Lich Dude › Enthrall
70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.
Stored Damage is damage that builds up but has not yet been dealt. Stored Damage can be Expelled through certain effects.
The following items refer to Stored Damage.
Lich Dude › Enthrall
70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.
Manager Dude › Micromanage
When battle starts, the Manager Dude chooses 4 Non-Manager Dudes as Interns. He copies and Stores 15% of all damage they deal and Expels it onto his chosen Micromanage Target.
Mummy Dude › Curse of Doom
All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.
Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.
When Curse of Doom triggers on an enemy, there is a 20% chance for all of its Stored Damage to be copied to another random enemy.
The Manager Dude's Micromanage now copies and Stores an additional 10% of his Interns' damage dealt.
When Curse of Doom triggers, it has a 30% chance to deal Direct Damage equal to its Stored Damage to 3 other random enemies, split among them.
The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.
When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.
The Dude Type above the Lich Dude on the Roster now also Stores 30% of his damage taken in the Lich Dude's Thralls instead of taking that damage himself.
The Warlock Dude gains 20% Max HP. Every 2 seconds, all Warlock Dudes reallocate their Stored Pact damage evenly amongst themselves.
50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.
The Diss Track copies 30% of damage dealt by all of its Wielders and Stores it. Every second, the Stored damage is Expelled onto the Best Fit enemy.
Expelled Damage is removed from a pool of Stored Damage and then dealt to a target. Expelled Damage cannot Crit.
When the Warlock Dude takes damage, he only takes 10% of the damage initially. The other 90% of the damage gets Stored in his Pact, and he takes this damage over the next 4 seconds.
The Dude Type below the Lich Dude on the Roster. The Lich Dude can Store damage in a Thrall up to 200% of the Thrall's Max HP.
A Time Anomaly copies and Stores 20% of all damage dealt by the Dude it is attached to. After some time, the Anomaly detonates to Expel its Stored Damage onto nearby enemies.