All Dudes gain 5% Crit Chance and 20% Crit Damage.
Pretzel
Each kind of Food has a Primary Stat that it always provides, plus a random Secondary Stat. If the Primary and Secondary stats are the same, you'll just see one Stat with a bigger number!
Referrers
The following items refer to Crit Chance.
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The Samurai Dude gains 20% Deflection. When he Deflects, he gains 5% Crit Chance for 5 seconds, stacking up to 3 times.
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All Dudes gain 5% Crit Chance.
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Bear Form now grants an additional 20% Attack Power, 10% Crit Chance, and 10% Lifesteal.
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The Druid Dude gains 10% Crit Chance. When he takes damage from an enemy, he has a 10% chance to counterattack for 200% of his DPS as Direct Damage.
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The Skeledude gains 100% Attack Power. When a Skeledude takes Fatal Damage, all nearby Dudes gain 10% Crit Chance for 6 seconds.
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The Manager Dude now grants 20% Attack Speed and 5% Crit Chance to his Interns.
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When a Dude gets Thrown, he has a 50% chance to plant his feet and land instantly, then gain 30% Evasion and 10% Crit Chance for 2 seconds.
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When any Dude gets Knocked Out, all Dudes gain 20% Crit Chance for 3 seconds.
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When a General Dude uses Tactical Command, the target Dude gains an Independently Stacking 15% Attack Power, 5% Crit Chance, and 30% Cleave for 4 seconds.
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Rum now grants 10% Crit Chance. When the Pirate Dude lands a Direct Crit, he Taunts 2 nearby enemies for 3 seconds and gains a stacking 5% Crit Damage for the rest of the battle.
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When the Ranger Dude fires a Magic Arrow, he has a 30% chance to gain a stacking 1% Crit Chance and 5% Attack Power for the rest of the battle.
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The Wizard Dude gains an Independently Stacking 5% Crit Chance for 5 seconds every time one of his Fireballs hits the ground.
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All Dudes gain 5% Crit Chance. When a Dude deals damage that fails to Crit, he gains a stacking 10% Crit Damage that expires once he successfully Crits.
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Every 2 times the Pirate Dude drinks Rum, he gains 20% Evasion and 10% Crit Chance for 3 seconds.
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The Ranger Dude gains 20% Max HP and 10% Crit Chance. When he lands a Direct Crit, he has a 50% chance to fire a Magic Arrow.
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When a Dude Evades, he gains 10% Crit Chance for 2 seconds.
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When the Samurai Dude arrives at his Dash target, he gains an Independently Stacking 20% Attack Power and 2% Crit Chance for 4 seconds.
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The Dentist Dude gains 5% Crit Chance. In addition, each stack of Novocaine Injection causes 10% of incoming damage to be spread out over 3 seconds.
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When the Spartan Dude uses Phalanx to Block for another Dude, he grants 5% Crit Chance for 2 seconds. This effect can stack up to 3 times.
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The third Dude Type on your Roster gains 10% Crit Chance.
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Every 5 seconds, the Warlock Dude teleports to a random Dude, Taunts up to 5 nearby enemies for 3 seconds, and grants 10% Crit Chance to all nearby Dudes for 3 seconds.
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Dudes affected by Tractor Beam gain 25% Attack Power and 5% Crit Chance for 2 seconds after arriving at their target, stacking up to 4 times.
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The Hacker Dude gains 5% Crit Chance. When he lands a Direct Crit, he progresses the compile timer for the next Exploit by 3%.
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When a Dude uses an Exploit, he gains 10% Crit Chance for 4 seconds.
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The Lich Dude gains 30% Max HP, and Revenant now grants an additional 5% Attack Power and 1% Crit Chance per stack.
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The Agent Dude gains 50% Cleave, and his Assets gain 40% Attack Speed and 10% Crit Chance.
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The Warlock Dude gains 5% Crit Chance. When he lands a Direct Crit, 25% of his Stored Pact damage is Expelled onto nearby enemies, split among them.
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For each Shuriken the Ninja Dude throws, he gains an Independently Stacking 1% Crit Chance for 1 second.
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The Healing from the Chef Dude's Burgers can now Crit. In addition, his Burgers grant 10% Crit Chance for 3 seconds.
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Immediately grants 2 Burner Phones and reduces their price by 50%. Dudes teleported by the Burner Phone gain 50% Attack Power, 50% Attack Speed, and 10% Crit Chance for 5 seconds.
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The Cowboy Dude gains 150% Run Speed. When he finishes pulling a Dude with his Lasso, he grants all nearby Dudes 2% Crit Chance and 5% Attack Power for 4 seconds, stacking up to 5 times.
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When a Trooper Dude uses Orbital Strike, he and all Dudes near the impact location gain 5% Attack Power, 2% Attack Speed, and 1% Crit Chance for 5 seconds, stacking up to 5 times.
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When the Construction Dude deals damage, he has a 10% chance to toss a Tape Measure to a nearby Dude, granting 10% Attack Power and 10% Crit Chance for 4 seconds.
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All Dudes gain 1% Crit Chance for every Cyborg Dude on your Roster, stacking up to 10%. Additionally, the Cyborg Dude now has a 20% chance to generate an Extermination stack when he lands a Critical Hit on any target.
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Cave Dude get 10% Crit Chance! Cave Dude Bunga now hit 5 extra enemy for 100% of Bunga damage. Damage split.
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The Wielder gains 10% Lifesteal. When he Lifesteals, he gains 5% Crit Chance for 3 seconds, stacking up to 2 times.
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The Wielder gains 10% Crit Chance and 15% Attack Power and can no longer be Cleaved.
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When the Wielder Heals any target, he has a chance equal to his Crit Chance to also Heal the most-injured Roster Dude for the same amount.
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The Wielder gains 10% Block Chance. When he Blocks, he gains 10% Crit Chance and 20% Crit Damage for 2 seconds.
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Dudes adjacent to the Wielder on the Roster gain 1% Crit Chance and 1% Evasion for every 2 Wielders, stacking up to 10 times.
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When dealing damage, there is a chance for the damage to hit much harder. This chance is determined by the attacker's Crit Chance, and the damage multiplier of a Crit is based on the attacker's Crit Damage.