Hot Pot

Hot Pot (Sprite)

Each kind of Food has a Primary Stat that it always provides, plus a random Secondary Stat. If the Primary and Secondary stats are the same, you'll just see one Stat with a bigger number!

Primary Stat: Attack Power

Referrers

The following items refer to Attack Power.

  1. Sprite sp_icon_dude_thief frame 0

    Assassin Dude Toxic Slash

    His Direct Damage injects Toxins into his target, reducing its Attack Power by 5% for 5 seconds, stacking up to 3 times.

  2. Sprite sp_icon_dude_bard frame 0

    Bard Dude Four Chord Song

    Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.

  3. Sprite sp_icon_dude_chef frame 0

    Chef Dude Burger

    When he deals Direct Damage, he prepares a Burger that Heals for 70% of his Attack Power. He can have 4 Burgers prepared at a time, and he delivers them to Roster Dudes as needed.

  4. Sprite sp_icon_dude_construction frame 0

    Construction Dude Hammer Toss

    When he deals Direct Damage he has a 20% chance to toss a Hammer at a nearby enemy, damaging it for 50% of his Attack Power and Taunting it for 3 seconds.

  5. Sprite sp_icon_dude_cyborg frame 0

    Cyborg Dude Extermination

    When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.

  6. Sprite sp_icon_dude_druid frame 0

    Druid Dude Bear Form

    After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.

  7. Sprite sp_icon_dude_electrician frame 0

    Electrician Dude Static Discharge

    When the Electrician Dude deals Direct Damage, he gains a Static Charge. At 10 Charges or more, his next Attack discharges a Static Shock, Throwing him and damaging his target for 40% Attack Power per Charge.

  8. Sprite sp_icon_dude_ghost frame 0

    Ghost Dude Phase Shift

    When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.

  9. Sprite sp_icon_dude_mutant frame 0

    Mutant Dude Floofballs

    His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.

  10. Sprite sp_icon_dude_ninja frame 0

    Ninja Dude Shuriken Throw

    When the Ninja Dude lands a Direct Crit, he throws a Shuriken that bounces around, damaging 2 enemies for 50% of his Attack Power.

  11. Sprite sp_icon_dude_ranger frame 0

    Ranger Dude Magic Arrow

    When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.

  12. Sprite sp_icon_dude_regular frame 0

    Regular Dude Mob Mentality

    Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster.

  13. Sprite sp_relic_arcane_monocle frame 0

    Arcane Monocle

    The Wizard Dude gains 50% Crit Damage. In addition, Dudes who get caught in a Fireball's blast radius gain 5% Attack Power for 4 seconds, stacking up to 5 times.

  14. Sprite sp_relic_battle_hymn frame 0

    Battle Hymn

    The Paladin Dude's Blessing now grants 20% Attack Power and 30% Run Speed.

  15. Sprite sp_relic_bear_arms frame 0

    Bear Arms

    When the Druid Dude lands a Direct Crit while in Bear Form, he gains a stacking 5% Attack Power for the rest of the battle.

  16. Sprite sp_relic_bear_grill frame 0

    Bear Grill

    Bear Form now grants an additional 20% Attack Power, 10% Crit Chance, and 10% Lifesteal.

  17. Sprite sp_relic_bear_hug frame 0

    Bear Hug

    When he enters Bear Form, the Druid Dude lets out a roar that empowers nearby Dudes, granting 20% Attack Power and 10% Toughness for 3 seconds.

  18. Sprite sp_relic_bear_mace frame 0

    Bear Mace

    When the Druid Dude deals Attack Damage, he has a 50% chance to strike again, dealing Direct Damage for up to 100% of his Attack Power, increasing as the target's HP Percentage decreases.

  19. Sprite sp_relic_belligerent_parrot frame 0

    Belligerent Parrot

    When a Dude Taunts, he damages the enemy for 50% of his Attack Power.

  20. Sprite sp_relic_blaze_of_glory frame 0

    Blaze of Glory

    Orbital Strike now delivers 3 Laser Grenades. Each Grenade fires 3 Laser Bolts at random enemies that deal Direct Damage for 50% of the Trooper Dude's Attack Power.

  21. Sprite sp_relic_blowgun frame 0

    Blow Gun

    When the Explorer Dude uses Canteen, he also shoots 3 enemies with sedating darts, reducing their Attack Power by 5% for 5 seconds, stacking up to 3 times.

  22. Sprite sp_relic_bokken frame 0

    Bokken

    The Samurai Dude gains 20% Attack Power, 30% Max HP, and 20% Deflection.

