Relics

Relics are the main way you modify your Dude's abilities and stats throughout a run.

  1. Sprite sp_relic_ab_roller frame 0

    Ab Roller

    The Spartan Dude gains 10% Max HP and 10% Deflection, and he Spawns near other Dudes.

  2. Sprite sp_relic_ablative_shield frame 0

    Ablative Shield

    When the Knight Dude receives Healing, he gains Temporary Health equal to 100% of the Healing for 3 seconds.

  3. Sprite sp_relic_alchemy_table frame 0

    Alchemy Table

    Toxin can now stack 1 additional time. When the Assassin Dude deals Direct Damage, he also applies Toxin to another random enemy.

  4. Sprite sp_relic_ancient_idol frame 0

    Ancient Idol

    The Explorer Dude's Canteen now also grants 10% Block Chance for 5 seconds, stacking up to 2 times.

  5. Sprite sp_relic_ancient_sword frame 0

    Ancient Sword

    2 Skeledudes are Summoned when battle starts. When a Dude Taunts, there is a 5% chance he pierces into the Underworld and Summons a Skeledude, with a 1 second Global Cooldown.

  6. Sprite sp_relic_andon_cord frame 0

    Andon Cord

    When any Dude gets Knocked Out, all Dudes gain 90% Toughness for 2 seconds. Once per battle Global Cooldown.

  7. Sprite sp_relic_antifragility_implant frame 0

    Antifragility Implant

    The Psionic Dude gains 30% Max HP. When a Psionic Dude takes Deflected Damage, he gains Temporary Health equal to 20% of his Max HP for 2 seconds. 1 second Cooldown.

  8. Sprite sp_relic_anubis_statue frame 0

    Anubis Statue

    When Curse of Doom gets applied to an enemy, it has a 15% chance to also Heal the most-injured Roster Dude for 100% of the amount applied.

  9. Sprite sp_relic_arcane_monocle frame 0

    Arcane Monocle

    The Wizard Dude gains 50% Crit Damage. In addition, Dudes who get caught in a Fireball's blast radius gain 5% Attack Power for 4 seconds, stacking up to 5 times.

  10. Sprite sp_relic_arsenal frame 0

    Arsenal

    All Dudes gain 5% Crit Chance and 20% Crit Damage.

  11. Sprite sp_relic_aspis frame 0

    Aspis

    The Spartan Dude gains 15% Toughness, and his Phalanx gains an additional 10% chance to Block for other Spartan Dudes.

  12. Sprite sp_relic_bag_of_bones frame 0

    Bag of Bones

    Unconscious Thralls have a 50% chance to revive when entering the Ranch after battle. In addition, there is a 20% chance for a Skeledude to be Summoned when a Thrall gains a stack of Revenant.

  13. Sprite sp_relic_bagpipes frame 0

    Bagpipes

    The Knight Dude gains 10% Toughness, and he now has a 20% chance when dealing Direct Damage to Taunt a nearby enemy.

  14. Sprite sp_relic_bamboo_dummy frame 0

    Bamboo Dummy

    The Samurai Dude gains 20% Deflection. When he Deflects, he gains 5% Crit Chance for 5 seconds, stacking up to 3 times.

  15. Sprite sp_relic_bandage frame 0

    Bandage

    When the Explorer Dude uses Canteen, he also uses a bandage to Heal the most-injured Roster Dude for the same amount.

  16. Sprite sp_relic_bandoleer frame 0

    Bandoleer

    When a Dude arrives after being Lassoed, he damages up to 10 nearby enemies for 100% of his Max HP, split between them.

  17. Sprite sp_relic_barrel_of_oranges frame 0

    Barrel of Oranges

    The Pirate Dude gains 20% Max HP. When he lands a Critical Hit, he gains 5% Healing Received for the rest of the battle, stacking up to 5 times.

  18. Sprite sp_relic_bass_drum frame 0

    Bass Drum

    The Bard Dude's Four Chord Song inspires your Dudes to dance, granting 2% Evasion per stack.

  19. Sprite sp_relic_bat_wings frame 0

    Bat Wings

    When a Vampire Dude takes Fatal Damage, he Lifesteals from nearby enemies until his HP is full and then teleports away. 10 second Cooldown.

  20. Sprite sp_relic_battle_hymn frame 0

    Battle Hymn

    The Paladin Dude's Blessing now grants 20% Attack Power and 30% Run Speed.

  21. Sprite sp_relic_beam_splitter frame 0

    Beam Splitter

    The Alien Dude's Tractor Beam now targets an additional Dude, and it applies Temporary Health equal to 10% of the target Dude's Max HP for 2 seconds.

  22. Sprite sp_relic_bean_burrito frame 0

    Bean Burrito

    When a Dude gets Knocked Out, he creates a burst of toxic gas when he lands, dealing damage equal to 400% of his DPS to nearby enemies.

  23. Sprite sp_relic_bear_arms frame 0

    Bear Arms

    When the Druid Dude lands a Direct Crit while in Bear Form, he gains a stacking 5% Attack Power for the rest of the battle.

  24. Sprite sp_relic_bear_back frame 0

    Bear Back

    Bear Form now grants 20% Toughness, and the Druid Dude gains Temporary Health for 30% of his Max HP for 3 seconds when entering Bear Form.

  25. Sprite sp_relic_bear_down frame 0

    Bear Down

    When he takes Fatal Damage, the Druid Dude fully Heals, enters Bear Form, and Dashes to the farthest enemy, damaging enemies in his path for 50% of his DPS. 10 second Cooldown.

  26. Sprite sp_relic_bear_grill frame 0

    Bear Grill

    Bear Form now grants an additional 20% Attack Power, 10% Crit Chance, and 10% Lifesteal.

  27. Sprite sp_relic_bear_hug frame 0

    Bear Hug

    When he enters Bear Form, the Druid Dude lets out a roar that empowers nearby Dudes, granting 20% Attack Power and 10% Toughness for 3 seconds.

  28. Sprite sp_relic_bear_knuckle frame 0

    Bear Knuckle

    The Druid Dude gains 10% Crit Chance. When he takes damage from an enemy, he has a 10% chance to counterattack for 200% of his DPS as Direct Damage.

  29. Sprite sp_relic_bear_mace frame 0

    Bear Mace

    When the Druid Dude deals Attack Damage, he has a 50% chance to strike again, dealing Direct Damage for up to 100% of his Attack Power, increasing as the target's HP Percentage decreases.

  30. Sprite sp_relic_belligerent_parrot frame 0

    Belligerent Parrot

    When a Dude Taunts, he damages the enemy for 50% of his Attack Power.

  31. Sprite sp_relic_belted_greaves frame 0

    Belted Greaves

    The Knight Dude gains 10% Toughness. In addition, all Dudes gain 1% Toughness per Knight Dude on your Team, stacking up to 10%.

  32. Sprite sp_relic_bite_stick frame 0

    Bite Stick

    When a Roster Dude takes Fatal Damage, there is a 50% chance for a Cowboy Dude to Lasso him out of harm's way and fully Heal him. Once per battle Cooldown.

  33. Sprite sp_relic_black_sheep frame 0

    Black Sheep

    When battle starts, the Dude Type at the end of your Roster immediately Taunts up to 5 random enemies for 3 seconds.

  34. Sprite sp_relic_blacksmith_hammer frame 0

    Blacksmith's Hammer

    The Knight Dude gains 30% Max HP. When he lands a Direct Crit, he deals bonus damage equal to 40% of his current Temporary Health.

  35. Sprite sp_relic_blaze_of_glory frame 0

    Blaze of Glory

    Orbital Strike now delivers 3 Laser Grenades. Each Grenade fires 3 Laser Bolts at random enemies that deal Direct Damage for 50% of the Trooper Dude's Attack Power.

  36. Sprite sp_relic_bloodbag frame 0

    Blood Bag

    The Vampire Dude gains 50% Cleave, and any Dude who Lifesteals now also Heals the most-injured Roster Dude for 80% of the Lifesteal amount.

  37. Sprite sp_relic_blood_siphon frame 0

    Blood Siphon

    When the Vampire Dude takes damage while below 50% HP, he Siphons 20% HP from a random healthier Roster Dude and applies Bloodsucker Aura to him.

  38. Sprite sp_relic_bloodytalisman frame 0

    Bloody Talisman

    When a Dude receives Healing, he gains 1% Attack Speed for the rest of the battle. This effect can stack up to 20 times.

  39. Sprite sp_relic_blowgun frame 0

    Blow Gun

    When the Explorer Dude uses Canteen, he also shoots 3 enemies with sedating darts, reducing their Attack Power by 5% for 5 seconds, stacking up to 3 times.

  40. Sprite sp_relic_bokken frame 0

    Bokken

    The Samurai Dude gains 20% Attack Power, 30% Max HP, and 20% Deflection.

  41. Sprite sp_relic_bone_axe frame 0

    Bone Axe

    The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.

  42. Sprite sp_relic_bone_broth frame 0

    Bone Broth

    The Frankendude's Blood Pump now additionally Heals the next 2 most-injured Roster Dudes for 30% of the HP Donated each.

  43. Sprite sp_relic_bonfire frame 0

    Bonfire

    Dudes gain 1% Max HP for every Dude of the same Family on your Team, up to a maximum of 20%.

  44. Sprite sp_relic_bonus_check frame 0

    Bonus Check

    The Manager Dude now grants 20% Attack Speed and 5% Crit Chance to his Interns.

