Chili Dog

Chili Dog (Sprite)

Each kind of Food has a Primary Stat that it always provides, plus a random Secondary Stat. If the Primary and Secondary stats are the same, you'll just see one Stat with a bigger number!

Primary Stat: Max HP

Referrers

The following items refer to Max HP.

  1. Sprite sp_icon_dude_spy frame 0

    Agent Dude GET DOWN!

    When he deals Direct Damage, he has a 15% chance to Dash to a Roster Dude in danger. Any Dude he Dashes to becomes an Asset for 8 seconds, gaining Temporary Health for 20% of his Max HP.

  2. Sprite sp_icon_dude_regular frame 0

    Regular Dude Mob Mentality

    Gains 2% Attack Power and Max HP for every additional Regular Dude on your Roster.

  3. Sprite sp_relic_ab_roller frame 0

    Ab Roller

    The Spartan Dude gains 10% Max HP and 10% Deflection, and he Spawns near other Dudes.

  4. Sprite sp_relic_antifragility_implant frame 0

    Antifragility Implant

    The Psionic Dude gains 30% Max HP. When a Psionic Dude takes Deflected Damage, he gains Temporary Health equal to 20% of his Max HP for 2 seconds. 1 second Cooldown.

  5. Sprite sp_relic_bandoleer frame 0

    Bandoleer

    When a Dude arrives after being Lassoed, he damages up to 10 nearby enemies for 100% of his Max HP, split between them.

  6. Sprite sp_relic_barrel_of_oranges frame 0

    Barrel of Oranges

    The Pirate Dude gains 20% Max HP. When he lands a Critical Hit, he gains 5% Healing Received for the rest of the battle, stacking up to 5 times.

  7. Sprite sp_relic_beam_splitter frame 0

    Beam Splitter

    The Alien Dude's Tractor Beam now targets an additional Dude, and it applies Temporary Health equal to 10% of the target Dude's Max HP for 2 seconds.

  8. Sprite sp_relic_bear_back frame 0

    Bear Back

    Bear Form now grants 20% Toughness, and the Druid Dude gains Temporary Health for 30% of his Max HP for 3 seconds when entering Bear Form.

  9. Sprite sp_relic_blacksmith_hammer frame 0

    Blacksmith's Hammer

    The Knight Dude gains 30% Max HP. When he lands a Direct Crit, he deals bonus damage equal to 40% of his current Temporary Health.

  10. Sprite sp_relic_bokken frame 0

    Bokken

    The Samurai Dude gains 20% Attack Power, 30% Max HP, and 20% Deflection.

  11. Sprite sp_relic_bonfire frame 0

    Bonfire

    Dudes gain 1% Max HP for every Dude of the same Family on your Team, up to a maximum of 20%.

  12. Sprite sp_relic_book_of_life frame 0

    Book of Life

    The Paladin Dude gains 10% Healing Received. When a Paladin Dude takes Fatal Damage from his Blessing, he Heals for 50% of his Max HP.

  13. Sprite sp_relic_boombox frame 0

    Boombox

    The Construction Dude gains 30% Max HP and 20% Attack Speed.

  14. Sprite sp_relic_caboose frame 0

    Caboose

    The Dude Type at the end of your Roster gains 30% Max HP.

  15. Sprite sp_relic_calciumpills frame 0

    Calcium Pills

    The Skeledude gains 60% Max HP, and the Necrodude gains 30% Max HP. When a Skeledude takes Fatal Damage, he Heals the 5 most-injured Roster Dudes for 100% of his Max HP, split evenly among them.

  16. Sprite sp_relic_cave_painting frame 0

    Cave Painting

    Cave Dude have friends! All Dude get 1% Max HP for every Cave Dude on Team! Stack 15 time.

  17. Sprite sp_relic_chestplate frame 0

    Chestplate

    When the Knight Dude takes damage greater than 5% of his Max HP, he gains Temporary Health for 3 seconds equal to 40% of the damage taken.

  18. Sprite sp_relic_chrono_towel frame 0

    Chrono Towel

    The Time Dude gains 30% Max HP and summons an additional Time Anomaly.

  19. Sprite sp_relic_dancing_shoes frame 0

    Dancing Shoes

    The Bard Dude gains 20% Max HP and 10% Evasion, and he has a 50% chance to play his Four Chord Song whenever he Evades.

  20. Sprite sp_relic_disguise frame 0

    Disguise

    The Agent Dude gains 20% Deflection and 20% Max HP, and he grants 20% Deflection to his Assets.

  21. Sprite sp_relic_diversified_portfolio frame 0

    Diversified Portfolio

    All Dudes gain 1% Attack Power, 1% Max HP, 2% Cleave, and 4% Run Speed for every Finance Dude on your Team, stacking up to 10 times.

