Gains a stacking 1% Attack Power for every Gorilla type enemy active in the battle.
Enemy Traits
Some enemies are simple, and just hit you for damage. Others do a little something extra, like bite your Dudes' fingers off. These bonus horrors are called "Traits"!
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Its Attacks have a 25% chance to Throw its Primary Target an extreme distance.
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When a Dude gets Thrown and lands near the creature, it reflexively Attacks him immediately.
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99% of the damage taken by its head is Transferred to its last body segment until it has no segments left.
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Its Attacks have a 5% chance to cause an explosion that Throws all nearby Dudes.
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The creature will sometimes charge across the battlefield, damaging Dudes it passes through and Throwing them.
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This creature has 80% Taunt Resistance.
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Cannot be targeted by Cleave.
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The creature cannot be Taunted, and it fixates on attacking Dudes who have eaten food.
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When battle starts, the creature rampages around the battlefield, damaging Dudes it passes through and Throwing them.
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The creature's Attacks have a 20% chance to launch a ball of Hellfire at a random Dude, damaging all Dudes near the impact area.
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This creature is so big it cannot possibly be Thrown or Stunned.
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Will sometimes seek out injured Dudes and Dash to them, attacking them for 2 seconds and becoming immune to Taunts for the duration.
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The creature has a knife, so it gains 15% Piercing.
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When a Dude gets Knocked Out and fails to recover, the creature gains 2% Attack Power and 10% Run Speed for the rest of the battle, stacking up to 10 times.
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Its Attacks have a 30% chance to fling mud at a random Dude. All Dudes near the mud's impact area gain 15% Miss Chance for 2 seconds.
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30% of damage taken is Transferred and split between 2 other creatures of the same type.
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When its HP drops below 30%, it panics and runs around, damaging all Dudes in its path for 20% of its Attack Power and Throwing them.
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The creature's Attack Damage has a 10% chance to apply 10% Miss Chance to its target for 2 seconds.
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When it Attacks, it has a 20% chance to teleport to a random Dude and Attack him instantly.
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When the creature deals Attack Damage, it has a 10% chance to latch onto its target for 3 seconds. While latched, it damages the target for 75% of its DPS every half-second.
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Its Attacks spread the Plague, reducing its target's Healing Received by 1% for 5 seconds, stacking up to 10 times.
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Will sometimes Throw a Dude far away and then pounce on him.
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When this creature's HP drops below 30%, it emits a roar that destroys the Temporary Health of nearby Dudes and then gains 20% Attack Power for the rest of the battle.
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When a Lion or Lioness is defeated, all Lions gain an Independently Stacking 10% Attack Power for 10 seconds.
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Emits a powerful quack, creating a traveling shockwave that Throws Dudes in its path.
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The creature gains 10% Piercing, and it has a 15% chance when receiving Attack Damage to deal damage to the attacker for 30% of its DPS.
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Its Attacks have a 20% chance to create a Rot Cloud, reducing the Healing Received of Dudes caught within by 25% for 3 seconds.
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This creature's attacks gain 25% Piercing.
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This creature's attacks gain 15% Piercing.
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It occasionally emits blasts from its shell that damage and Throw Dudes who are beside it.
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When its HP drops below 50%, it Dashes rapidly between 5 random Dudes, slashing them for 60% of its DPS.
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The creature's Attack Damage removes fingers, reducing its target's Attack Power by 1% for the rest of the battle, stacking up to 10 times.
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Its low center of gravity prevents it from being Thrown or Stunned.
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The creature's Attacks have a 20% chance to launch a bursting star at a random Dude, damaging all Dudes near the impact area and Throwing them.
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Gains 20% Run Speed and 2% Attack Speed for each nearby creature of the same type, stacking up to 10 times.
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The creature's Attacks have a 20% chance to Throw its Primary Target directly at another creature of the same type.
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When it takes damage, the creature applies 1% Vulnerability to the attacker for 8 seconds, stacking up to 10 times.
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When the creature walks over Dudes, it damages them for 20% of its DPS and Stuns them briefly.
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Its tail makes it so stable that it cannot be Thrown or Stunned.
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The creature's Attack Damage applies 1% Vulnerability to its target for the rest of the battle, stacking up to 10 times.