  23. Sprite sp_relic_bone_axe frame 0

    Bone Axe

    The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.

  24. Sprite sp_relic_brassknuckles frame 0

    Brass Knuckles

    When battle starts, all Dudes gain 30% Attack Power. This bonus decays by 3% each second until it runs out.

  25. Sprite sp_relic_butterfly_stinger frame 0

    Butterfly Stinger

    When a Dude gets Cleaved, he teleports to the other side of the enemy who Cleaved him and gains 20% Attack Power for 2 seconds.

  26. Sprite sp_relic_canopic_jar frame 0

    Canopic Jar

    When Curse of Doom triggers, all Mummy Dudes gain a stacking 2% Attack Power for the rest of the battle.

  27. Sprite sp_relic_captainshat frame 0

    Captain's Hat

    The Dude Type at the top of your Roster gains 30% Attack Power.

  28. Sprite sp_relic_championship_belt frame 0

    Championship Belt

    The most prevalent Dude Type on your Roster gains 30% Attack Power.

  29. Sprite sp_relic_combat_boots frame 0

    Combat Boots

    The General Dude gains 20% Toughness and Attack Power.

  30. Sprite sp_relic_combat_radio frame 0

    Combat Radio

    When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds.

  31. Sprite sp_relic_conduit frame 0

    Conduit

    The Electrician Dude gains 30% Attack Power, and he starts each battle with 10 Static Charges.

  32. Sprite sp_relic_cuffed_briefcase frame 0

    Cuffed Briefcase

    When the Agent Dude Dashes, he gains a stacking 5% Attack Power and 5% Run Speed for the rest of the battle.

  33. Sprite sp_relic_dark_wand frame 0

    Dark Wand

    When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.

  34. Sprite sp_relic_ddos frame 0

    DDOS

    When a Dude uses an Exploit, he has a 25% chance to not consume it. When this occurs, he gains a stacking 10% Attack Power for the rest of the battle. Chained Effect.

  35. Sprite sp_relic_deathrattle frame 0

    Death Rattle

    All Dudes gain 2% Attack Power during battle per Unconscious Dude on your Team, up to a maximum of 30%.

  36. Sprite sp_relic_dental_filling frame 0

    Dental Filling

    When the Dentist Dude uses Novocaine Injection, he has a 30% chance to grant Temporary Health to a random injured Dude equal to 150% of the Dentist Dude's Attack Power for 3 seconds.

  37. Sprite sp_relic_diversified_portfolio frame 0

    Diversified Portfolio

    All Dudes gain 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed for every Finance Dude on your Team, stacking up to 10 times.

  38. Sprite sp_relic_dory frame 0

    Dory

    When a Spartan Dude Blocks, he gains a stacking 1% Attack Power for the rest of the battle.

  39. Sprite sp_relic_eagle_amulet frame 0

    Eagle Amulet

    When the Ranger Dude fires a Magic Arrow, he has a 30% chance to gain a stacking 1% Crit Chance and 5% Attack Power for the rest of the battle.

  40. Sprite sp_relic_ectoplasm_vial frame 0

    Ectoplasm Vial

    When the Ghost Dude casts Phase Shift, he grants Temporary Health to both target Dudes equal to 100% of his Attack Power for 3 seconds.

  41. Sprite sp_relic_elven_aura frame 0

    Elven Aura

    When the Ranger Dude fires a Magic Arrow, he and 3 nearby Dudes gain 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times.

  42. Sprite sp_relic_explosive_arrow frame 0

    Explosive Arrow

    Magic Arrows have a 30% chance to become Explosive, damaging up to 5 enemies near the original target for 500% of the Ranger Dude's Attack Power, split evenly among them.

  43. Sprite sp_relic_fork_bomb frame 0

    Fork Bomb

    The Hacker Dude gains 30% Attack Power. When he deals Direct Damage, he has a 20% chance to grant an Exploit to a random Roster Dude.

  44. Sprite sp_relic_fountain_of_youth frame 0

    Fountain of Youth

    Upon taking Fatal Damage, the Explorer Dude Dashes away and fully Heals, and all Explorer Dudes gain a stacking 10% Attack Power for the rest of the battle. 10 second Cooldown.

  45. Sprite sp_relic_growth_hormone frame 0

    Growth Hormone

    The Mutant Dude gains 5% Regeneration. When a Floofball bursts, it grants 10% Healing Received and 10% Attack Power to its host Dude for 5 seconds, stacking up to 2 times.

