Pirate Dude › Rum
He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds.
Each kind of Food has a Primary Stat that it always provides, plus a random Secondary Stat. If the Primary and Secondary stats are the same, you'll just see one Stat with a bigger number!
The following items refer to Evasion.
Pirate Dude › Rum
He Taunts 4 enemies for 3 seconds when battle starts. Every 5 seconds, he takes a drink of Rum to gain 20% Evasion for 3 seconds.
The Bard Dude's Four Chord Song inspires your Dudes to dance, granting 2% Evasion per stack.
When a Dude gets Thrown, he has a 50% chance to plant his feet and land instantly, then gain 30% Evasion and 10% Crit Chance for 2 seconds.
The Bard Dude gains 20% Max HP and 10% Evasion, and he has a 50% chance to play his Four Chord Song whenever he Evades.
When a Psionic Dude Deflects or Evades, he has a 20% chance to grant 1% Deflection to himself and 5 random Dudes for 4 seconds, stacking up to 20 times.
The Agent Dude gains 30% Attack Speed, and he grants his Asset 5% Evasion for 8 seconds, stacking up to 3 times.
When the Electrician Dude uses Static Discharge, he grants 4% Attack Speed and 1% Evasion to all nearby Dudes for 5 seconds, stacking up to 5 times.
When the Ranger Dude fires a Magic Arrow, he and 3 nearby Dudes gain 5% Evasion and 5% Attack Power for 3 seconds, stacking up to 3 times.
All Dudes gain 20% Evasion for 8 seconds when battle starts.
All Dudes gain 10% Max HP. In addition, the Ghost Dude gains 10% Evasion, and he has a 20% chance to cast Phase Shift when he Evades.
All Dudes gain 5% Evasion. When a Dude Evades, he has a 10% chance to deal Direct Damage to his attacker for 100% of his DPS. This damage always Crits.
Every 2 times the Pirate Dude drinks Rum, he gains 20% Evasion and 10% Crit Chance for 3 seconds.
When the Pirate Dude takes damage that drops him below 30% HP and survives, he has a 30% chance to fully Heal and gain 20% Evasion for 3 seconds.
When a Dude Evades, he gains 10% Crit Chance for 2 seconds.
When the Bard Dude Evades, he has a 40% chance to gain Temporary Health for 2 seconds equal to 10% of his Max HP.
The Ninja Dude gains 20% Evasion. When he uses Shuriken Throw, he gains an Independently Stacking 5% Attack Power for 3 seconds.
The Pirate Dude gains 20% Max HP. When he Evades, he has a 10% chance to Taunt 2 nearby enemies for 3 seconds.
The Ghost Dude grants 10% Evasion and 5% Lifesteal to his Phase Shift targets for 3 seconds.
When the Pirate Dude Evades, he has a 10% chance to throw a cask to a random Roster Dude, granting him the effects of Rum.
All Dudes gain 5% Evasion.
Every 5 seconds, the Quantum Dude grants 20% Evasion for 3 seconds to nearby Dudes and teleports to a new location.
The Finance Dude gains 1% Evasion for every $50 spent on Restocking, up to a maximum of 30%.
Any Dude Healed by Divine Pulse gains 1% Evasion and receives 10% increased Healing from Divine Pulse for 4 seconds. This stacks up to 10 times.
The Assassin Dude gains 10% Evasion. When he Evades, he has a 50% chance to apply Toxin to the attacker.
The Wielder gains 10% Evasion. When he Evades, he has a 20% chance to strike back, dealing Direct Damage equal to 100% of his DPS.
Every second, the Wielder alternates between gaining 20% Evasion and 20% Deflection.
Dudes adjacent to the Wielder on the Roster gain 1% Crit Chance and 1% Evasion for every 2 Wielders, stacking up to 10 times.
A chance to Deflect incoming damage, taking no damage and instead redirecting 50% of the damage as Direct Damage to an ally with high current HP. Allies can Block or Evade damage that is redirected to them through Deflection. Deflection is a Diminishing Stat.