Farmer Dude › "I'm Fine"
The Farmer Dude has high natural Toughness. When he receives Healing from another Dude, he Donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself.
Each kind of Food has a Primary Stat that it always provides, plus a random Secondary Stat. If the Primary and Secondary stats are the same, you'll just see one Stat with a bigger number!
The following items refer to Toughness.
Farmer Dude › "I'm Fine"
The Farmer Dude has high natural Toughness. When he receives Healing from another Dude, he Donates 50% of the restored HP to the most-injured other Roster Dude instead of accepting it for himself.
When any Dude gets Knocked Out, all Dudes gain 90% Toughness for 2 seconds. Once per battle Global Cooldown.
The Spartan Dude gains 15% Toughness, and his Phalanx gains an additional 10% chance to Block for other Spartan Dudes.
The Knight Dude gains 10% Toughness, and he now has a 20% chance when dealing Direct Damage to Taunt a nearby enemy.
Bear Form now grants 20% Toughness, and the Druid Dude gains Temporary Health for 30% of his Max HP for 3 seconds when entering Bear Form.
When he enters Bear Form, the Druid Dude lets out a roar that empowers nearby Dudes, granting 20% Attack Power and 10% Toughness for 3 seconds.
The Knight Dude gains 10% Toughness. In addition, all Dudes gain 1% Toughness per Knight Dude on your Team, stacking up to 10%.
The Skeledude gains 20% Toughness, and he Taunts up to 4 nearby enemies for 4 seconds when he gets Summoned.
The Agent Dude gains 20% Toughness. When a Roster Dude takes Fatal Damage, there is a 50% chance for an Agent Dude to Dash to him and fully Heal him. 15 second Cooldown.
The Chef Dude gains 20% Toughness. When he prepares a Burger, he gains a stacking 10% Block Chance that lasts until he Blocks.
When the Farmer Dude gets Knocked Out, he revives with 15% HP, gains 95% Toughness for 3 seconds, and Taunts 10 enemies for 3 seconds. Once per battle Cooldown.
The General Dude gains 20% Toughness and Attack Power.
The Cowboy Dude gains 15% Toughness. When he Lassoes a Dude, he has a 30% chance to Lasso another Dude. Chained Effect.
When a Medic Dude casts Triage on a Dude who is below 25% HP, that Dude gains 30% Attack Speed and 15% Toughness for 3 seconds.
The Time Dude gains 20% Toughness, and his Anomalies grant 4% Toughness for 3 seconds to their Dude when they detonate, stacking up to 5 times.
When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 10% Toughness for 4 seconds.
When a Frankendude takes Fatal Damage, he simply eats another Dude to fully Heal himself and gain 20% Toughness for 10 seconds, preferring to eat Summoned Dudes. 10 second Cooldown.
The Mutant Dude gains 15% Toughness. When a Floofball bursts, it grants 10% Toughness and 30% Cleave to its host Dude for 3 seconds.
The Frankendude gains 30% Max HP, and his Blood Pump grants 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times.
All Dudes gain 10% Toughness.
All Dudes gain 5% Toughness and 1% Regeneration.
The Psionic Dude gains 20% Max HP. When a Psionic Dude takes Attack Damage, he gains 1% Toughness for 2 seconds, stacking up to 20 times.
When a Dude arrives after being Lassoed, he gains 30% Toughness for 5 seconds.
When a Dude takes damage, he has a 0.5% chance to gain 50% Attack Power and 90% Toughness for 2 seconds. Once per battle Cooldown.
The Cleric Dude gains 10% Toughness, and his Divine Pulse now applies Temporary Health for 20% of his DPS to up to 5 Roster Dudes within its radius for 3 seconds.
Immediately grants 2 Health Potions and reduces their price by 50%. Health Potions now Heal all of your Roster Dudes and grant 20% Toughness for 5 seconds.
Cave Dude get 15% Toughness! Dude get Knocked Out? Each Cave Dude have 10% chance to Bunga!
When any Dude gets Knocked Out, the Bard Dude plays a Requiem, granting 20% Toughness to 5 random Dudes for 4 seconds.
The Cyborg Dude gains 10% Toughness. Every time your Cyborg Dudes generate 100 stacks of Extermination, all Dudes gain 30% Deflection for 1 second.
When battle starts, all Farmer Dudes Taunt every enemy for 4 seconds and gain 40% Toughness that decays by 5% per second.
The Trooper Dude gains 20% Max HP. When he uses Orbital Strike, he gains an Independently Stacking 10% Toughness for 10 seconds.
For each enemy the Construction Dude Hammers, he gains 2% Toughness for the rest of the battle, stacking up to 15 times.
All Dudes gain 15% Toughness when battle starts. This bonus decays by 1% each second, stopping when it reaches 5%.
Dude Bunga? Dude get 5% Toughness for 5 seconds. Stack 4 time.
The Viking Dude gains 20% Max HP, and Berserk grants 20% Toughness.
The Wielder gains 10% Deflection, and all Deflected Damage now gets redirected to him. When he takes Deflected Damage, he gains 5% Toughness for 4 seconds, stacking up to 5 times.
When the Wielder lands a Direct Crit, he has a 50% chance to Taunt 2 nearby enemies and gain 10% Toughness and 5% Lifesteal for 4 seconds, stacking up to 2 times.
While the Wielder is above 70% HP he gains 30% Toughness. This benefit decreases to 10% Toughness as his HP approaches 20%.
The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.
These stats are reduced by the existing value when applied from each independent source. For example, if you already have 30% Toughness and get 10% from a new source, the new 10% is reduced by 30%, resulting in a 7% gain. Therefore, you end up with 37% Toughness.