Expelled Damage

Expelled Damage is removed from a pool of Stored Damage and then dealt to a target. Expelled Damage cannot Crit.

Referrers

The following items refer to Expelled Damage.

  1. Sprite sp_icon_dude_lich_forreal frame 0

    Lich Dude Enthrall

    70% of his incoming damage gets Stored in his Thralls instead. Every 3 seconds, the Stored Damage is Expelled onto them as True Damage. If it is Fatal, the Thrall is Healed for 50% HP and gains a stack of Revenant.

  2. Sprite sp_icon_dude_manager frame 0

    Manager Dude Micromanage

    When battle starts, the Manager Dude chooses 4 Non-Manager Dudes as Interns. He copies and Stores 15% of all damage they deal and Expels it onto his chosen Micromanage Target.

  3. Sprite sp_icon_dude_mummy frame 0

    Mummy Dude Curse of Doom

    All Direct Damage he deals generates an equal amount of Doom that gets Stored on the target. When the target's HP drops below its Doom level, the curse triggers and Expels the damage onto the target.

  4. Sprite sp_icon_dude_warlock frame 0

    Warlock Dude Pact

    The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.

  5. Sprite sp_relic_dark_wand frame 0

    Dark Wand

    When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.

  6. Sprite sp_relic_shadowy_funnel frame 0

    Shadowy Funnel

    The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.

  7. Sprite sp_relic_uncanny_ledger frame 0

    Uncanny Ledger

    The Warlock Dude gains 15% Lifesteal. For every 100 Pact damage he Expels, he gains a stacking 1% Attack Power for the rest of the battle.

  8. Sprite sp_tr_bad_credit frame 0

    Bad Credit

    50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.

  9. Sprite sp_tr_diss_track frame 0

    Diss Track

    The Diss Track copies 30% of damage dealt by all of its Wielders and Stores it. Every second, the Stored damage is Expelled onto the Best Fit enemy.

  10. Sprite sp_relic_clerical_error frame 0

    Stored Damage

    Stored Damage is damage that builds up but has not yet been dealt. Stored Damage can be Expelled through certain effects.

  11. Sprite sp_icon_dude_timetraveler frame 0

    Time Anomalies

    A Time Anomaly copies and Stores 20% of all damage dealt by the Dude it is attached to. After some time, the Anomaly detonates to Expel its Stored Damage onto nearby enemies.

Dudex