  45. Sprite sp_relic_bony_backhand frame 0

    Bony Backhand

    The Skeledude gains 20% Toughness, and he Taunts up to 4 nearby enemies for 4 seconds when he gets Summoned.

  46. Sprite sp_relic_book_of_life frame 0

    Book of Life

    The Paladin Dude gains 10% Healing Received. When a Paladin Dude takes Fatal Damage from his Blessing, he Heals for 50% of his Max HP.

  47. Sprite sp_relic_book_of_shadows frame 0

    Book of Shadows

    The Ninja Dude gains 50% Crit Damage, and his Shurikens now bounce to 1 additional enemy.

  48. Sprite sp_relic_boombox frame 0

    Boombox

    The Construction Dude gains 30% Max HP and 20% Attack Speed.

  49. Sprite sp_relic_brain_implant frame 0

    Brain Implant

    The Alien Dude gains 5% Regeneration. Every half-second, all Alien Dudes Equalize their HP with the Dudes immediately above them on the Roster.

  50. Sprite sp_relic_brain_in_a_jar frame 0

    Brain in a Jar

    The Frankendude gains 4% Regeneration. When he Donates HP to a Dude through his Blood Pump, he also deals Direct Damage to a nearby enemy for 10% of his DPS.

  51. Sprite sp_relic_brassknuckles frame 0

    Brass Knuckles

    When battle starts, all Dudes gain 30% Attack Power. This bonus decays by 3% each second until it runs out.

  52. Sprite sp_relic_brilliant_smile frame 0

    Brilliant Smile

    When the Dentist Dude applies Novocaine Injection to a Dude who is at maximum stacks, that Dude gains 5% Attack Speed and Run Speed for 4 seconds, stacking up to 5 times.

  53. Sprite sp_relic_bullet_time frame 0

    Bullet Time

    When a Dude gets Thrown, he has a 50% chance to plant his feet and land instantly, then gain 30% Evasion and 10% Crit Chance for 2 seconds.

  54. Sprite sp_relic_bulletproof_suit frame 0

    Bulletproof Suit

    The Agent Dude gains 20% Toughness. When a Roster Dude takes Fatal Damage, there is a 50% chance for an Agent Dude to Dash to him and fully Heal him. 15 second Cooldown.

  55. Sprite sp_relic_butterfly_stinger frame 0

    Butterfly Stinger

    When a Dude gets Cleaved, he teleports to the other side of the enemy who Cleaved him and gains 20% Attack Power for 2 seconds.

  56. Sprite sp_relic_caboose frame 0

    Caboose

    The Dude Type at the end of your Roster gains 30% Max HP.

  57. Sprite sp_relic_caged_tiger frame 0

    Caged Tiger

    When any Dude gets Knocked Out, all Dudes gain 20% Crit Chance for 3 seconds.

  58. Sprite sp_relic_cairn frame 0

    Cairn

    Cave Dude take Fatal Damage? Cave Dude live and Bunga triple hard! Every Bunga get 10% stronger until battle stop. It stack! Cave Dude do this one time per battle.

  59. Sprite sp_relic_calciumpills frame 0

    Calcium Pills

    The Skeledude gains 60% Max HP, and the Necrodude gains 30% Max HP. When a Skeledude takes Fatal Damage, he Heals the 5 most-injured Roster Dudes for 100% of his Max HP, split evenly among them.

  60. Sprite sp_relic_canopic_jar frame 0

    Canopic Jar

    When Curse of Doom triggers, all Mummy Dudes gain a stacking 2% Attack Power for the rest of the battle.

  61. Sprite sp_relic_captainshat frame 0

    Captain's Hat

    The Dude Type at the top of your Roster gains 30% Attack Power.

  62. Sprite sp_relic_catering_truck frame 0

    Catering Truck

    The Chef Dude gains 20% Toughness. When he prepares a Burger, he gains a stacking 10% Block Chance that lasts until he Blocks.

  63. Sprite sp_relic_causal_chain frame 0

    Causal Chain

    Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.

  64. Sprite sp_relic_cave_painting frame 0

    Cave Painting

    Cave Dude have friends! All Dude get 1% Max HP for every Cave Dude on Team! Stack 15 time.

  65. Sprite sp_relic_championship_belt frame 0

    Championship Belt

    The most prevalent Dude Type on your Roster gains 30% Attack Power.

  66. Sprite sp_relic_chestplate frame 0

    Chestplate

    When the Knight Dude takes damage greater than 5% of his Max HP, he gains Temporary Health for 3 seconds equal to 40% of the damage taken.

  67. Sprite sp_relic_chore_list frame 0

    Chore List

    When the Farmer Dude gets Knocked Out, he revives with 15% HP, gains 95% Toughness for 3 seconds, and Taunts 10 enemies for 3 seconds. Once per battle Cooldown.

  68. Sprite sp_relic_chrono_towel frame 0

    Chrono Towel

    The Time Dude gains 30% Max HP and summons an additional Time Anomaly.

  69. Sprite sp_relic_circuit_breaker frame 0

    Circuit Breaker

    When the Electrician Dude takes Fatal Damage, he survives by releasing a burst of electricity, damaging all nearby enemies for 100% of his DPS and Throwing himself back. 10 second Cooldown.

  70. Sprite sp_relic_clerical_error frame 0

    Clerical Error

    The Cleric Dude now generates Holy Destruction for 50% of the Raw Healing done by his Divine Pulse. Every 2 seconds, he unleashes the Holy Destruction as Direct Damage onto the Best Fit enemy.

  71. Sprite sp_relic_cloning_tank frame 0

    Cloning Tank

    When the Trooper Dude gets Knocked Out, he calls in a replacement clone of himself, delivered via Orbital Strike. 10 second Cooldown.

  72. Sprite sp_relic_coffee_time frame 0

    Coffee Time

    When the Farmer Dude Donates HP to another Dude through his "I'm Fine" ability, he also Heals that Dude for 200% of the amount Donated.

  73. Sprite sp_relic_combat_boots frame 0

    Combat Boots

    The General Dude gains 20% Toughness and Attack Power.

  74. Sprite sp_relic_combat_radio frame 0

    Combat Radio

    When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds.

  75. Sprite sp_relic_conduit frame 0

    Conduit

    The Electrician Dude gains 30% Attack Power, and he starts each battle with 10 Static Charges.

  76. Sprite sp_relic_cool_shades frame 0

    Cool Shades

    When the Agent Dude Dashes, he has a 20% chance to cause an explosion, damaging up to 10 nearby enemies for 1,000% of his DPS, split among them.

  77. Sprite sp_relic_copper_bolts frame 0

    Copper Bolts

    The Frankendude gains 30% Attack Speed. When he deals Direct Damage, he has a 20% chance to gain 1% Regeneration for 3 seconds, stacking up to 6 times.

  78. Sprite sp_relic_cosmic_geode frame 0

    Cosmic Geode

    Immediately grants 2 Meteors and reduces their price by 50%. The radius of Meteors is 100% larger, and they apply 50% Vulnerability to enemies struck for 6 seconds.

  79. Sprite sp_relic_coupon frame 0

    Coupon

    Relics Stocked by the Merchant Dude have a 10% chance to go on sale for 50% off.

  80. Sprite sp_relic_cowbell frame 0

    Cowbell

    The Cowboy Dude gains 15% Toughness. When he Lassoes a Dude, he has a 30% chance to Lasso another Dude. Chained Effect.

  81. Sprite sp_relic_cuffed_briefcase frame 0

    Cuffed Briefcase

    When the Agent Dude Dashes, he gains a stacking 5% Attack Power and 5% Run Speed for the rest of the battle.

  82. Sprite sp_relic_cutlass frame 0

    Cutlass

    Rum now grants 10% Crit Chance. When the Pirate Dude lands a Direct Crit, he Taunts 2 nearby enemies for 3 seconds and gains a stacking 5% Crit Damage for the rest of the battle.

  83. Sprite sp_relic_dancing_shoes frame 0

    Dancing Shoes

    The Bard Dude gains 20% Max HP and 10% Evasion, and he has a 50% chance to play his Four Chord Song whenever he Evades.

  84. Sprite sp_relic_dark_wand frame 0

    Dark Wand

    When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.

  85. Sprite sp_relic_ddos frame 0

    DDOS

    When a Dude uses an Exploit, he has a 25% chance to not consume it. When this occurs, he gains a stacking 10% Attack Power for the rest of the battle. Chained Effect.

  86. Sprite sp_relic_deadline frame 0

    Deadline

    If a Manager Dude or one of his Interns has less than 40% HP, he Equalizes his and all of his Interns' HP. 2 second Cooldown.

  87. Sprite sp_relic_death_mask frame 0

    Death Mask

    When a Medic Dude casts Triage on a Dude who is below 25% HP, that Dude gains 30% Attack Speed and 15% Toughness for 3 seconds.

  88. Sprite sp_relic_deathrattle frame 0

    Death Rattle

    All Dudes gain 2% Attack Power during battle per Unconscious Dude on your Team, up to a maximum of 30%.

  89. Sprite sp_relic_dental_explorer frame 0

    Dental Explorer

    Novocaine Injection now stacks 1 additional time. In addition, the Dentist Dude uses Novocaine Injection whenever he lands a Direct Crit.

  90. Sprite sp_relic_dental_filling frame 0

    Dental Filling

    When the Dentist Dude uses Novocaine Injection, he has a 30% chance to grant Temporary Health to a random injured Dude equal to 150% of the Dentist Dude's Attack Power for 3 seconds.

  91. Sprite sp_relic_disguise frame 0

    Disguise

    The Agent Dude gains 20% Deflection and 20% Max HP, and he grants 20% Deflection to his Assets.

