Time Anomalies

A Time Anomaly copies and Stores 20% of all damage dealt by the Dude it is attached to. After some time, the Anomaly detonates to Expel its Stored Damage onto nearby enemies.

Referrers

The following items refer to Time Anomalies.

  1. Sprite sp_icon_dude_timetraveler frame 0

    Time Dude Time Anomaly

    Every 4 seconds, he attaches 2 Time Anomalies to the Dudes next to him on the Roster. The Time Anomalies detonate after 3 seconds.

  2. Sprite sp_relic_causal_chain frame 0

    Causal Chain

    Time Anomalies now last 2 additional seconds. When an Anomaly detonates, 20% of its Stored Damage is copied and split across all other Anomalies attached to its Dude.

  3. Sprite sp_relic_chrono_towel frame 0

    Chrono Towel

    The Time Dude gains 30% Max HP and summons an additional Time Anomaly.

  4. Sprite sp_relic_fossilizer frame 0

    Fossilizer

    The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.

  5. Sprite sp_relic_particle_accelerator frame 0

    Particle Accelerator

    When a Time Dude attaches an Anomaly to a Dude, that Dude gains 20% Attack Speed and 20% Run Speed for 2 seconds, stacking up to 5 times.

  6. Sprite sp_relic_rewinder frame 0

    Rewinder

    When a Time Dude takes Fatal Damage, his Anomalies detonate to deal 200% bonus damage, he fully Heals, and he teleports to where he was 1 second ago. 8 second Cooldown.

  7. Sprite sp_relic_time_trigger frame 0

    Time Trigger

    When a Time Anomaly detonates, it has a 20% chance to reset its timer and preserve its Stored Damage instead of being destroyed.

Dudex