Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
Redistributes HP among two or more targets so they all end up with the same HP Percentage. This does not count as damage or Healing.
The following items refer to HP Equalizing.
Ghost Dude › Phase Shift
When he deals Direct Damage, he has a 30% chance to Equalize the HP between the most-injured Roster Dude and the healthiest Roster Dude. He then Heals them both for 100% of his Attack Power.
The Alien Dude gains 5% Regeneration. Every half-second, all Alien Dudes Equalize their HP with the Dudes immediately above them on the Roster.
If a Manager Dude or one of his Interns has less than 40% HP, he Equalizes his and all of his Interns' HP. 2 second Cooldown.
The Quantum Dude entangles himself to his Summoned Echo Dudes. They all gain 10% Regeneration, and their HP is Equalized every second.
When the Wielder takes Fatal Damage, he survives by Equalizing his HP with the Dude who has the highest HP. This has a 2 second Cooldown.
Your Dudes attune their spirits. For the next 3 seconds, their HP is Equalized every second.