The Pirate Dude gains 20% Max HP. When he lands a Critical Hit, he gains 5% Healing Received for the rest of the battle, stacking up to 5 times.
Critical Hit (Crit)
When dealing damage, there is a chance for the damage to hit much harder. This chance is determined by the attacker's Crit Chance, and the damage multiplier of a Crit is based on the attacker's Crit Damage.
Referrers
The following items refer to Critical Hit (Crit).
-
-
All Dudes gain 5% Crit Chance. When a Dude deals damage that fails to Crit, he gains a stacking 10% Crit Damage that expires once he successfully Crits.
-
All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.
-
If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.
-
When any Dude lands a Critical Hit, he gains Temporary Health for 2 seconds for 10% of his Max HP. 2 second Cooldown.
-
The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.
-
When he catches a Dude with his Lasso, the Cowboy Dude also shoots up to 6 nearby enemies for 100% of his DPS, splitting the damage between them. This damage always Crits.
-
The Healing from the Chef Dude's Burgers can now Crit. In addition, his Burgers grant 10% Crit Chance for 3 seconds.
-
All Dudes gain 1% Crit Chance for every Cyborg Dude on your Roster, stacking up to 10%. Additionally, the Cyborg Dude now has a 20% chance to generate an Extermination stack when he lands a Critical Hit on any target.
-
Every 3 seconds, the Wielder strikes the nearest 4 enemies, dealing Direct Damage equal to 25% of his DPS to each. This damage always Crits.
-
When the Wielder lands a Critical Hit, he gains a stacking 5% Attack Power and 1% Vulnerability for the rest of the battle.
-
A chance to prevent Critical Hits, causing them to land as normal hits instead.
-
The chance you land a Critical Hit, dealing increased damage. Crit Chance is a Diminishing Stat.
-
Increases the damage of your Critical Hits.
-
Increases your chance to receive Critical Hits.
-
Increases the damage you take from Critical Hits.
-
A Critical Hit dealt by Direct Damage.
-
Expelled Damage is removed from a pool of Stored Damage and then dealt to a target. Expelled Damage cannot Crit.