  22. Sprite sp_relic_duality frame 0

    Duality

    The Quantum Dude and his Echo Dudes gain 30% Max HP. In addition, the Quantum Dude's Healing through Quantum Echo grants 20% Deflection for 2 seconds.

  23. Sprite sp_relic_employee_award frame 0

    Employee Award

    The Manager Dude and the Dude Type immediately below him on the Roster gain 20% Max HP and 10% Deflection.

  24. Sprite sp_relic_enchanted_girdle frame 0

    Enchanted Girdle

    When the Wizard Dude takes Fatal Damage, he teleports to safety and gains Temporary Health for 100% of his Max HP that lasts until depleted. 10 second Cooldown.

  25. Sprite sp_relic_everburning_torch frame 0

    Everburning Torch

    Each Fireball the Wizard Dude casts grants him Temporary Health equal to 25% of his Max HP that lasts until depleted.

  26. Sprite sp_relic_exfiltrate frame 0

    Exfiltrate.exe

    When a Dude gains an Exploit, he has a 30% chance to gain Temporary Health for 25% of his Max HP for 3 seconds. 2 second Cooldown.

  27. Sprite sp_relic_explosiveinnards frame 0

    Explosive Innards

    When the Zombie Dude takes Direct Damage, he has a 0.5% chance to explode, dealing damage to surrounding enemies equal to 200% of his Max HP. This explosion Knocks Out the Zombie Dude.

  28. Sprite sp_relic_firewall frame 0

    Firewall

    The Hacker Dude gains 30% Max HP and 50% Crit Damage, and he can no longer be Cleaved.

  29. Sprite sp_relic_flamingskull frame 0

    Flaming Skull

    The Skeledude burns for 10% of his Max HP every second, dealing damage to surrounding enemies for the same amount.

  30. Sprite sp_relic_fresh_sheets frame 0

    Fresh Sheets

    All Dudes gain 10% Max HP. In addition, the Ghost Dude gains 10% Evasion, and he has a 20% chance to cast Phase Shift when he Evades.

  31. Sprite sp_relic_frilled_shoulderpads frame 0

    Frilled Shoulderpads

    The General Dude's Tactical Command now Heals for 20% of the target Dude's Max HP, and he gains that amount as Temporary Health for himself for 4 seconds. Overhealing on the target Dude converts to Temporary Health.

  32. Sprite sp_relic_golden_shield frame 0

    Golden Shield

    The Paladin Dude gains 30% Max HP and can Bless 2 additional Dudes.

  33. Sprite sp_relic_golden_tongue frame 0

    Golden Tongue

    The Mummy Dude gains 30% Max HP, and his Direct Damage generates 30% more Doom.

  34. Sprite sp_relic_sturdy_helmet frame 0

    Great Helm

    When any Dude Taunts an enemy, he gains 3% of his Max HP as Temporary Health for 3 seconds.

  35. Sprite sp_relic_halffullglass frame 0

    Half-Full Glass

    When a Dude takes damage that brings his HP below 50%, he Heals for 15% of his Max HP. 5 second Cooldown.

  36. Sprite sp_relic_hand_sanitizer frame 0

    Hand Sanitizer

    The Medic Dude gains 20% Max HP. When he casts Triage, he gains Temporary Health for 2 seconds equal to 10% of his Max HP.

  37. Sprite sp_relic_hard_hat frame 0

    Hard Hat

    When the Construction Dude takes Fatal Damage, he gains Temporary Health for 80% of his Max HP and Dashes away, Stunning enemies he passes through. 10 second Cooldown.

  38. Sprite sp_relic_heroic_medal frame 0

    Heroic Medal

    The General Dude gains 20% Max HP, and his Tactical Command targets an additional Dude.

  39. Sprite sp_relic_hunters_blade frame 0

    Hunter's Blade

    The Ranger Dude gains 20% Max HP and 10% Crit Chance. When he lands a Direct Crit, he has a 50% chance to fire a Magic Arrow.

  40. Sprite sp_relic_ice_bath frame 0

    Ice Bath

    All Dudes gain 2% Regeneration. When a Dude Heals through Regeneration, he has a 10% chance to Heal for an additional 20% of his Max HP.

  41. Sprite sp_relic_leaky_heart_valve frame 0

    Leaky Heart Valve

    The Frankendude gains 30% Max HP, and his Blood Pump grants 3% Toughness and 4% Attack Speed for 5 seconds, stacking up to 5 times.

  42. Sprite sp_relic_lightning_rod frame 0

    Lightning Rod

    The Electrician Dude gains 20% Max HP, and his Static Discharge has a 50% chance to jump to an additional enemy. Chained Effect.