  92. Sprite sp_relic_dissection_kit frame 0

    Dissection Kit

    When the Dude Type below the Alien Dude on the Roster takes Fatal Damage, he has a 30% chance to fully Heal and immediately get Tractor Beamed.

  93. Sprite sp_relic_diversified_portfolio frame 0

    Diversified Portfolio

    All Dudes gain 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed for every Finance Dude on your Team, stacking up to 10 times.

  94. Sprite sp_relic_divining_rod frame 0

    Divining Rod

    When the Cleric Dude casts Divine Pulse, the Cooldown of his next Divine Pulse is reduced by 5% per Dude it Healed, up to a maximum reduction of 50%.

  95. Sprite sp_relic_dog_tag frame 0

    Dog Tag

    When a Dude gets Knocked Out, all Dudes gain 20% Run Speed for the rest of the battle. This effect can stack up to 50 times.

  96. Sprite sp_relic_dory frame 0

    Dory

    When a Spartan Dude Blocks, he gains a stacking 1% Attack Power for the rest of the battle.

  97. Sprite sp_relic_dream_fortress frame 0

    Dream Fortress

    When a Psionic Dude Deflects or Evades, he has a 20% chance to grant 1% Deflection to himself and 5 random Dudes for 4 seconds, stacking up to 20 times.

  98. Sprite sp_relic_duality frame 0

    Duality

    The Quantum Dude and his Echo Dudes gain 30% Max HP. In addition, the Quantum Dude's Healing through Quantum Echo grants 20% Deflection for 2 seconds.

  99. Sprite sp_relic_eagle_amulet frame 0

    Eagle Amulet

    When the Ranger Dude fires a Magic Arrow, he has a 30% chance to gain a stacking 1% Crit Chance and 5% Attack Power for the rest of the battle.

  100. Sprite sp_relic_earpiece frame 0

    Earpiece

    The Agent Dude gains 30% Attack Speed, and he grants his Asset 5% Evasion for 8 seconds, stacking up to 3 times.

  101. Sprite sp_relic_ectoplasm_vial frame 0

    Ectoplasm Vial

    When the Ghost Dude casts Phase Shift, he grants Temporary Health to both target Dudes equal to 100% of his Attack Power for 3 seconds.

  102. Sprite sp_relic_electrical_tape frame 0

    Electrical Tape

    When the Electrician Dude uses Static Discharge, he grants 4% Attack Speed and 1% Evasion to all nearby Dudes for 5 seconds, stacking up to 5 times.

  103. Sprite sp_relic_electrolytes frame 0

    Electrolytes

    When the Explorer Dude uses Canteen, he has a 30% chance to Dash to the target Dude and grant him Temporary Health for 300% of the Explorer Dude's DPS that lasts until depleted.

  104. Sprite sp_relic_elven_aura frame 0

    Elven Aura

    When the Ranger Dude fires a Magic Arrow, he and 3 nearby Dudes gain 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times.

  105. Sprite sp_relic_embalming_salt frame 0

    Embalming Salt

    When Curse of Doom triggers on an enemy, there is a 20% chance for all of its Stored Damage to be copied to another random enemy.

  106. Sprite sp_relic_ember_staff frame 0

    Ember Staff

    The Wizard Dude gains an Independently Stacking 5% Crit Chance for 5 seconds every time one of his Fireballs hits the ground.

  107. Sprite sp_relic_emergency_ring frame 0

    Emergency Ring

    When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.

  108. Sprite sp_relic_employee_award frame 0

    Employee Award

    The Manager Dude and the Dude Type immediately below him on the Roster gain 20% Max HP and 10% Deflection.

  109. Sprite sp_relic_enchanted_girdle frame 0

    Enchanted Girdle

    When the Wizard Dude takes Fatal Damage, he teleports to safety and gains Temporary Health for 100% of his Max HP that lasts until depleted. 10 second Cooldown.

  110. Sprite sp_relic_quantum_entanglement frame 0

    Entanglement

    The Quantum Dude entangles himself to his Summoned Echo Dudes. They all gain 10% Regeneration, and their HP is Equalized every second.

  111. Sprite sp_relic_epinephrine frame 0

    Epinephrine

    The Medic Dude's Triage grants 5% Attack Speed for 5 seconds. This effect can stack up to 4 times.

  112. Sprite sp_relic_everburning_torch frame 0

    Everburning Torch

    Each Fireball the Wizard Dude casts grants him Temporary Health equal to 25% of his Max HP that lasts until depleted.

  113. Sprite sp_relic_evil_quill frame 0

    Evil Quill

    When a non-Warlock Roster Dude takes incoming damage, he has a 15% chance to redirect 90% of the damage to a random active Warlock Dude's Pact.

  114. Sprite sp_relic_exfiltrate frame 0

    Exfiltrate.exe

    When a Dude gains an Exploit, he has a 30% chance to gain Temporary Health for 25% of his Max HP for 3 seconds. 2 second Cooldown.

  115. Sprite sp_relic_expired_skin_cream frame 0

    Expired Skin Cream

    When a Zombie Dude receives Healing, he damages surrounding enemies for 200% of the Healing received, evenly split among them.

  116. Sprite sp_relic_explosive_arrow frame 0

    Explosive Arrow

    Magic Arrows have a 30% chance to become Explosive, damaging up to 5 enemies near the original target for 500% of the Ranger Dude's Attack Power, split evenly among them.

  117. Sprite sp_relic_explosiveinnards frame 0

    Explosive Innards

    When the Zombie Dude takes Direct Damage, he has a 0.5% chance to explode, dealing damage to surrounding enemies equal to 200% of his Max HP. This explosion Knocks Out the Zombie Dude.

  118. Sprite sp_relic_fairy_ring frame 0

    Fairy Ring

    Immediately grants 2 Strange Spores and reduces their price by 50%. All Dudes gain 100% Healing Received while under the effects of Strange Spores.

  119. Sprite sp_relic_false_face frame 0

    False Face

    All Dudes gain 20% Evasion for 8 seconds when battle starts.

  120. Sprite sp_relic_false_fangs frame 0

    False Fangs

    All Dudes gain 5% Lifesteal.

  121. Sprite sp_relic_financial_calculator frame 0

    Financial Calculator

    The Finance Dude gains 20% Deflection, and each Finance Dude on your Team increases the profits from investing at the Business Dude by 1%.

  122. Sprite sp_relic_finger_guard frame 0

    Finger Guard

    When the Ranger Dude fires a Magic Arrow, he has a 30% chance to fire another one. Chained Effect.

  123. Sprite sp_relic_firewall frame 0

    Firewall

    The Hacker Dude gains 30% Max HP and 50% Crit Damage, and he can no longer be Cleaved.

  124. Sprite sp_relic_flamingskull frame 0

    Flaming Skull

    The Skeledude burns for 10% of his Max HP every second, dealing damage to surrounding enemies for the same amount.

  125. Sprite sp_relic_focus_mitts frame 0

    Focus Mitts

    All Dudes gain 5% Crit Chance. When a Dude deals damage that fails to Crit, he gains a stacking 10% Crit Damage that expires once he successfully Crits.

  126. Sprite sp_relic_forcefield frame 0

    Force Field

    When a Dude takes damage that brings his HP below 40%, he gains 30% Deflection for 3 seconds.

  127. Sprite sp_relic_fork_bomb frame 0

    Fork Bomb

    The Hacker Dude gains 30% Attack Power. When he deals Direct Damage, he has a 20% chance to grant an Exploit to a random Roster Dude.

  128. Sprite sp_relic_fossilizer frame 0

    Fossilizer

    The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.

  129. Sprite sp_relic_fountain_of_youth frame 0

    Fountain of Youth

    Upon taking Fatal Damage, the Explorer Dude Dashes away and fully Heals, and all Explorer Dudes gain a stacking 10% Attack Power for the rest of the battle. 10 second Cooldown.

  130. Sprite sp_relic_frenzystone frame 0

    Frenzy Stone

    When a Skeledude gets Summoned, all Dudes gain 1% Attack Speed for the rest of the battle, stacking up to 30%.

  131. Sprite sp_relic_fresh_sheets frame 0

    Fresh Sheets

    All Dudes gain 10% Max HP. In addition, the Ghost Dude gains 10% Evasion, and he has a 20% chance to cast Phase Shift when he Evades.

  132. Sprite sp_relic_frilled_shoulderpads frame 0

    Frilled Shoulderpads

    The General Dude's Tactical Command now Heals for 20% of the target Dude's Max HP, and he gains that amount as Temporary Health for himself for 4 seconds. Overhealing on the target Dude converts to Temporary Health.

  133. Sprite sp_relic_frog_bottle frame 0

    Frog Bottle

    At the start of battle and every 5 seconds, the Assassin Dude throws a bottle of toxic frogs that applies Toxin to 5 nearby enemies.

  134. Sprite sp_relic_fuzzy_socks frame 0

    Fuzzy Socks

    The Electrician Dude gains a Static Charge for every 25 feet he travels. This distance is reduced as his Run Speed increases.

  135. Sprite sp_relic_gold_star frame 0

    Gold Insignia

    When a General Dude uses Tactical Command, he applies 10% Crit Exposure to the Taunted enemies for 4 seconds.

  136. Sprite sp_relic_goldenglove frame 0

    Golden Glove

    All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.

  137. Sprite sp_relic_golden_parachute frame 0

    Golden Parachute

    When a Finance Dude takes Fatal Damage, he saves himself by Siphoning up to 10% HP from random Roster Dudes until his HP is full. 4 second Cooldown.