  46. Sprite sp_relic_hair_trigger frame 0

    Hair Trigger

    When the Trooper Dude deals Attack Damage, he has a 30% chance to fire a Laser Bolt at a random enemy, dealing Direct Damage for 100% of his Attack Power. All Laser Bolts have a 50% chance to bounce to a second target.

  47. Sprite sp_relic_hollowfangs frame 0

    Hollow Fangs

    The Vampire Dude gains 60% Attack Power and 50% Cleave.

  48. Sprite sp_relic_incense_holder frame 0

    Incense Holder

    The Cleric Dude gains 30% Attack Power, and his Divine Pulse Healing increases by 5% per Dude within its radius.

  49. Sprite sp_relic_incident_calendar frame 0

    Incident Calendar

    All Dudes gain a stacking 1% Attack Power each second during the battle. The stacks reset back to zero if a Roster Dude gets Knocked Out.

  50. Sprite sp_relic_katana_sharpener frame 0

    Katana Sharpener

    When the Samurai Dude arrives at his Dash target, he gains an Independently Stacking 20% Attack Power and 2% Crit Chance for 4 seconds.

  51. Sprite sp_relic_line_of_credit frame 0

    Line of Credit

    The Finance Dude gains 1% Attack Power for every $50 you hold.

  52. Sprite sp_relic_lokis_arm frame 0

    Loki's Arm

    Berserk grants an additional 50% Attack Speed. When the Viking Dude deals Direct Damage while Berserk, he gains a stacking 5% Attack Power that expires when Berserk ends.

  53. Sprite sp_relic_old_tooth frame 0

    Loose Tooth

    The Zombie Dude gains 20% Attack Power and 2% Healing Received for every nearby Zombie Dude during battle. This effect stacks up to 5 times.

  54. Sprite sp_relic_medallion_of_vengeance frame 0

    Medallion of Vengeance

    When the Paladin Dude takes Fatal Damage from something other than his Blessing, he fully Heals, and all Paladin Dudes gain a stacking 15% Attack Power for the rest of the battle. 10 second Cooldown.

  55. Sprite sp_relic_milkshake frame 0

    Milkshake

    When the Chef Dude delivers a Burger, he has a 30% chance to fling a Milkshake at the Dude, applying Temporary Health to him and a nearby Dude for 150% of the Chef Dude's Attack Power for 4 seconds.

  56. Sprite sp_relic_assassin_song frame 0

    Mix Tape

    The Ninja Dude gains 20% Evasion. When he uses Shuriken Throw, he gains an Independently Stacking 5% Attack Power for 3 seconds.

  57. Sprite sp_relic_mouthwash frame 0

    Mouthwash

    The Dentist Dude uses Novocaine Injection 5 times when battle starts. Whenever he uses Novocaine Injection, he also Heals the most-injured Roster Dude for 50% of his Attack Power.

  58. Sprite sp_relic_nailgun frame 0

    Nailgun

    The Construction Dude's Hammers now also Nail the target, damaging it for 50% of his Attack Power and applying 2% Cleave Damage Down for 4 seconds, stacking up to 5 times.

  59. Sprite sp_relic_nebulizer frame 0

    Nebulizer

    When the Assassin Dude applies Toxin to an enemy who is already at full stacks, he also damages the enemy for 100% of his Attack Power.

  60. Sprite sp_relic_organ_bucket frame 0

    Organ Bucket

    The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.

  61. Sprite sp_relic_overactive_amygdala frame 0

    Overactive Amygdala

    When 20 of a Mutant Dude's Floofballs burst, he Dashes away, damaging enemies he passes through for 100% of his Attack Power, and he gains a stacking 10% Attack Power for the rest of the battle.

  62. Sprite sp_relic_overclocked_servos frame 0

    Overclocked Servos

    The Cyborg Dude gains 200% Run Speed and 30% Attack Power.

  63. Sprite sp_relic_plot_armor frame 0

    Plot Armor

    When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.

  64. Sprite sp_relic_pneumatic_fist frame 0

    Pneumatic Fist

    When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to deal another 100% of his Attack Power as Direct Damage. Chained Effect.

  65. Sprite sp_relic_possessed_urn frame 0

    Possessed Urn

    The Ghost Dude casts Phase Shift every 3 seconds. When he casts Phase Shift, he gains an Independently Stacking 5% Attack Power for 3 seconds.

  66. Sprite sp_relic_probe frame 0

    Probe

    The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.