  43. Sprite sp_relic_lint_roller frame 0

    Lint Roller

    When the Ghost Dude takes damage for more than 10% of his Max HP, the excess damage gets Transferred and split between 3 random other Roster Dudes.

  44. Sprite sp_relic_lunch_pail frame 0

    Lunch Pail

    Every time the Construction Dude deals a total of 250 damage, he makes it to his next lunch break and Heals for 100% of his Max HP.

  45. Sprite sp_relic_mag_boots frame 0

    Mag Boots

    The Cyborg Dude gains 20% Deflection and 30% Max HP, and he is no longer Stunned after being Thrown.

  46. Sprite sp_relic_mana_collector frame 0

    Mana Collector

    All Dudes gain Temporary Health equal to 6% of their Max HP every 2 seconds. This Temporary Health lasts until it is depleted.

  47. Sprite sp_relic_marrow_scooper frame 0

    Marrow Scooper

    When a Necrodude takes Fatal Damage, he sacrifices a Skeledude to Heal himself for 100% of the Skeledude's Max HP. 5 second Cooldown.

  48. Sprite sp_relic_medical_bag frame 0

    Medical Bag

    If a Medic Dude is hit by damage for more than 15% of his Max HP and survives, he Heals himself for 50% of the damage taken.

  49. Sprite sp_relic_memory_cube frame 0

    Memory Cube

    The Psionic Dude gains 20% Max HP. When any Dude Taunts an enemy, he gains 3% Deflection for 3 seconds, stacking up to 10 times.

  50. Sprite sp_relic_mental_wall frame 0

    Mental Wall

    The Psionic Dude gains 20% Max HP. When a Psionic Dude takes Attack Damage, he gains 1% Toughness for 2 seconds, stacking up to 20 times.

  51. Sprite sp_relic_metronome frame 0

    Metronome

    When the Bard Dude Evades, he has a 40% chance to gain Temporary Health for 2 seconds equal to 10% of his Max HP.

  52. Sprite sp_relic_naginata frame 0

    Naginata

    If the first Direct Damage a Samurai Dude deals after Dashing is a Critical Hit, he Heals for 50% of his Max HP, he instantly uses Swift Pursuit, and he gains a stacking 50% Run Speed for 5 seconds.

  53. Sprite sp_relic_ohdang_button frame 0

    OH DANG! Button

    When a Dude takes Fatal Damage, he has a 20% chance to shock a nearby enemy for 100% of his DPS as Direct Damage. He then survives by teleporting away with Temporary Health equal to 25% of his Max HP.

  54. Sprite sp_relic_old_jacket frame 0

    Old Jacket

    The Zombie Dude gains 20% Max HP and 30% Healing Received.

  55. Sprite sp_relic_paddedhelmet frame 0

    Padded Helmet

    When a Dude gets Thrown, he gains 100% Run Speed, 30% Attack Speed, and Temporary Health equal to 10% of his Max HP for 4 seconds.

  56. Sprite sp_relic_peg_leg frame 0

    Peg Leg

    The Pirate Dude gains 20% Max HP. When he Evades, he has a 10% chance to Taunt 2 nearby enemies for 3 seconds.

  57. Sprite sp_relic_plague_mask frame 0

    Plague Mask

    The Assassin Dude gains 30% Max HP. When an enemy receives a Killing Blow, half of its Toxin stacks get reapplied to other enemies at random.

  58. Sprite sp_relic_power_siphon frame 0

    Power Siphon

    Every 2 seconds, any Dude with Temporary Health for less than 25% of his Max HP will Siphon some from other Dudes who have extra to spare until he reaches this threshold. This Siphoned Temporary Health lasts for 4 seconds.

  59. Sprite sp_relic_probe frame 0

    Probe

    The Alien Dude gains 30% Max HP. For 2 seconds after he uses Tractor Beam on a Dude, the Alien Dude's Direct Damage deals bonus damage equal to 25% of that Dude's Attack Power.

  60. Sprite sp_relic_purple_heart frame 0

    Purple Heart

    When any Dude lands a Critical Hit, he gains Temporary Health for 2 seconds for 10% of his Max HP. 2 second Cooldown.

  61. Sprite sp_relic_retainer frame 0

    Retainer

    The Dentist Dude gains 20% Attack Speed, and each stack of Novocaine Injection now also Heals for up to 3% of the Dude's Max HP every second, increasing based on his missing HP Percentage.

  62. Sprite sp_relic_ruby_scepter frame 0

    Ruby Scepter

    The Paladin Dude gains 20% Max HP and 20% Healing Received.

  63. Sprite sp_relic_runic_tattoo frame 0

    Runic Tattoo

    The Viking Dude has a 50% chance to go Berserk when battle starts. In addition, Dudes who go Berserk now gain 10% of their Max HP as Temporary Health for 4 seconds.