  138. Sprite sp_relic_golden_shield frame 0

    Golden Shield

    The Paladin Dude gains 30% Max HP and can Bless 2 additional Dudes.

  139. Sprite sp_relic_golden_tongue frame 0

    Golden Tongue

    The Mummy Dude gains 30% Max HP, and his Direct Damage generates 30% more Doom.

  140. Sprite sp_relic_grappling_dummy frame 0

    Grappling Dummy

    All enemies gain 5% Miss Chance. When an enemy Misses, the target Dude has a 30% chance to strike back with Direct Damage for 100% of the enemy's intended damage.

  141. Sprite sp_relic_gravestone frame 0

    Gravestone

    When a Dude gets Knocked Out, his skeleton gets Summoned as a Skeledude and continues fighting for the rest of the battle.

  142. Sprite sp_relic_sturdy_helmet frame 0

    Great Helm

    When any Dude Taunts an enemy, he gains 3% of his Max HP as Temporary Health for 3 seconds.

  143. Sprite sp_relic_grog frame 0

    Grog

    Berserk now grants 100% Cleave and lasts 2 seconds longer.

  144. Sprite sp_relic_ground_wire frame 0

    Ground Wire

    The Electrician Dude is no longer Stunned after being Thrown. In addition, each enemy he shocks with Static Discharge grants him 5% Run Speed for the rest of the battle, stacking up to 40 times.

  145. Sprite sp_relic_growth_hormone frame 0

    Growth Hormone

    The Mutant Dude gains 5% Regeneration. When a Floofball bursts, it grants 10% Healing Received and 10% Attack Power to its host Dude for 5 seconds, stacking up to 2 times.

  146. Sprite sp_relic_guitar_pick frame 0

    Guitar Pick

    The Bard Dude's Four Chord Song can stack 4 more times, and it affects 1 more Dude.

  147. Sprite sp_relic_hachimaki frame 0

    Hachimaki

    When a Samurai Dude lands a Direct Crit, there is a 20% chance for all Samurai Dudes to gain a stacking 5% Crit Damage for the rest of the battle.

  148. Sprite sp_relic_hair_of_the_dog frame 0

    Hair of the Dog

    Every 2 times the Pirate Dude drinks Rum, he gains 20% Evasion and 10% Crit Chance for 3 seconds.

  149. Sprite sp_relic_hair_trigger frame 0

    Hair Trigger

    When the Trooper Dude deals Attack Damage, he has a 30% chance to fire a Laser Bolt at a random enemy, dealing Direct Damage for 100% of his Attack Power. All Laser Bolts have a 50% chance to bounce to a second target.

  150. Sprite sp_relic_halffullglass frame 0

    Half-Full Glass

    When a Dude takes damage that brings his HP below 50%, he Heals for 15% of his Max HP. 5 second Cooldown.

  151. Sprite sp_relic_hammer_belt frame 0

    Hammer Belt

    The Construction Dude now throws an additional Hammer, and his Hammers have a 10% chance to Stun the target for 1 second.

  152. Sprite sp_relic_hammer_of_smiting frame 0

    Hammer of Smiting

    When a Paladin Dude's Bless target takes Direct Damage, the Paladin Dude has a 10% chance to smite the attacker, Stunning it and dealing damage equal to his DPS.

  153. Sprite sp_relic_hand_sanitizer frame 0

    Hand Sanitizer

    The Medic Dude gains 20% Max HP. When he casts Triage, he gains Temporary Health for 2 seconds equal to 10% of his Max HP.

  154. Sprite sp_relic_hard_hat frame 0

    Hard Hat

    When the Construction Dude takes Fatal Damage, he gains Temporary Health for 80% of his Max HP and Dashes away, Stunning enemies he passes through. 10 second Cooldown.

  155. Sprite sp_relic_hardtack frame 0

    Hardtack

    When the Pirate Dude takes damage that drops him below 30% HP and survives, he has a 30% chance to fully Heal and gain 20% Evasion for 3 seconds.

  156. Sprite sp_relic_haunted_mirror frame 0

    Haunted Mirror

    The Ghost Dude grants 2% Regeneration to his Phase Shift targets for 5 seconds, stacking up to 3 times.

  157. Sprite sp_relic_heart_boxers frame 0

    Heart Boxers

    Every time the Merchant Dude's inventory gets Stocked, there is a 25% chance he gets charmed into letting you Restock the shop for free.

  158. Sprite sp_relic_heating_pad frame 0

    Heating Pad

    All Dudes gain 5% Lifesteal. When a Dude Lifesteals, he gains 40% Cleave for 2 seconds.

  159. Sprite sp_relic_heroic_medal frame 0

    Heroic Medal

    The General Dude gains 20% Max HP, and his Tactical Command targets an additional Dude.

  160. Sprite sp_relic_hollowfangs frame 0

    Hollow Fangs

    The Vampire Dude gains 60% Attack Power and 50% Cleave.

  161. Sprite sp_relic_holy_symbol frame 0

    Holy Symbol

    When the Cleric Dude takes Fatal Damage, he fully Heals and casts Divine Pulse with 300% increased range and 1,000% increased power. Once per battle Cooldown.

  162. Sprite sp_relic_holy_water frame 0

    Holy Water

    The Cleric Dude's Divine Pulse gains increased Healing on Dudes with lower HP. The Healing increase is equal to the target Dude's missing HP Percentage.

  163. Sprite sp_relic_hunters_blade frame 0

    Hunter's Blade

    The Ranger Dude gains 20% Max HP and 10% Crit Chance. When he lands a Direct Crit, he has a 50% chance to fire a Magic Arrow.

  164. Sprite sp_relic_ice_arrow frame 0

    Ice Arrow

    The Ranger Dude's Magic Arrows have a 30% chance to become Icy, dealing 100% bonus damage and applying 20% Vulnerability to targets struck for 4 seconds.

  165. Sprite sp_relic_ice_bath frame 0

    Ice Bath

    All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 10% chance to Heal for an additional 20% of his Max HP.

  166. Sprite sp_relic_imposing_podium frame 0

    Imposing Podium

    When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 10% Toughness for 4 seconds.

  167. Sprite sp_relic_incense_holder frame 0

    Incense Holder

    The Cleric Dude gains 30% Attack Power, and his Divine Pulse Healing increases by 5% per Dude within its radius.

  168. Sprite sp_relic_incident_calendar frame 0

    Incident Calendar

    All Dudes gain a stacking 1% Attack Power each second during the battle. The stacks reset back to zero if a Roster Dude gets Knocked Out.

  169. Sprite sp_relic_inertia_bubble frame 0

    Inertia Bubble

    The Cooldown of Tractor Beam is reduced by 1 second. When a Dude arrives at his Tractor Beam destination, he causes an explosion that deals damage split between surrounding enemies for 50% of his DPS.

  170. Sprite sp_relic_intercom frame 0

    Intercom

    All Manager Dudes now choose the same Micromanage Target.

  171. Sprite sp_relic_ion_storm frame 0

    Ion Storm

    Immediately grants 2 Bottled Lightnings and reduces their price by 50%. Bottled Lightning deals 100% increased damage and Stuns enemies for 300% longer.

  172. Sprite sp_relic_jaw_implant frame 0

    Jaw Implant

    When a Frankendude takes Fatal Damage, he simply eats another Dude to fully Heal himself and gain 20% Toughness for 10 seconds, preferring to eat Summoned Dudes. 10 second Cooldown.

  173. Sprite sp_relic_jazz_flute frame 0

    Jazz Flute

    When a Dude Evades, he gains 10% Crit Chance for 2 seconds.

  174. Sprite sp_relic_jobs_ad frame 0

    Jobs Ad

    Immediately gain 3 Regular Dudes. When a Dude returns to your ranch from the Dude Whisperer, he has a 50% chance to bring back an additional new Dude of a random Dude Type from your posted Flyers.

  175. Sprite sp_relic_katana_sharpener frame 0

    Katana Sharpener

    When the Samurai Dude arrives at his Dash target, he gains an Independently Stacking 20% Attack Power and 2% Crit Chance for 4 seconds.

  176. Sprite sp_relic_keratin_sheet frame 0

    Keratin Sheet

    The Mutant Dude gains 15% Toughness. When a Floofball bursts, it grants 10% Toughness and 30% Cleave to its host Dude for 3 seconds.

  177. Sprite sp_relic_knucklebones frame 0

    Knucklebones

    When a Dude takes damage from an enemy's Cleave, he has a 25% chance to curse the attacker, applying 15% Cleave Damage Down for 4 seconds.

  178. Sprite sp_relic_laughing_gas frame 0

    Laughing Gas

    The Dentist Dude gains 5% Crit Chance. In addition, each stack of Novocaine Injection causes 10% of incoming damage to be spread out over 3 seconds.

  179. Sprite sp_relic_lava_pendant frame 0

    Lava Pendant

    Fireballs have a 30% chance to bounce on impact and fly towards a new target. Chained Effect.

  180. Sprite sp_relic_leaky_heart_valve frame 0

    Leaky Heart Valve

    The Frankendude gains 30% Max HP, and his Blood Pump grants 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times.

  181. Sprite sp_relic_leather_bracer frame 0

    Leather Bracer

    When the Spartan Dude uses Phalanx to Block for another Dude, he grants 5% Crit Chance for 2 seconds. This effect can stack up to 3 times.

