2 Skeledudes are Summoned when battle starts. When a Dude Taunts, there is a 5% chance he pierces into the Underworld and Summons a Skeledude, with a 1 second Global Cooldown.
Universal Relics
Universal Relics are always available in a Run, now matter which Dudes are in your Roster.
Relics
Universal Relics
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When a Dude gets Knocked Out, he creates a burst of toxic gas when he lands, dealing damage equal to 400% of his DPS to nearby enemies.
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When battle starts, the Dude Type at the end of your Roster immediately Taunts up to 5 random enemies for 3 seconds.
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When a Dude receives Healing, he gains 1% Attack Speed for the rest of the battle. This effect can stack up to 20 times.
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Dudes gain 1% Max HP for every Dude of the same Family on your Team, up to a maximum of 20%.
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When battle starts, all Dudes gain 30% Attack Power. This bonus decays by 3% each second until it runs out.
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The Dude Type at the end of your Roster gains 30% Max HP.
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The Dude Type at the top of your Roster gains 30% Attack Power.
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Immediately grants 2 Meteors and reduces their price by 50%. The radius of Meteors is 100% larger, and they apply 50% Vulnerability to enemies struck for 6 seconds.
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All Dudes gain 2% Attack Power during battle per Unconscious Dude on your Team, up to a maximum of 30%.
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Immediately grants 2 Strange Spores and reduces their price by 50%. All Dudes gain 100% Healing Received while under the effects of Strange Spores.
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When a Dude takes damage that brings his HP below 50%, he Heals for 15% of his Max HP. 5 second Cooldown.
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Immediately grants 2 Bottled Lightnings and reduces their price by 50%. Bottled Lightning deals 100% increased damage and Stuns enemies for 300% longer.
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When any Dude gets Knocked Out, the 10 most-injured Roster Dudes are Healed for 20.
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Immediately grants 2 Pocket Dice and reduces their price by 50%. Pocket Dice has a 50% chance to not be consumed when used.
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Restocking the Merchant Dude's shop now costs $25 less, and the first Restock is always free.
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Immediately gain 2 Dude Juice. All consumables used during battle have a 30% chance to not be consumed.
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All Dudes gain 10% Attack Power.
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When a Dude gets Thrown, he gains 100% Run Speed, 30% Attack Speed, and Temporary Health equal to 10% of his Max HP for 4 seconds.
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Immediately grants 2 Health Potions and reduces their price by 50%. Health Potions now Heal all of your Roster Dudes and grant 20% Toughness for 5 seconds.
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When a Dude takes damage that drops his HP below 30%, he gains 100% Cleave for 3 seconds.
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When a Dude gets Knocked Out, he has a 15% chance to revive and instantly Heal for 40% of his Max HP.
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Immediately grants 2 Burner Phones and reduces their price by 50%. Dudes teleported by the Burner Phone gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds.
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All Dudes gain 10% Max HP.