Alien Dude › Tractor Beam
Every 3 seconds, he Beams a random Dude of the Dude Type immediately above him on the Roster, forcing him to Dash to the enemy with the lowest HP and attack it.
Sci-Fi Dudes use advanced technology and definitely realistic gadgets to gain the upper hand in any situation.
Alien Dude › Tractor Beam
Every 3 seconds, he Beams a random Dude of the Dude Type immediately above him on the Roster, forcing him to Dash to the enemy with the lowest HP and attack it.
Cyborg Dude › Extermination
When a Cyborg Dude deals Direct Damage to his Primary Target, he has a 25% chance to grant a stacking 1% Attack Power to all Cyborg Dudes for the rest of the battle.
Mutant Dude › Floofballs
His Direct Damage has a 50% chance to create a Floofball that Heals for 100% of his Attack Power. He attaches it to a Roster Dude in danger, and it bursts as needed. Dudes can have up to 4 Floofballs.
Psionic Dude › Mind Hijacker
He Taunts 5 enemies when battle starts. When he Deflects or takes Deflected Damage, he has a 5% chance to Taunt 2 nearby enemies for 3 seconds.
Quantum Dude › Quantum Echo
Every 5 seconds he Summons an Echo Dude if he doesn't have one active. For each of his Echo Dudes, the Quantum Dude Heals the most-injured Roster Dude for 50% of his DPS every second.
Time Dude › Time Anomaly
Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.
Trooper Dude › Orbital Strike
When battle starts and every 10 seconds, he calls down an Orbital Strike on a random enemy, damaging all enemies caught in the blast for 100% of his DPS.
When a Dude takes damage that brings his HP below 40%, he gains 30% Deflection for 3 seconds.
All Dudes gain 5% Toughness and 1% Regeneration.
When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.
Every 2 seconds, any Dude with Temporary Health for less than 25% of his Max HP will Siphon some from other Dudes who have extra to spare until he reaches this threshold. This Siphoned Temporary Health lasts for 4 seconds.
All Dudes gain 15% Deflection.
Enemies cannot attack until 2 seconds after combat starts.
When a Dude Deflects, he gains 3% Attack Speed for 5 seconds, stacking up to 5 times.
Every 8 seconds, any Dude with no Dudes near him will get Knocked Out, teleported to a new location near a random Dude, and instantly revived to his prior HP.