  182. Sprite sp_relic_lieutenant_sigil frame 0

    Lieutenant's Sigil

    The third Dude Type on your Roster gains 10% Crit Chance.

  183. Sprite sp_relic_life_insurance frame 0

    Life Insurance

    The Finance Dude takes out Life Insurance policies on the Dudes immediately below them on the Roster. When those Dudes get Knocked Out, each Finance Dude generates $2.

  184. Sprite sp_relic_lightning_rod frame 0

    Lightning Rod

    The Electrician Dude gains 20% Max HP, and his Static Discharge has a 50% chance to jump to an additional enemy. Chained Effect.

  185. Sprite sp_relic_line_of_credit frame 0

    Line of Credit

    The Finance Dude gains 1% Attack Power for every $50 you hold.

  186. Sprite sp_relic_lint_roller frame 0

    Lint Roller

    When the Ghost Dude takes damage for more than 10% of his Max HP, the excess damage gets Transferred and split between 3 random other Roster Dudes.

  187. Sprite sp_relic_liquid_metal frame 0

    Liquid Metal

    When the Cyborg Dude takes Fatal Damage, he turns into an Invulnerable puddle for 2 seconds, then generates 5 stacks of Extermination, fully Heals, and continues fighting. 10 second Cooldown.

  188. Sprite sp_relic_livinghand frame 0

    Living Hand

    2 Skeledudes are Summoned when battle starts, plus an additional Skeledude every 10 rounds.

  189. Sprite sp_relic_livingwill frame 0

    Living Will

    When any Dude gets Knocked Out, the 10 most-injured Roster Dudes are Healed for 20.

  190. Sprite sp_relic_loaded_dice frame 0

    Loaded Dice

    Immediately grants 2 Pocket Dice and reduces their price by 50%. Pocket Dice has a 50% chance to not be consumed when used.

  191. Sprite sp_relic_lokis_arm frame 0

    Loki's Arm

    Berserk grants an additional 50% Attack Speed. When the Viking Dude deals Direct Damage while Berserk, he gains a stacking 5% Attack Power that expires when Berserk ends.

  192. Sprite sp_relic_old_tooth frame 0

    Loose Tooth

    The Zombie Dude gains 20% Attack Power and 2% Healing Received for every nearby Zombie Dude during battle. This effect stacks up to 5 times.

  193. Sprite sp_relic_loyalty_card frame 0

    Loyalty Card

    Restocking the Merchant Dude's shop now costs $25 less, and the first Restock is always free.

  194. Sprite sp_relic_lunch_pail frame 0

    Lunch Pail

    Every time the Construction Dude deals a total of 250 damage, he makes it to his next lunch break and Heals for 100% of his Max HP.

  195. Sprite sp_relic_mag_boots frame 0

    Mag Boots

    The Cyborg Dude gains 20% Deflection and 30% Max HP, and he is no longer Stunned after being Thrown.

  196. Sprite sp_relic_mana_collector frame 0

    Mana Collector

    All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.

  197. Sprite sp_relic_marrow_leech frame 0

    Marrow Leech

    The Lich Dude Taunts 5 enemies for 5 seconds when his Enthrall damage pulses. Before the damage pulse, he also Siphons as much HP from his Thralls as possible.

  198. Sprite sp_relic_marrow_scooper frame 0

    Marrow Scooper

    When a Necrodude takes Fatal Damage, he sacrifices a Skeledude to Heal himself for 100% of the Skeledude's Max HP. 5 second Cooldown.

  199. Sprite sp_relic_medallion_of_vengeance frame 0

    Medallion of Vengeance

    When the Paladin Dude takes Fatal Damage from something other than his Blessing, he fully Heals, and all Paladin Dudes gain a stacking 15% Attack Power for the rest of the battle. 10 second Cooldown.

  200. Sprite sp_relic_medical_bag frame 0

    Medical Bag

    If a Medic Dude is hit by damage for more than 15% of his Max HP and survives, he Heals himself for 50% of the damage taken.

  201. Sprite sp_relic_medical_nanites frame 0

    Medical Nanites

    All Dudes gain 5% Toughness and 1% Regeneration.

  202. Sprite sp_relic_booming_voice frame 0

    Megaphone

    The General Dude commands Dudes to Taunt 2 more enemies at a time, and he deals damage around the Taunter equal to 300% of his DPS, split among enemies hit.

  203. Sprite sp_relic_memento_mori frame 0

    Memento Mori

    All Dudes gain 10% Healing Received.

  204. Sprite sp_relic_memory_cube frame 0

    Memory Cube

    The Psionic Dude gains 20% Max HP. When any Dude Taunts an enemy, he gains 3% Deflection for 3 seconds, stacking up to 10 times.

  205. Sprite sp_relic_mental_wall frame 0

    Mental Wall

    The Psionic Dude gains 20% Max HP. When a Psionic Dude takes Attack Damage, he gains 1% Toughness for 2 seconds, stacking up to 20 times.

  206. Sprite sp_relic_metronome frame 0

    Metronome

    When the Bard Dude Evades, he has a 40% chance to gain Temporary Health for 2 seconds equal to 10% of his Max HP.

  207. Sprite sp_relic_milkshake frame 0

    Milkshake

    When the Chef Dude delivers a Burger, he has a 30% chance to fling a Milkshake at the Dude, applying Temporary Health to him and a nearby Dude for 150% of the Chef Dude's Attack Power for 4 seconds.

  208. Sprite sp_relic_mind_spike frame 0

    Mind Spike

    When any Dude Deflects, there is a 5% chance that your Psionic Dudes simultaneously counterattack, each dealing damage to the attacker for 50% of their DPS.

  209. Sprite sp_relic_mise_en_place frame 0

    Mise en Place

    The Chef Dude starts each battle with maximum Burgers, and his Burgers gain 50% increased Healing.

  210. Sprite sp_relic_assassin_song frame 0

    Mix Tape

    The Ninja Dude gains 20% Evasion. When he uses Shuriken Throw, he gains an Independently Stacking 5% Attack Power for 3 seconds.

  211. Sprite sp_relic_mobius_strip frame 0

    Mobius Strip

    Immediately gain 2 Dude Juice. All consumables used during battle have a 30% chance to not be consumed.

  212. Sprite sp_relic_moonshine frame 0

    Moonshine

    When a Dude arrives after being Lassoed, he gains 30% Toughness for 5 seconds.

  213. Sprite sp_relic_morphine frame 0

    Morphine

    The Medic Dude's Triage has a 30% chance to apply Temporary Health for 3 seconds equal to 200% of the amount Healed.

  214. Sprite sp_relic_mouthguard frame 0

    Mouthguard

    All Dudes gain 5% Deflection. When a Dude Deflects, he has a 10% chance to gain 10% Block Chance for 2 seconds.

  215. Sprite sp_relic_mouthwash frame 0

    Mouthwash

    The Dentist Dude uses Novocaine Injection 5 times when battle starts. Whenever he uses Novocaine Injection, he also Heals the most-injured Roster Dude for 50% of his Attack Power.

  216. Sprite sp_relic_naginata frame 0

    Naginata

    If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.

  217. Sprite sp_relic_nailgun frame 0

    Nailgun

    The Construction Dude's Hammers now also Nail the target, damaging it for 50% of his Attack Power and applying 2% Cleave Damage Down for 4 seconds, stacking up to 5 times.

  218. Sprite sp_relic_nebulizer frame 0

    Nebulizer

    When the Assassin Dude applies Toxin to an enemy who is already at full stacks, he also damages the enemy for 100% of his Attack Power.

  219. Sprite sp_relic_necrodudicon frame 0

    Necrodudicon

    The Cooldown of the Necrodude's Skeledude Summoner ability is reduced by 50%.

  220. Sprite sp_relic_neural_net frame 0

    Neural Net

    When a Psionic Dude Deflects, he eliminates 40% of the Deflected Damage before it hits another Dude.

  221. Sprite sp_relic_nft frame 0

    NFT

    At the end of each battle, each conscious Finance Dude has a 2% chance to generate $200 and a separate 2% chance to lose $100.

  222. Sprite sp_relic_nuclear_codes frame 0

    Nuclear Codes

    All Dudes gain 5% Attack Speed. When a Roster Dude Attacks, he guesses the next number in the Nuclear Code. When all numbers are correct, all enemies take 20000 damage.

  223. Sprite sp_relic_odin_statue frame 0

    Odin Statue

    The Viking Dude automatically enters Berserk when he takes damage that drops his HP below 50% and again at 25%.

  224. Sprite sp_relic_ohdang_button frame 0

    OH DANG! Button

    When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.

  225. Sprite sp_relic_old_jacket frame 0

    Old Jacket

    The Zombie Dude gains 20% Max HP and 30% Healing Received.

  226. Sprite sp_relic_open_floor_plan frame 0

    Open Floor Plan

    The Manager Dude's Micromanage now copies and Stores an additional 10% of his Interns' damage dealt.

  227. Sprite sp_relic_oregano frame 0

    Oregano

    The Chef Dude increases the effects of the Food Dude's meals by 100%, and his Burgers now grant 10% Attack Speed for 4 seconds.

  228. Sprite sp_relic_organ_bucket frame 0

    Organ Bucket

    The Frankendude gains 100% Run Speed and 5% Regeneration. In addition, he gains 5% Attack Power during battle for each Unconscious Dude on your Team.

  229. Sprite sp_relic_organ_donor_list frame 0

    Organ Donor List

    The Frankendude's Blood Pump now Donates an additional 10% of his HP. When a Roster Dude takes Fatal Damage, the healthiest Frankendude with at least 30% HP will Donate 50% of his current HP to save him. 15 second Cooldown.