  67. Sprite sp_relic_psychic_hood frame 0

    Psychic Hood

    When a Psionic Dude takes damage, he weakens the attacker's mind, causing them to lose 1% Attack Power and gain 1% Vulnerability for 2 seconds, stacking up to 10 times.

  68. Sprite sp_relic_rad_infusion frame 0

    RAD Infusion

    Dudes affected by Tractor Beam gain 25% Attack Power and 5% Crit Chance for 2 seconds after arriving at their target, stacking up to 4 times.

  69. Sprite sp_relic_saddle_horn frame 0

    Saddle Horn

    When a Cowboy Dude Lassoes a Dude, he has a 25% chance to also Lasso an enemy, reducing its Attack Power by 10% and applying 20% Vulnerability to it for 3 seconds.

  70. Sprite sp_relic_scorpion_stinger frame 0

    Scorpion Stinger

    The Assassin Dude gains 30% Attack Power, and each stack of Toxin now applies 5% Vulnerability.

  71. Sprite sp_relic_scythe frame 0

    Scythe

    The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.

  72. Sprite sp_relic_sensitivity_training frame 0

    Sensitivity Training

    All Dudes gain 5% Attack Power for each unique Family on your Roster.

  73. Sprite sp_relic_shadow_dagger frame 0

    Shadow Dagger

    When the Ninja Dude deals Direct Damage, he has a 20% chance to instantly strike again, dealing Direct Damage for 100% of his Attack Power. Chained Effect.

  74. Sprite sp_relic_skull_drum frame 0

    Skull Drum

    Dude Bunga? Dude gain stacking 3% Attack Power for rest of battle.

  75. Sprite sp_relic_spare_rock frame 0

    Spare Rock

    Cave Dude get 30% Attack Power! Plus also... Cave Dude Bunga? Nearby Dudes have 20% chance to Bunga, too.

  76. Sprite sp_relic_spell_book frame 0

    Spell Book

    The Wizard Dude gains 30% Attack Power, and he now casts Fireball every 100 feet he travels.

  77. Sprite sp_relic_dudeplicator frame 0

    Splitting Headache

    Immediately grants 2 Burner Phones and reduces their price by 50%. Dudes teleported by the Burner Phone gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds.

  78. Sprite sp_relic_spurs frame 0

    Spurs

    The Cowboy Dude gains 150% Run Speed. When he finishes pulling a Dude with his Lasso, he grants all nearby Dudes 2% Crit Chance and 5% Attack Power for 4 seconds, stacking up to 5 times.

  79. Sprite sp_relic_supply_drop frame 0

    Supply Drop

    When a Trooper Dude uses Orbital Strike, he and all Dudes near the impact location gain 5% Attack Power, 2% Attack Speed, and 1% Crit Chance for 5 seconds, stacking up to 5 times.

  80. Sprite sp_relic_tape_measure frame 0

    Tape Measure

    When the Construction Dude deals damage, he has a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds.

  81. Sprite sp_relic_trucker_hat frame 0

    Trucker Hat

    When the Farmer Dude receives Healing, he gains a stacking 1% Attack Power for the rest of the battle.

  82. Sprite sp_relic_tuning_fork frame 0

    Tuning Fork

    The Bard Dude gains 30% Attack Speed, and his Four Chord Song lasts for 2 more seconds. Any Dude who hears the Four Chord Song while at full stacks gains 20% Attack Power for 2 seconds.

  83. Sprite sp_relic_uncanny_ledger frame 0

    Uncanny Ledger

    The Warlock Dude gains 15% Lifesteal. For every 100 Pact damage he Expels, he gains a stacking 1% Attack Power for the rest of the battle.

  84. Sprite sp_relic_venom_gland frame 0

    Venom Gland

    When a Floofball bursts, it deals damage equal to 50% of its host Dude's Attack Power, split among surrounding enemies.

  85. Sprite sp_relic_venomous_lipstick frame 0

    Venomous Lipstick

    The Vampire Dude gains 30% Attack Power, and his Direct Damage reduces enemy Attack Power by 2% for 5 seconds, stacking up to 5 times.

  86. Sprite sp_relic_waffle_fries frame 0

    Waffle Fries

    Burgers now come with a side of Waffle Fries, granting the target Dude 5% Attack Power for 4 seconds, stacking up to 5 times.

  87. Sprite sp_relic_wakizashi frame 0

    Wakizashi

    The Samurai Dude gains 50% Cleave. When he lands a Direct Crit, he gains a stacking 2% Attack Power for the rest of the battle.

