Trinkets

Each Roster Dude type can have one Trinket bound during a run.

  1. Sprite sp_tr_adhd frame 0

    ADHD

    The Wielder gains 40% Run Speed. Every 4 seconds, he Dashes to the farthest enemy from himself.

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    Airhorn

    Every second, the Wielder gains 5% Attack Power and 5% Run Speed that lasts for the rest of the battle, stacking up to 10 times.

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    Bad Credit

    50% of the Wielder's incoming damage gets Stored and spread out over 4 seconds. Every second, he has a 50% chance to Expel 50% of the Stored Damage onto the Best Fit enemy as Direct Damage.

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    Bag of Nuts

    The Wielder has a 5% chance when dealing Direct Damage to go nuts, gaining 50% Attack Speed for 2 seconds.

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    Baseball Bat

    Every 3 seconds, the Wielder strikes the nearest 4 enemies, dealing Direct Damage equal to 25% of his DPS to each. This damage always Crits.

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    Black Belt

    The Wielder gains 10% Evasion. When he Evades, he has a 20% chance to strike back, dealing Direct Damage equal to 100% of his DPS.

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    Bongos

    Every second, the Wielder alternates between gaining 20% Evasion and 20% Deflection.

  8. Sprite sp_tr_crazy_straw frame 0

    Crazy Straw

    The Wielder gains 10% Lifesteal. When he Lifesteals, he gains 5% Crit Chance for 3 seconds, stacking up to 2 times.

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    Cutoff Jorts

    For every 25 feet the Wielder travels, he gains a stacking 1% Attack Power for the rest of the battle.

  10. Sprite sp_tr_diss_track frame 0

    Diss Track

    The Diss Track copies 30% of damage dealt by all of its Wielders and Stores it. Every second, the Stored damage is Expelled onto the Best Fit enemy.

  11. Sprite sp_tr_ear_gauges frame 0

    Ear Gauges

    When the Wielder takes Fatal Damage, he fully Heals and gains 30% Attack Power for the rest of the battle. Once per battle Cooldown.

  12. Sprite sp_tr_face_tattoo frame 0

    Face Tattoo

    The Wielder gains 10% Deflection, and all Deflected Damage now gets redirected to him. When he takes Deflected Damage, he gains 5% Toughness for 4 seconds, stacking up to 5 times.

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    Fedora

    The Wielder gains 3% Attack Power and 1% Max HP multiplied by the difference between the count of the most prevalent Dude Type on the Roster and the Wielder's Dude Type.

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    Folding Chair

    When the Wielder deals Attack Damage, he has a 20% chance to strike again for 30% of his Max HP as Direct Damage.

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    Friendship Bracelet

    When the Wielder takes Fatal Damage, he survives by Equalizing his HP with the Dude who has the highest HP. This has a 2 second Cooldown.

  16. Sprite sp_tr_ghillie_suit frame 0

    Ghillie Suit

    The Wielder gains 10% Crit Chance and 15% Attack Power and can no longer be Cleaved.

  17. Sprite sp_tr_glass_cannon frame 0

    Glass Cannon

    When the Wielder lands a Critical Hit, he gains a stacking 5% Attack Power and 1% Vulnerability for the rest of the battle.

  18. Sprite sp_tr_inhaler frame 0

    Inhaler

    When the Wielder Heals any target, he has a chance equal to his Crit Chance to also Heal the most-injured Roster Dude for the same amount.

  19. Sprite sp_tr_laser_pointer frame 0

    Laser Pointer

    Every second, each Wielder has a 20% chance to teleport a random Dude of the Dude Type below him on the Roster to a random distant Dude or enemy and grant him 20% Attack Speed for 2 seconds, stacking up to 3 times.

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    Medical License

    For every 100 damage the Wielder deals, he Heals a random injured Roster Dude for 15.

  21. Sprite sp_tr_neckbrace frame 0

    Neckbrace

    The Wielder gains 20% Max HP. When he takes damage that drops him below 30% HP, he gains Temporary Health for 50% of his Max HP for 4 seconds. 4 second Cooldown.

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    Pet Rock

    The Wielder gains 10% Block Chance. When he Blocks, he gains 10% Crit Chance and 20% Crit Damage for 2 seconds.

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    Receipts

    When the Wielder lands a Direct Crit, he has a 50% chance to Taunt 2 nearby enemies and gain 10% Toughness and 5% Lifesteal for 4 seconds, stacking up to 2 times.

  24. Sprite sp_tr_rizz frame 0

    Rizz

    Dudes adjacent to the Wielder on the Roster gain 1% Crit Chance and 1% Evasion for every 2 Wielders, stacking up to 10 times.

  25. Sprite sp_tr_scrubs frame 0

    Scrubs

    The Wielder gains 20% Deflection. When he Deflects, he has a 20% chance to gain 30% Attack Power for 2 seconds.

  26. Sprite sp_tr_shiv frame 0

    Shiv

    When the Wielder deals Attack Damage, he has a chance equal to the target's missing HP Percentage to strike again, dealing Direct Damage equal to 60% of his Attack Power.

  27. Sprite sp_tr_shovel frame 0

    Shovel

    The Wielder gains a stacking 20% Cleave during battle for every Unconscious Dude on your Team.

  28. Sprite sp_tr_socialism frame 0

    Socialism

    Every 2 seconds, the Wielder grants Temporary Health for 25% of his Max HP to a random injured Roster Dude for 3 seconds.

  29. Sprite sp_tr_taser frame 0

    Taser

    For every 50 feet traveled, the Wielder shocks a nearby enemy for 50% of his DPS.

  30. Sprite sp_tr_team_jersey frame 0

    Team Jersey

    The Wielder gains 10% Attack Power and 3% Deflection for every nearby Dude of the same Dude Type during battle. This effect stacks up to 4 times.

  31. Sprite sp_tr_therapy frame 0

    Therapy

    While the Wielder is above 70% HP he gains 30% Toughness. This benefit decreases to 10% Toughness as his HP approaches 20%.

  32. Sprite sp_tr_weighted_vest frame 0

    Weighted Vest

    The Wielder gains 30% Toughness and 30% Attack Power but loses 50% Run Speed.

Dudex