amount of Unga. When his Unga reaches 500% of his Attack Power, he Bunga.

Dudex