Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Fantasy Dudes use magic and otherworldly abilities to empower themselves and each other.
Bard Dude › Four Chord Song
Every 4 times he deals Direct Damage, the Bard Dude plays a Song that inspires 4 random Dudes, granting 4% Attack Power and Run Speed for 4 seconds. This effect stacks up to 4 times.
Cleric Dude › Divine Pulse
Every 2 seconds, the Cleric Dude creates a Pulse at the most-injured Roster Dude. The Pulse Heals injured Dudes within its radius for 100% of the Cleric Dude's DPS, split evenly among them.
Druid Dude › Bear Form
After he lands 10 Direct Damage hits while in Dude Form, he shapeshifts into a Bear, gaining 30% Attack Power and 200% Cleave for 3 seconds.
Paladin Dude › #Blessed
When battle starts, the Paladin Dude Blesses 2 random Roster Dudes. The Blessing reduces damage taken by 10% and Transfers 20% of the remaining damage to the Paladin Dude instead.
Ranger Dude › Magic Arrow
When he deals Direct Damage, he has a 25% chance to fire a Magic Arrow at a distant enemy for 100% of his Attack Power.
Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
Wizard Dude › "I Cast Fireball"
The Wizard Dude casts a Fireball every 3 seconds at a random enemy, dealing damage equal to 50% of his DPS to all enemies in the blast area.
When a Dude takes Fatal Damage, he has a 15% chance to survive with 1 HP and gain 100% Deflection for 3 seconds.
All Dudes gain 20% Evasion for 8 seconds when battle starts.
Every time the Merchant Dude's inventory gets Stocked, there is a 25% chance he gets charmed into letting you Restock the shop for free.
When a Dude Evades, he gains 10% Crit Chance for 2 seconds.
All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.
25% of all Overhealing now gets converted into Temporary Health that lasts for 2 seconds.
All Dudes gain 5% Evasion.
When a Dude lands after being Thrown, he has a 30% chance to instantly recover from being Stunned and teleport back to where he was Thrown from.