Time Dude › Time Anomaly
Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.
A Time Anomaly copies and Stores 20% of all damage dealt by the Dude it is attached to. After some time, the Anomaly detonates to Expel its Stored Damage onto nearby enemies.
The following items refer to Time Anomalies.
Time Dude › Time Anomaly
Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.
Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.
The Time Dude gains 30% Max HP and summons an additional Time Anomaly.
The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.
When a Time Dude attaches an Anomaly to a Dude, that Dude gains 20% Attack Speed and 20% Run Speed for 2 seconds, stacking up to 5 times.
Time Anomalies copy 20% additional damage.
When a Time Dude takes Fatal Damage, his Anomalies detonate to deal 200% bonus damage, he fully Heals, and he teleports to where he was 1 second ago. 8 second Cooldown.
When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.