Diminishing Stat

These stats are reduced by the existing value when applied from each independent source. For example, if you already have 30% Toughness and get 10% from a new source, the new 10% is reduced by 30%, resulting in a 7% gain. Therefore, you end up with 37% Toughness.

Referrers

The following items refer to Diminishing Stat.

  1. Sprite sp_stat_block_chance frame 0

    Block Chance

    The chance to Block incoming Direct Damage, preventing it. Block Chance is a Diminishing Stat.

  2. Sprite sp_icon_target frame 0

    Cleave Damage Down

    Reduces the damage dealt by Cleave. Cleave Damage Down is a Diminishing Stat.

  3. Sprite sp_stat_critchance frame 0

    Crit Chance

    The chance you land a Critical Hit, dealing increased damage. Crit Chance is a Diminishing Stat.

  4. Sprite sp_ui_staticon_deflection frame 0

    Deflection

    A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.

  5. Sprite sp_stat_evasion frame 0

    Evasion

    The chance to Evade incoming damage, preventing it. Evasion is a Diminishing Stat.

  6. Sprite sp_stat_miss_chance frame 0

    Miss Chance

    The chance that your damage fails to connect with a target. Miss Chance is a Diminishing Stat.

  7. Sprite sp_icon_shield frame 0

    Throw Resistance

    Your chance to resist when an opponent attempts to Throw you. Throw Resistance is a Diminishing Stat.

  8. Sprite sp_stat_toughness frame 0

    Toughness

    Reduces all incoming damage. Toughness is a Diminishing Stat.

Dudex