  230. Sprite sp_relic_overactive_amygdala frame 0

    Overactive Amygdala

    When 20 of a Mutant Dude's Floofballs burst, he Dashes away, damaging enemies he passes through for 100% of his Attack Power, and he gains a stacking 10% Attack Power for the rest of the battle.

  231. Sprite sp_relic_overcharged_amp frame 0

    Overcharged Amp

    The Bard Dude's Four Chord Song deals damage for 200% of his DPS, split between 3 nearby enemies.

  232. Sprite sp_relic_overclocked_servos frame 0

    Overclocked Servos

    The Cyborg Dude gains 200% Run Speed and 30% Attack Power.

  233. Sprite sp_relic_oversized_pauldrons frame 0

    Oversized Pauldrons

    The Paladin Dude's Blessing reduces damage taken by an additional 10% and Transfers an additional 10% of damage taken to the Paladin Dude.

  234. Sprite sp_relic_paddedhelmet frame 0

    Padded Helmet

    When a Dude gets Thrown, he gains 100% Run Speed, 30% Attack Speed, and Temporary Health equal to 10% of his Max HP for 4 seconds.

  235. Sprite sp_relic_parry_buckler frame 0

    Parry Buckler

    All Dudes gain 5% Block Chance.

  236. Sprite sp_relic_particle_accelerator frame 0

    Particle Accelerator

    When a Time Dude attaches an Anomaly to a Dude, that Dude gains 20% Attack Speed and 20% Run Speed for 2 seconds, stacking up to 5 times.

  237. Sprite sp_relic_peg_leg frame 0

    Peg Leg

    The Pirate Dude gains 20% Max HP. When he Evades, he has a 10% chance to Taunt 2 nearby enemies for 3 seconds.

  238. Sprite sp_relic_phantasm_crystal frame 0

    Phantasm Crystal

    The Ghost Dude grants 10% Evasion and 5% Lifesteal to his Phase Shift targets for 3 seconds.

  239. Sprite sp_relic_piano_wire frame 0

    Piano Wire

    When an Asset takes damage, his Agent Dude has a 20% chance to retaliate, damaging the attacker for 200% of his DPS.

  240. Sprite sp_relic_pitchfork frame 0

    Pitchfork

    When the Farmer Dude deals Direct Damage, he gains a stacking 20% Cleave. When he reaches 20 stacks, the stacks reset and he Taunts 3 nearby enemies for 3 seconds.

  241. Sprite sp_relic_pizza_party frame 0

    Pizza Party

    The Manager Dude's Micromanage now Heals himself and his Interns for 50% of the damage it deals, evenly split among them.

  242. Sprite sp_relic_plague_mask frame 0

    Plague Mask

    The Assassin Dude gains 30% Max HP. When an enemy receives a Killing Blow, half of its Toxin stacks get reapplied to other enemies at random.

  243. Sprite sp_relic_plot_armor frame 0

    Plot Armor

    When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.

  244. Sprite sp_relic_pneumatic_fist frame 0

    Pneumatic Fist

    When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to deal another 100% of his Attack Power as Direct Damage. Chained Effect.

  245. Sprite sp_relic_pocket_flask frame 0

    Pocket Flask

    When the Pirate Dude takes Fatal Damage, he drinks Rum and fully Heals. 6 second Cooldown.

  246. Sprite sp_relic_pocket_obelisk frame 0

    Pocket Obelisk

    Every 5 seconds, the Warlock Dude teleports to a random Dude, Taunts up to 5 nearby enemies for 3 seconds, and grants 10% Crit Chance to all nearby Dudes for 3 seconds.

  247. Sprite sp_relic_pocket_shuriken frame 0

    Pocket Shurikens

    The Ninja Dude throws 1 additional Shuriken.

  248. Sprite sp_relic_possessed_urn frame 0

    Possessed Urn

    The Ghost Dude casts Phase Shift every 3 seconds. When he casts Phase Shift, he gains an Independently Stacking 5% Attack Power for 3 seconds.

  249. Sprite sp_relic_postmortem frame 0

    Postmortem

    When a Manager Dude takes Fatal Damage, he fully Heals, and all Manager Dudes gain a stacking additional 1% damage copied by their Micromanage for the rest of the battle. 10 second Cooldown.

  250. Sprite sp_relic_power_siphon frame 0

    Power Siphon

    Every 2 seconds, any Dude with Temporary Health for less than 25% of his Max HP will Siphon some from other Dudes who have extra to spare until he reaches this threshold. This Siphoned Temporary Health lasts for 4 seconds.

  251. Sprite sp_relic_probe frame 0

    Probe

    The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.

  252. Sprite sp_relic_protective_cloak frame 0

    Protective Cloak

    The Cleric Dude gains 10% Toughness, and his Divine Pulse now applies Temporary Health for 20% of his DPS to up to 5 Roster Dudes within its radius for 3 seconds.

  253. Sprite sp_relic_psychic_hood frame 0

    Psychic Hood

    When a Psionic Dude takes damage, he weakens the attacker's mind, causing them to lose 1% Attack Power and gain 1% Vulnerability for 2 seconds, stacking up to 10 times.

  254. Sprite sp_relic_pumpkinlatte frame 0

    Pumpkin Latte

    Immediately grants 2 Health Potions and reduces their price by 50%. Health Potions now Heal all of your Roster Dudes and grant 20% Toughness for 5 seconds.

  255. Sprite sp_relic_purple_heart frame 0

    Purple Heart

    When any Dude lands a Critical Hit, he gains Temporary Health for 2 seconds for 10% of his Max HP. 2 second Cooldown.

  256. Sprite sp_relic_pyre frame 0

    Pyre

    Cave Dude get 15% Toughness! Dude get Knocked Out? Each Cave Dude have 10% chance to Bunga!

  257. Sprite sp_relic_quantum_tunnel frame 0

    Quantum Tunnel

    The Quantum Dude now Summons an additional Echo Dude and can have 2 active at a time.

  258. Sprite sp_relic_quark_nugget frame 0

    Quark Nugget

    Every 5 seconds, for each of his active Echo Dudes, the Quantum Dude grants Temporary Health equal to 100% of his DPS to 2 random Roster Dudes for 5 seconds.

  259. Sprite sp_relic_rad_infusion frame 0

    RAD Infusion

    Dudes affected by Tractor Beam gain 25% Attack Power and 5% Crit Chance for 2 seconds after arriving at their target, stacking up to 4 times.

  260. Sprite sp_relic_ragebait frame 0

    Rage Bait

    When a Dude takes damage that drops his HP below 30%, he gains 100% Cleave for 3 seconds.

  261. Sprite sp_relic_red_team frame 0

    Red Team

    The Hacker Dude gains 5% Crit Chance. When he lands a Direct Crit, he progresses the compile timer for the next Exploit by 3%.

  262. Sprite sp_relic_requiem frame 0

    Requiem

    When any Dude gets Knocked Out, the Bard Dude plays a Requiem, granting 20% Toughness to 5 random Dudes for 4 seconds.

  263. Sprite sp_relic_retainer frame 0

    Retainer

    The Dentist Dude gains 20% Attack Speed, and each stack of Novocaine Injection now also Heals for up to 3% of the Dude's Max HP every second, increasing based on his missing HP Percentage.

  264. Sprite sp_relic_retractable_shield frame 0

    Retractable Shield

    The Cyborg Dude gains 10% Toughness. Every time your Cyborg Dudes generate 100 stacks of Extermination, all Dudes gain 30% Deflection for 1 second.

  265. Sprite sp_relic_rewinder frame 0

    Rewinder

    When a Time Dude takes Fatal Damage, his Anomalies detonate to deal 200% bonus damage, he fully Heals, and he teleports to where he was 1 second ago. 8 second Cooldown.

  266. Sprite sp_relic_ring_of_shielding frame 0

    Ring of Shielding

    25% of all Overhealing now gets converted into Temporary Health that lasts for 2 seconds.

  267. Sprite sp_relic_ritual_dagger frame 0

    Ritual Dagger

    All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 20% chance to throw a dagger at a random enemy for 100% of his DPS as Direct Damage.

  268. Sprite sp_relic_river_raft frame 0

    River Raft

    The Explorer Dude starts the battle with a full Canteen, and he refills a Sip every 100 feet he travels.

  269. Sprite sp_relic_rotting_steak frame 0

    Rotting Steak

    All Dudes gain 10% Attack Speed and 30% Run Speed.

  270. Sprite sp_relic_rto_mandate frame 0

    RTO Mandate

    When re-entering the Ranch after winning a round, each Unconscious Dude has a 15% chance to be revived.

  271. Sprite sp_relic_rubber_arrow frame 0

    Rubber Arrow

    Magic Arrows have a 30% chance to become Rubber, allowing them to bounce to 2 additional targets.

  272. Sprite sp_relic_rubber_glove frame 0

    Rubber Glove

    The Medic Dude's Triage gains 50% increased Healing, and it targets 1 additional Dude.

  273. Sprite sp_relic_ruby_scepter frame 0

    Ruby Scepter

    The Paladin Dude gains 20% Max HP and 20% Healing Received.

  274. Sprite sp_relic_rum_cask frame 0

    Rum Cask

    When the Pirate Dude Evades, he has a 10% chance to throw a cask to a random Roster Dude, granting him the effects of Rum.

  275. Sprite sp_relic_runic_tattoo frame 0

    Runic Tattoo

    The Viking Dude has a 50% chance to go Berserk when battle starts. In addition, Dudes who go Berserk now gain 10% of their Max HP as Temporary Health for 4 seconds.