  64. Sprite sp_relic_scales_of_death frame 0

    Scales of Death

    The Lich Dude gains 30% Max HP, and he Taunts 6 enemies for 6 seconds when battle starts.

  65. Sprite sp_relic_scroll_of_mockery frame 0

    Scroll of Mockery

    The Knight Dude gains 20% Max HP, and any enemies he Taunts gain 10% Crit Exposure for 3 seconds.

  66. Sprite sp_relic_scythe frame 0

    Scythe

    The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.

  67. Sprite sp_relic_shock_helmet frame 0

    Shock Helmet

    The Trooper Dude gains 20% Max HP. When he uses Orbital Strike, he gains an Independently Stacking 10% Toughness for 10 seconds.

  68. Sprite sp_relic_talkinghead frame 0

    Shrunken Head

    The Zombie Dude gains 20% Max HP and 4% Regeneration.

  69. Sprite sp_relic_smellingsalts frame 0

    Smelling Salts

    When a Dude gets Knocked Out, he has a 15% chance to revive and instantly Heal for 40% of his Max HP.

  70. Sprite sp_relic_sprinkler frame 0

    Sprinkler

    The Farmer Dude gains 30% Max HP, and all Dudes gain 0.2% Regeneration for every Farmer Dude on your Team.

  71. Sprite sp_relic_tattered_shoes frame 0

    Tattered Shoes

    All Dudes gain 5% Run Speed and 2% Max HP for each Zombie Dude on your Team. This effect stacks up to 5 times.

  72. Sprite sp_relic_tax_break frame 0

    Tax Break

    All Dudes gain 1% Max HP for every $500 spent this run, stacking up to 20 times.

  73. Sprite sp_relic_tosei_gusoku frame 0

    Tosei Gusoku

    When the Samurai Dude reaches his Dash target, he gains Temporary Health equal to 30% of his Max HP for 4 seconds.

  74. Sprite sp_relic_turbo_team frame 0

    Turbo Team

    The Ninja Dude gains 20% Max HP. When he uses Shuriken Throw, nearby Dudes gain 5% Attack Speed for 4 seconds, stacking up to 4 times.

  75. Sprite sp_relic_unit_tattoo frame 0

    Unit Tattoo

    When the Spartan Dude uses Phalanx to Block for another Dude, he has a 30% chance to grant Temporary Health equal to 10% of his Max HP for 3 seconds.

  76. Sprite sp_relic_velvet_robe frame 0

    Velvet Robe

    The Warlock Dude gains 20% Max HP. Every 2 seconds, all Warlock Dudes reallocate their Stored Pact damage evenly amongst themselves.

  77. Sprite sp_relic_wolfskin_cloak frame 0

    Wolfskin Cloak

    The Viking Dude gains 20% Max HP, and Berserk grants 20% Toughness.

  78. Sprite sp_tr_fedora frame 0

    Fedora

    The Wielder gains 3% Attack Power and 1% Max HP multiplied by the difference between the count of the most prevalent Dude Type on the Roster and the Wielder's Dude Type.

  79. Sprite sp_tr_folding_chair frame 0

    Folding Chair

    When the Wielder deals Attack Damage, he has a 20% chance to strike again for 30% of his Max HP as Direct Damage.

  80. Sprite sp_tr_neckbrace frame 0

    Neckbrace

    The Wielder gains 20% Max HP. When he takes damage that drops him below 30% HP, he gains Temporary Health for 50% of his Max HP for 4 seconds. 4 second Cooldown.

  81. Sprite sp_tr_socialism frame 0

    Socialism

    Every 2 seconds, the Wielder grants Temporary Health for 25% of his Max HP to a random injured Roster Dude for 3 seconds.

  82. Sprite sp_cons_burnerphone frame 0

    Burner Phone

    Teleports a group of Dudes to a location of your choosing and grants them Temporary Health equal to 25% of their Max HP that lasts until depleted.

  83. Sprite sp_cons_healthpotion frame 0

    Health Potion

    Heals half of your Roster Dudes for 50% of their Max HP, prioritizing those that are the most injured. Any Overhealing is converted to Temporary Health.

  84. Sprite sp_stat_regeneration frame 0

    Regeneration

    Every second, you will passively Heal for this percentage of your Max HP.

  85. Sprite sp_relic_clerical_error frame 0

    HP Percentage

    Your current HP divided by your Max HP.

  86. Sprite sp_icon_dude_lich_forreal frame 0

    Thrall

    The Dude Type below the Lich Dude on the Roster. The Lich Dude can Store damage in a Thrall up to 200% of the Thrall's Max HP.

Dudex