Frankendude › Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
Undead Dudes thrive in chaos and are completely unbothered when their fellow Dudes fall in combat.
Frankendude › Blood Pump
The Frankendude has high natural Regeneration. Every second, he Donates 10% of his current HP to the 2 most-injured Roster Dudes, split between them.
Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
Lich Dude › Enthrall
70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.
Mummy Dude › Curse of Doom
All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.
Necrodude › Skeledude Summoner
The Necrodude Summons a Skeledude when battle starts. When his Skeledude gets Knocked Out, the Necrodude Summons a new one after 6 seconds.
Vampire Dude › Bloodsucker Aura
When the Vampire Dude Lifesteals, he applies his Bloodsucker Aura to 2 random Roster Dudes, granting 2% Lifesteal for 4 seconds. This effect stacks up to 4 times.
Zombie Dude › Undead Hunger
When he receives Healing, he has a 15% chance to Taunt 3 nearby enemies for 3 seconds. Zombie Dudes recover from being Unconscious after only 1 round.
All Dudes gain 5% Lifesteal.
When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.
When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.
2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.
All Dudes gain 10% Healing Received.
All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.
All Dudes gain 10% Attack Speed and 30% Run Speed.
All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.