Stored Damage

Stored Damage is damage that builds up but has not yet been dealt. Stored Damage can be Expelled through certain effects.

Referrers

The following items refer to Stored Damage.

  1. Sprite sp_icon_dude_lich_forreal frame 0

    Lich Dude Enthrall

    70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.

  2. Sprite sp_icon_dude_manager frame 0

    Manager Dude Micromanage

    When battle starts, the Manager Dude chooses 4 Non-Manager Dudes as Interns. He copies and Stores 15% of all damage they deal and Expels it onto his chosen Micromanage Target.

  3. Sprite sp_icon_dude_mummy frame 0

    Mummy Dude Curse of Doom

    All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.

  4. Sprite sp_icon_dude_warlock frame 0

    Warlock Dude Pact

    The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.

  5. Sprite sp_relic_causal_chain frame 0

    Causal Chain

    Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.

  6. Sprite sp_relic_embalming_salt frame 0

    Embalming Salt

    When Curse of Doom triggers on an enemy, there is a 20% chance for all of its Stored Damage to be copied to another random enemy.

  7. Sprite sp_relic_open_floor_plan frame 0

    Open Floor Plan

    The Manager Dude's Micromanage now copies and Stores an additional 10% of his Interns' damage dealt.

  8. Sprite sp_relic_scarabs frame 0

    Scarabs

    When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.

  9. Sprite sp_relic_shadowy_funnel frame 0

    Shadowy Funnel

    The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.

  10. Sprite sp_relic_time_trigger frame 0

    Time Trigger

    When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.

  11. Sprite sp_relic_unholy_grail frame 0

    Unholy Grail

    The Dude Type above the Lich Dude on the Roster now also Stores 30% of his damage taken in the Lich Dude's Thralls instead of taking that damage himself.

  12. Sprite sp_relic_velvet_robe frame 0

    Velvet Robe

    The Warlock Dude gains 20% Max HP. Every 2 seconds, all Warlock Dudes reallocate their Stored Pact damage evenly amongst themselves.

  13. Sprite sp_tr_bad_credit frame 0

    Bad Credit

    50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.

  14. Sprite sp_tr_diss_track frame 0

    Diss Track

    The Diss Track copies 30% of damage dealt by all of its Wielders and Stores it. Every second, the Stored damage is Expelled onto the Best Fit enemy.

  15. Sprite sp_relic_clerical_error frame 0

    Expelled Damage

    Expelled Damage is removed from a pool of Stored Damage and then dealt to a target. Expelled Damage cannot Crit.

  16. Sprite sp_icon_dude_warlock frame 0

    Pact

    When the Warlock Dude takes damage, he only takes 10% of the damage initially. The other 90% of the damage gets Stored in his Pact, and he takes this damage over the next 4 seconds.

  17. Sprite sp_icon_dude_lich_forreal frame 0

    Thrall

    The Dude Type below the Lich Dude on the Roster. The Lich Dude can Store damage in a Thrall up to 200% of the Thrall's Max HP.

  18. Sprite sp_icon_dude_timetraveler frame 0

    Time Anomalies

    A Time Anomaly copies and Stores 20% of all damage dealt by the Dude it is attached to. After some time, the Anomaly detonates to Expel its Stored Damage onto nearby enemies.

Dudex