  276. Sprite sp_relic_rush_order frame 0

    Rush Order

    When the Chef Dude prepares a Burger, he has a 30% chance to prepare an additional Burger. Chained Effect.

  277. Sprite sp_relic_saddle_horn frame 0

    Saddle Horn

    When a Cowboy Dude Lassoes a Dude, he has a 25% chance to also Lasso an enemy, reducing its Attack Power by 10% and applying 20% Vulnerability to it for 3 seconds.

  278. Sprite sp_relic_safety_glasses frame 0

    Safety Glasses

    All Dudes gain 10% Deflection and 10% Attack Speed.

  279. Sprite sp_relic_salt_lick frame 0

    Salt Lick

    When battle starts, all Farmer Dudes Taunt every enemy for 4 seconds and gain 40% Toughness that decays by 5% per second.

  280. Sprite sp_relic_sandstorm frame 0

    Sandstorm

    The Mummy Dude has a 25% chance when dealing Direct Damage to blind the target, increasing its Miss Chance by 10% for 3 seconds.

  281. Sprite sp_relic_sarcophagus frame 0

    Sarcophagus

    When the Mummy Dude takes Fatal Damage, he damages the enemy with the most Doom for 500% of his DPS. If the enemy dies, the Mummy Dude fully Heals. 5 second Cooldown.

  282. Sprite sp_relic_scales_of_death frame 0

    Scales of Death

    The Lich Dude gains 30% Max HP, and he Taunts 6 enemies for 6 seconds when battle starts.

  283. Sprite sp_relic_scarabs frame 0

    Scarabs

    When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.

  284. Sprite sp_relic_schrodingers_box frame 0

    Schrödinger's Box

    When any Roster Dude takes Fatal Damage, he has a 50% chance to absorb an Echo Dude to fully Heal himself. This destroys the Echo Dude.

  285. Sprite sp_relic_scorpion_stinger frame 0

    Scorpion Stinger

    The Assassin Dude gains 30% Attack Power, and each stack of Toxin now applies 5% Vulnerability.

  286. Sprite sp_relic_script_kitty frame 0

    Script Kitty

    When a Dude uses an Exploit, he gains 10% Crit Chance for 4 seconds.

  287. Sprite sp_relic_scroll_of_mockery frame 0

    Scroll of Mockery

    The Knight Dude gains 20% Max HP, and any enemies he Taunts gain 10% Crit Exposure for 3 seconds.

  288. Sprite sp_relic_scythe frame 0

    Scythe

    The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.

  289. Sprite sp_relic_secret_orders frame 0

    Secret Orders

    The Agent Dude gains 50% Cleave, and his Assets gain 40% Attack Speed and 10% Crit Chance.

  290. Sprite sp_relic_sensitivity_training frame 0

    Sensitivity Training

    All Dudes gain 5% Attack Power for each unique Family on your Roster.

  291. Sprite sp_relic_sewing_kit frame 0

    Sewing Kit

    All Dudes have a 15% chance when taking damage to Heal for 100% of the damage taken if the damage was not Fatal.

  292. Sprite sp_relic_shadow_dagger frame 0

    Shadow Dagger

    When the Ninja Dude deals Direct Damage, he has a 20% chance to instantly strike again, dealing Direct Damage for 100% of his Attack Power. Chained Effect.

  293. Sprite sp_relic_shadow_skin frame 0

    Shadow Skin

    When a Vampire Dude Lifesteals while above 90% HP, he gains Temporary Health for 50% of the Lifesteal amount for 3 seconds.

  294. Sprite sp_relic_shadowy_funnel frame 0

    Shadowy Funnel

    The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.

  295. Sprite sp_relic_ninja_stars frame 0

    Sharpened Stars

    For each Shuriken the Ninja Dude throws, he gains an Independently Stacking 1% Crit Chance for 1 second.

  296. Sprite sp_relic_shield_belt frame 0

    Shield Belt

    All Dudes gain 15% Deflection.

  297. Sprite sp_relic_shield_spikes frame 0

    Shield Spikes

    When a Dude Blocks, he has a 25% chance to deal damage equal to 200% of his DPS back to the attacker.

  298. Sprite sp_relic_shock_helmet frame 0

    Shock Helmet

    The Trooper Dude gains 20% Max HP. When he uses Orbital Strike, he gains an Independently Stacking 10% Toughness for 10 seconds.

  299. Sprite sp_relic_talkinghead frame 0

    Shrunken Head

    The Zombie Dude gains 20% Max HP and 4% Regeneration.

  300. Sprite sp_relic_six_shooter frame 0

    Six Shooter

    When he catches a Dude with his Lasso, the Cowboy Dude also shoots up to 6 nearby enemies for 100% of his DPS, splitting the damage between them. This damage always Crits.

  301. Sprite sp_relic_skull_drum frame 0

    Skull Drum

    Dude Bunga? Dude gain stacking 3% Attack Power for rest of battle.

  302. Sprite sp_relic_smellingsalts frame 0

    Smelling Salts

    When a Dude gets Knocked Out, he has a 15% chance to revive and instantly Heal for 40% of his Max HP.

  303. Sprite sp_relic_smoke_bomb frame 0

    Smoke Bomb

    The Ninja Dude becomes Invisible for 2 seconds when he takes damage that drops him below 50% HP. When this occurs, nearby Dudes gain 50% Crit Damage for 3 seconds.

  304. Sprite sp_relic_snake_oil frame 0

    Snake Oil

    The Assassin Dude's Toxin now also applies 3% Miss Chance per stack.

  305. Sprite sp_relic_wingedshoes frame 0

    Snapback Sneakers

    When a Dude lands after being Thrown, he has a 30% chance to instantly recover from being Stunned and teleport back to where he was Thrown from.

  306. Sprite sp_relic_soul_chain frame 0

    Soul Chain

    When a Thrall gains a stack of Revenant, he has a 30% chance to gain an additional stack. Chained Effect.

  307. Sprite sp_relic_soul_reliquary frame 0

    Soul Reliquary

    When the Vampire Dude deals Direct Damage, he marks the target's soul for 4 seconds. Any Dude who damages the marked target Heals for 15% of the damage dealt.

  308. Sprite sp_relic_spare_rock frame 0

    Spare Rock

    Cave Dude get 30% Attack Power! Plus also... Cave Dude Bunga? Nearby Dudes have 20% chance to Bunga, too.

  309. Sprite sp_relic_special_sauce frame 0

    Special Sauce

    The Healing from the Chef Dude's Burgers can now Crit. In addition, his Burgers grant 10% Crit Chance for 3 seconds.

  310. Sprite sp_relic_spell_book frame 0

    Spell Book

    The Wizard Dude gains 30% Attack Power, and he now casts Fireball every 100 feet he travels.

  311. Sprite sp_relic_spirit_bomb frame 0

    Spirit Bomb

    When a Thrall gains a stack of Revenant, he causes a necrotic explosion that damages surrounding enemies for 300% of his DPS, split among them.

  312. Sprite sp_relic_dudeplicator frame 0

    Splitting Headache

    Immediately grants 2 Burner Phones and reduces their price by 50%. Dudes teleported by the Burner Phone gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds.

  313. Sprite sp_relic_spooky_doll frame 0

    Spooky Doll

    The Ghost Dude has a 25% chance to cause an ectoplasm explosion around his Phase Shift targets, applying 20% Vulnerability to surrounding enemies for 3 seconds.

  314. Sprite sp_relic_spray_n_pray frame 0

    Spray n' Pray

    The Trooper Dude now has a 10% chance to use Orbital Strike when he lands a Direct Crit. 2 second Cooldown.

  315. Sprite sp_relic_sprinkler frame 0

    Sprinkler

    The Farmer Dude gains 30% Max HP, and all Dudes gain 0.2% Regeneration for every Farmer Dude on your Team.

  316. Sprite sp_relic_spurs frame 0

    Spurs

    The Cowboy Dude gains 150% Run Speed. When he finishes pulling a Dude with his Lasso, he grants all nearby Dudes 2% Crit Chance and 5% Attack Power for 4 seconds, stacking up to 5 times.

  317. Sprite sp_relic_stasis_cube frame 0

    Stasis Cube

    Enemies cannot attack until 2 seconds after combat starts.

  318. Sprite sp_relic_steel_toed_boots frame 0

    Steel-Toed Boots

    For each enemy the Construction Dude Hammers, he gains 2% Toughness for the rest of the battle, stacking up to 15 times.

  319. Sprite sp_relic_superposition frame 0

    Superposition

    Every 5 seconds, the Quantum Dude grants 20% Evasion for 3 seconds to nearby Dudes and teleports to a new location.

  320. Sprite sp_relic_supply_drop frame 0

    Supply Drop

    When a Trooper Dude uses Orbital Strike, he and all Dudes near the impact location gain 5% Attack Power, 2% Attack Speed, and 1% Crit Chance for 5 seconds, stacking up to 5 times.

  321. Sprite sp_relic_tape_measure frame 0

    Tape Measure

    When the Construction Dude deals damage, he has a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds.

  322. Sprite sp_relic_target_painter frame 0

    Target Painter

    30% of all Direct Damage the Trooper Dude deals gets added to the damage of his next Orbital Strike.

  323. Sprite sp_relic_targeting_computer frame 0

    Targeting Computer

    All Dudes gain 1% Crit Chance for every Cyborg Dude on your Roster, stacking up to 10%. Additionally, the Cyborg Dude now has a 20% chance to generate an Extermination stack when he lands a Critical Hit on any target.