  88. Sprite sp_relic_warhorn frame 0

    Warhorn

    The Viking Dude gains 10% Attack Power. In addition, when any Dude goes Berserk, there is a 30% chance for another Dude to also go Berserk. Chained Effect.

  89. Sprite sp_relic_wire_stripper frame 0

    Wire Stripper

    The Electrician Dude gains 50% Cleave, and each Static Charge he has grants him 10% Attack Power.

  90. Sprite sp_tr_airhorn frame 0

    Airhorn

    Every second, the Wielder gains 5% Attack Power and 5% Run Speed that lasts for the rest of the battle, stacking up to 10 times.

  91. Sprite sp_tr_cutoff_jorts frame 0

    Cutoff Jorts

    For every 25 feet the Wielder travels, he gains a stacking 1% Attack Power for the rest of the battle.

  92. Sprite sp_tr_ear_gauges frame 0

    Ear Gauges

    When the Wielder takes Fatal Damage, he fully Heals and gains 30% Attack Power for the rest of the battle. Once per battle Cooldown.

  93. Sprite sp_tr_fedora frame 0

    Fedora

    The Wielder gains 3% Attack Power and 1% Max HP multiplied by the difference between the count of the most prevalent Dude Type on the Roster and the Wielder's Dude Type.

  94. Sprite sp_tr_ghillie_suit frame 0

    Ghillie Suit

    The Wielder gains 10% Crit Chance and 15% Attack Power and can no longer be Cleaved.

  95. Sprite sp_tr_glass_cannon frame 0

    Glass Cannon

    When the Wielder lands a Critical Hit, he gains a stacking 5% Attack Power and 1% Vulnerability for the rest of the battle.

  96. Sprite sp_tr_scrubs frame 0

    Scrubs

    The Wielder gains 20% Deflection. When he Deflects, he has a 20% chance to gain 30% Attack Power for 2 seconds.

  97. Sprite sp_tr_shiv frame 0

    Shiv

    When the Wielder deals Attack Damage, he has a chance equal to the target's missing HP Percentage to strike again, dealing Direct Damage equal to 60% of his Attack Power.

  98. Sprite sp_tr_team_jersey frame 0

    Team Jersey

    The Wielder gains 10% Attack Power and 3% Deflection for every nearby Dude of the same Dude Type during battle. This effect stacks up to 4 times.

  99. Sprite sp_tr_weighted_vest frame 0

    Weighted Vest

    The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.

  100. Sprite sp_stat_dps frame 0

    DPS

    How much damage you deal per second while Attacking, determined by multiplying your Attack Speed and Attack Power.

  101. Sprite sp_trait_apes_together_strong frame 0

    Apes Together Strong

    Gains a stacking 1% Attack Power for every Gorilla type enemy active in the battle.

  102. Sprite sp_trait_marrow_eater frame 0

    Marrow Eater

    When a Dude gets Knocked Out and fails to recover, the creature gains 2% Attack Power and 10% Run Speed for the rest of the battle, stacking up to 10 times.

  103. Sprite sp_icon_confusion frame 0

    Panicky

    When its HP drops below 30%, it panics and runs around, damaging all Dudes in its path for 20% of its Attack Power and Throwing them.

  104. Sprite sp_trait_primal_rage frame 0

    Primal Rage

    When this creature's HP drops below 30%, it emits a roar that destroys the Temporary Health of nearby Dudes and then gains 20% Attack Power for the rest of the battle.

  105. Sprite sp_trait_proud frame 0

    Proud

    When a Lion or Lioness is defeated, all Lions gain an Independently Stacking 10% Attack Power for 10 seconds.

  106. Sprite sp_trait_snap frame 0

    Snap

    The creature's Attack Damage removes fingers, reducing its target's Attack Power by 1% for the rest of the battle, stacking up to 10 times.

  107. Sprite sp_fx_cave_rock frame 0

    Bunga

    The Dude throws a big rock at one of the enemies with the highest HP, dealing damage equal to 300% of his Attack Power.

  108. Sprite sp_icon_dude_lich_forreal frame 0

    Revenant

    Granted to a Dude when a Lich Dude deals Fatal Damage to him through his Enthrall. Grants a stacking 10% Attack Power and 10% Cleave for the rest of the battle.

  109. Sprite sp_icon_dude_cave frame 0

    Unga

    When the Cave Dude deals Direct Damage, he generates that amount of Unga. When his Unga reaches 500% of his Attack Power, he Bunga.

Dudex