Enemy Traits

Some enemies are simple, and just hit you for damage. Others do a little something extra, like bite your Dudes' fingers off. These bonus horrors are called "Traits"!

  1. Sprite sp_trait_apes_together_strong frame 0

    Apes Together Strong

    Gains a stacking 1% Attack Power for every Gorilla type enemy active in the battle.

  2. Sprite sp_trait_backhand frame 0

    Backhand

    Its Attacks have a 25% chance to Throw its Primary Target an extreme distance.

  3. Sprite sp_trait_bite_instinct frame 0

    Bite Instinct

    When a Dude gets Thrown and lands near the creature, it reflexively Attacks him immediately.

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    Body Positivity

    99% of the damage taken by its head is Transferred to its last body segment until it has no segments left.

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    Cavitation Bubble

    Its Attacks have a 5% chance to cause an explosion that Throws all nearby Dudes.

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    Charger

    The creature will sometimes charge across the battlefield, damaging Dudes it passes through and Throwing them.

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    Don't Care

    This creature has 80% Taunt Resistance.

  8. Sprite sp_trait_evasive frame 0

    Evasive

    Cannot be targeted by Cleave.

  9. Sprite sp_trait_food_thief frame 0

    Food Thief

    The creature cannot be Taunted, and it fixates on attacking Dudes who have eaten food.

  10. Sprite sp_trait_hangry frame 0

    Hangry

    When battle starts, the creature rampages around the battlefield, damaging Dudes it passes through and Throwing them.

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    Hellfire

    The creature's Attacks have a 20% chance to launch a ball of Hellfire at a random Dude, damaging all Dudes near the impact area.

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    Huge

    This creature is so big it cannot possibly be Thrown or Stunned.

  13. Sprite sp_trait_hunter frame 0

    Hunter

    Will sometimes seek out injured Dudes and Dash to them, attacking them for 2 seconds and becoming immune to Taunts for the duration.

  14. Sprite sp_icon_knife frame 0

    Knife Wielder

    The creature has a knife, so it gains 15% Piercing.

  15. Sprite sp_trait_marrow_eater frame 0

    Marrow Eater

    When a Dude gets Knocked Out and fails to recover, the creature gains 2% Attack Power and 10% Run Speed for the rest of the battle, stacking up to 10 times.

  16. Sprite sp_trait_mudslinger frame 0

    Mudslinger

    Its Attacks have a 30% chance to fling mud at a random Dude. All Dudes near the mud's impact area gain 15% Miss Chance for 2 seconds.

  17. Sprite sp_trait_pack frame 0

    Pack Mentality

    30% of damage taken is Transferred and split between 2 other creatures of the same type.

  18. Sprite sp_icon_confusion frame 0

    Panicky

    When its HP drops below 30%, it panics and runs around, damaging all Dudes in its path for 20% of its Attack Power and Throwing them.

  19. Sprite sp_trait_peck frame 0

    Peck

    The creature's Attack Damage has a 10% chance to apply 10% Miss Chance to its target for 2 seconds.

  20. Sprite sp_trait_phased frame 0

    Phased

    When it Attacks, it has a 20% chance to teleport to a random Dude and Attack him instantly.

  21. Sprite sp_trait_pinch frame 0

    Pinch

    When the creature deals Attack Damage, it has a 10% chance to latch onto its target for 3 seconds. While latched, it damages the target for 75% of its DPS every half-second.

  22. Sprite sp_trait_plagued frame 0

    Plagued

    Its Attacks spread the Plague, reducing its target's Healing Received by 1% for 5 seconds, stacking up to 10 times.

  23. Sprite sp_trait_pounce frame 0

    Pounce

    Will sometimes Throw a Dude far away and then pounce on him.

  24. Sprite sp_trait_primal_rage frame 0

    Primal Rage

    When this creature's HP drops below 30%, it emits a roar that destroys the Temporary Health of nearby Dudes and then gains 20% Attack Power for the rest of the battle.

  25. Sprite sp_trait_proud frame 0

    Proud

    When a Lion or Lioness is defeated, all Lions gain an Independently Stacking 10% Attack Power for 10 seconds.

  26. Sprite sp_trait_quack_blast frame 0

    Quack Blast

    Emits a powerful quack, creating a traveling shockwave that Throws Dudes in its path.

  27. Sprite sp_trait_quills frame 0

    Quills

    The creature gains 10% Piercing, and it has a 15% chance when receiving Attack Damage to deal damage to the attacker for 30% of its DPS.

  28. Sprite sp_trait_rotten frame 0

    Rotten

    Its Attacks have a 20% chance to create a Rot Cloud, reducing the Healing Received of Dudes caught within by 25% for 3 seconds.

  29. Sprite sp_trait_sharp_claws frame 0

    Sharp Claws

    This creature's attacks gain 25% Piercing.

  30. Sprite sp_trait_sharp_horn frame 0

    Sharp Horn

    This creature's attacks gain 15% Piercing.

  31. Sprite sp_trait_shotgun_shell frame 0

    Shotgun Shell

    It occasionally emits blasts from its shell that damage and Throw Dudes who are beside it.

  32. Sprite sp_trait_slashing_rampage frame 0

    Slashing Rampage

    When its HP drops below 50%, it Dashes rapidly between 5 random Dudes, slashing them for 60% of its DPS.

  33. Sprite sp_trait_snap frame 0

    Snap

    The creature's Attack Damage removes fingers, reducing its target's Attack Power by 1% for the rest of the battle, stacking up to 10 times.

  34. Sprite sp_trait_stable frame 0

    Stable

    Its low center of gravity prevents it from being Thrown or Stunned.

  35. Sprite sp_trait_starburst frame 0

    Starburst

    The creature's Attacks have a 20% chance to launch a bursting star at a random Dude, damaging all Dudes near the impact area and Throwing them.

  36. Sprite sp_trait_swarmer frame 0

    Swarmer

    Gains 20% Run Speed and 2% Attack Speed for each nearby creature of the same type, stacking up to 10 times.

  37. Sprite sp_trait_tail_whip frame 0

    Tail Whip

    The creature's Attacks have a 20% chance to Throw its Primary Target directly at another creature of the same type.

  38. Sprite sp_icon_droplets frame 0

    Toxic Secretion

    When it takes damage, the creature applies 1% Vulnerability to the attacker for 8 seconds, stacking up to 10 times.

  39. Sprite sp_trait_trample frame 0

    Trample

    When the creature walks over Dudes, it damages them for 20% of its DPS and Stuns them briefly.

  40. Sprite sp_trait_tripod frame 0

    Tripod

    Its tail makes it so stable that it cannot be Thrown or Stunned.

  41. Sprite sp_trait_venom frame 0

    Venom

    The creature's Attack Damage applies 1% Vulnerability to its target for the rest of the battle, stacking up to 10 times.

Dudex