Deals 1000 damage to enemies at random and Stuns them for 1 second. The damage is evenly split among enemies struck and increases each round.
Consumables
Consumables let you directly intervene in a battle, resurrect your Dudes between rounds, and re-roll shop items.
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Teleports a group of Dudes to a location of your choosing and grants them Temporary Health equal to 25% of their Max HP that lasts until depleted.
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Revives Unconscious Dudes! If used in the Ranch, revives 10 Dudes. If used during battle, revives 5 Dudes with full HP.
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Heals half of your Roster Dudes for 50% of their Max HP, prioritizing those that are the most injured. Any Overhealing is converted to Temporary Health.
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Calls down a meteor that deals 100 damage to all enemies in a location of your choosing, with its damage increasing each round. Dudes struck will be Thrown but unharmed.
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Rerolls the Relics and Trinkets found in Stashes, rerolls Flyers, and restocks the inventory of the Merchant Dude.
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Your Dudes attune their spirits. For the next 3 seconds, their HP is Equalized every second.