Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
When the Warlock Dude takes damage, he only takes 10% of the damage initially. The other 90% of the damage gets Stored in his Pact, and he takes this damage over the next 4 seconds.
The following items refer to Pact.
Warlock Dude › Pact
The Warlock Dude has made a Pact with an evil being, slowing his incoming damage. His Direct Damage has a 25% chance to Expel 20% of the damage Stored in his Pact onto his target and Taunt it for 3 seconds.
When the Warlock Dude Expels his Pact damage, he has a 20% chance to blast a random enemy for 100% of his Attack Power as Direct Damage. Chained Effect.
When a non-Warlock Roster Dude takes incoming damage, he has a 15% chance to redirect 90% of the damage to a random active Warlock Dude's Pact.
The Warlock Dude gains 15% Lifesteal. For every 100 Pact damage he Expels, he gains a stacking 1% Attack Power for the rest of the battle.
The Warlock Dude gains 20% Max HP. Every 2 seconds, all Warlock Dudes reallocate their Stored Pact damage evenly amongst themselves.