  324. Sprite sp_relic_tattered_shoes frame 0

    Tattered Shoes

    All Dudes gain 5% Run Speed and 2% Max HP for each Zombie Dude on your Team. This effect stacks up to 5 times.

  325. Sprite sp_relic_tax_break frame 0

    Tax Break

    All Dudes gain 1% Max HP for every $500 spent this run, stacking up to 20 times.

  326. Sprite sp_relic_tax_evasion frame 0

    Tax Evasion

    The Finance Dude gains 1% Evasion for every $50 spent on Restocking, up to a maximum of 30%.

  327. Sprite sp_relic_thagomizer frame 0

    Thagomizer

    Cave Dude get 10% Crit Chance! Cave Dude Bunga now hit 5 extra enemy for 100% of Bunga damage. Damage split.

  328. Sprite sp_relic_thoughts_and_prayers frame 0

    Thoughts and Prayers

    Any Dude Healed by Divine Pulse gains 1% Evasion and receives 10% increased Healing from Divine Pulse for 4 seconds. This stacks up to 10 times.

  329. Sprite sp_relic_ticking_clock frame 0

    Ticking Clock

    Every 5 seconds, each Roster Dude has a 20% chance to set off a bomb at his location, damaging nearby enemies for 500% of his DPS, evenly split among them.

  330. Sprite sp_relic_time_dilator frame 0

    Time Sink

    When a Dude Deflects, he gains 3% Attack Speed for 5 seconds, stacking up to 5 times.

  331. Sprite sp_relic_time_trigger frame 0

    Time Trigger

    When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.

  332. Sprite sp_relic_tinderbox frame 0

    Tinderbox

    The Explorer Dude tells inspiring tales to your Dudes. All Dudes gain 1% Healing Received for every Explorer Dude on your Team, up to 15%.

  333. Sprite sp_relic_tiny_mirror frame 0

    Tiny Mirror

    Novocaine Injection now stacks 1 additional time, and the Dentist Dude now has a 25% chance when using Novocaine Injection to immediately use it again. Chained Effect.

  334. Sprite sp_relic_tosei_gusoku frame 0

    Tosei Gusoku

    When the Samurai Dude reaches his Dash target, he gains Temporary Health equal to 30% of his Max HP for 4 seconds.

  335. Sprite sp_relic_tourniquet frame 0

    Tourniquet

    When a Medic Dude takes damage that drops his HP below 30%, all Medic Dudes gain 30% Attack Speed for 3 seconds.

  336. Sprite sp_relic_tower_shield frame 0

    Tower Shield

    The Spartan Dude's Phalanx gains a 10% increased chance to Block for other Dudes.

  337. Sprite sp_relic_trench_coat frame 0

    Trench Coat

    All Dudes gain 15% Toughness when battle starts. This bonus decays by 1% each second, stopping when it reaches 5%.

  338. Sprite sp_relic_trophy_necklace frame 0

    Trophy Necklace

    Dude Bunga? Dude get 5% Toughness for 5 seconds. Stack 4 time.

  339. Sprite sp_relic_trucker_hat frame 0

    Trucker Hat

    When the Farmer Dude receives Healing, he gains a stacking 1% Attack Power for the rest of the battle.

  340. Sprite sp_relic_tuning_fork frame 0

    Tuning Fork

    The Bard Dude gains 30% Attack Speed, and his Four Chord Song lasts for 2 more seconds. Any Dude who hears the Four Chord Song while at full stacks gains 20% Attack Power for 2 seconds.

  341. Sprite sp_relic_turbo_team frame 0

    Turbo Team

    The Ninja Dude gains 20% Max HP. When he uses Shuriken Throw, nearby Dudes gain 5% Attack Speed for 4 seconds, stacking up to 4 times.

  342. Sprite sp_relic_two_sided_scroll frame 0

    Two-Sided Scroll

    When the Wizard Dude casts Fireball, he has a 25% chance to instantly cast another Fireball. Chained Effect.

  343. Sprite sp_relic_ufo_wax frame 0

    UFO Wax

    When the Alien Dude's Tractor Beam ends, he and his Tractor Beam target both gain an Independently Stacking 15% Deflection for 3 seconds.

  344. Sprite sp_relic_uncanny_ledger frame 0

    Uncanny Ledger

    The Warlock Dude gains 15% Lifesteal. For every 100 Pact damage he Expels, he gains a stacking 1% Attack Power for the rest of the battle.

  345. Sprite sp_relic_unholy_grail frame 0

    Unholy Grail

    The Dude Type above the Lich Dude on the Roster now also Stores 30% of his damage taken in the Lich Dude's Thralls instead of taking that damage himself.

  346. Sprite sp_relic_unit_tattoo frame 0

    Unit Tattoo

    When the Spartan Dude uses Phalanx to Block for another Dude, he has a 30% chance to grant Temporary Health equal to 10% of his Max HP for 3 seconds.

  347. Sprite sp_relic_unstable_plasmid frame 0

    Unstable Plasmid

    When generating a Floofball, the Mutant Dude has a 25% chance to generate another. Chained Effect.

  348. Sprite sp_relic_valkyrie_amulet frame 0

    Valkyrie Amulet

    When a Viking Dude takes Fatal Damage, he fully Heals and goes Berserk. This effect has a 20 second Cooldown that is reduced to 10 seconds if the damage occurred during Berserk.

  349. Sprite sp_relic_vault frame 0

    Vault

    Grants a 15% chance to earn a 100% increased payout after winning a battle.

  350. Sprite sp_relic_velvet_robe frame 0

    Velvet Robe

    The Warlock Dude gains 20% Max HP. Every 2 seconds, all Warlock Dudes reallocate their Stored Pact damage evenly amongst themselves.

  351. Sprite sp_relic_venom_gland frame 0

    Venom Gland

    When a Floofball bursts, it deals damage equal to 50% of its host Dude's Attack Power, split among surrounding enemies.

  352. Sprite sp_relic_venomous_lipstick frame 0

    Venomous Lipstick

    The Vampire Dude gains 30% Attack Power, and his Direct Damage reduces enemy Attack Power by 2% for 5 seconds, stacking up to 5 times.

  353. Sprite sp_relic_viral_load frame 0

    Viral Load

    The Mutant Dude gains 20% Attack Speed, and he generates 4 Floofballs immediately when battle starts.

  354. Sprite sp_relic_void_amethyst frame 0

    Void Amethyst

    The Warlock Dude gains 20% Attack Speed, and his Pact damage is now spread out over 2 more seconds. When battle starts, he Taunts 5 enemies for 4 seconds.

  355. Sprite sp_relic_waffle_fries frame 0

    Waffle Fries

    Burgers now come with a side of Waffle Fries, granting the target Dude 5% Attack Power for 4 seconds, stacking up to 5 times.

  356. Sprite sp_relic_wakizashi frame 0

    Wakizashi

    The Samurai Dude gains 50% Cleave. When he lands a Direct Crit, he gains a stacking 2% Attack Power for the rest of the battle.

  357. Sprite sp_relic_warhorn frame 0

    Warhorn

    The Viking Dude gains 10% Attack Power. In addition, when any Dude goes Berserk, there is a 30% chance for another Dude to also go Berserk. Chained Effect.

  358. Sprite sp_relic_warp_deck frame 0

    Warp Deck

    Every 8 seconds, any Dude with no Dudes near him will get Knocked Out, teleported to a new location near a random Dude, and instantly revived to his prior HP.

  359. Sprite sp_relic_wave_function frame 0

    Wave Function

    The Quantum Dude's Quantum Echo now has a 50% chance to Heal an additional injured Roster Dude. In addition, he casts Quantum Echo for every 50 feet he travels.

  360. Sprite sp_relic_white_hat frame 0

    White Hat

    When a Roster Dude takes Fatal Damage, there is a 50% chance for a Hacker Dude to save him by granting him Invulnerability for 2 seconds and granting him 2 Exploits. Once per battle Cooldown.

  361. Sprite sp_relic_wifi_adapter frame 0

    Wi-Fi Adapter

    The Cyborg Dude gains a 20% increased chance to generate an Extermination stack when dealing Direct Damage to his Primary Target.

  362. Sprite sp_relic_willingflesh frame 0

    Willing Flesh

    The Zombie Dude gains 15% Healing Received. When any Zombie Dude gets Knocked Out, there is a 5% chance that all Unconscious Zombie Dudes instantly revive with full HP. 4 second Global Cooldown.

  363. Sprite sp_relic_wire_stripper frame 0

    Wire Stripper

    The Electrician Dude gains 50% Cleave, and each Static Charge he has grants him 10% Attack Power.

  364. Sprite sp_relic_wolfskin_cloak frame 0

    Wolfskin Cloak

    The Viking Dude gains 20% Max HP, and Berserk grants 20% Toughness.

  365. Sprite sp_relic_fence frame 0

    Wooden Fence

    The Farmer Dude generates Temporary Health for 25% of the damage he deals. Every second, he Donates 50% of his current Temporary Health to the most-injured Roster Dude for 4 seconds.

  366. Sprite sp_relic_wrist_blade frame 0

    Wrist Blade

    The Assassin Dude gains 10% Evasion. When he Evades, he has a 50% chance to apply Toxin to the attacker.

  367. Sprite sp_relic_zinc_finger frame 0

    Zinc Finger

    When a Floofball bursts, it has a 30% chance to immediately regrow and gain a stacking 30% increased Healing the next time it bursts.

Dudex